Update
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@@ -2,29 +2,23 @@ package systems.brn.plasticgun.guns;
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import eu.pb4.polymer.core.api.item.PolymerItem;
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import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
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import net.minecraft.component.DataComponentTypes;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.StackReference;
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import net.minecraft.item.*;
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import net.minecraft.network.packet.s2c.play.PositionFlag;
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import net.minecraft.registry.Registries;
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import net.minecraft.registry.Registry;
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import net.minecraft.screen.slot.Slot;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvent;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.ClickType;
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import net.minecraft.util.Hand;
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import net.minecraft.util.TypedActionResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import systems.brn.plasticgun.bullets.BulletEntity;
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import systems.brn.plasticgun.bullets.BulletItem;
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import systems.brn.plasticgun.lib.SimpleItem;
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import java.util.ArrayList;
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import java.util.Set;
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import static systems.brn.plasticgun.PlasticGun.bullets;
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import static systems.brn.plasticgun.lib.GunComponents.GUN_AMMO_COMPONENT;
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@@ -46,7 +40,7 @@ public class Gun extends SimpleItem implements PolymerItem {
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.maxCount(1)
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.component(GUN_AMMO_COMPONENT, ItemStack.EMPTY)
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.maxDamage(clipSize + 1)
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, id(path), Items.WOODEN_HOE
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, id(path), Items.WOODEN_SWORD
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);
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Item item = Registry.register(Registries.ITEM, id(path), this);
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ItemGroupEvents.modifyEntriesEvent(ItemGroups.COMBAT).register(content -> content.add(item));
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@@ -65,7 +59,7 @@ public class Gun extends SimpleItem implements PolymerItem {
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}
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public void reload(World world, PlayerEntity user, Hand hand) {
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if (user instanceof ServerPlayerEntity player) {
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if (user instanceof ServerPlayerEntity player && !world.isClient()) {
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ItemStack stack = user.getStackInHand(hand);
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ItemStack bulletStack = findBulletStack(ammo, player);
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ItemStack chamber = stack.getOrDefault(GUN_AMMO_COMPONENT, ItemStack.EMPTY).copy();
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@@ -121,23 +115,35 @@ public class Gun extends SimpleItem implements PolymerItem {
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ItemStack chamber = stack.getOrDefault(GUN_AMMO_COMPONENT, ItemStack.EMPTY).copy();
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int numBullets = chamber.getCount();
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int currentReload = stack.getOrDefault(GUN_LOADING_COMPONENT, 1);
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if (currentReload < reloadCount) {
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numBullets = -1;
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if (currentReload != 1) {
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numBullets = -clipSize;
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}
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stack.setDamage(clipSize - numBullets);
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stack.setDamage((clipSize - numBullets) + 1);
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}
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public void doRecoil(ServerPlayerEntity player) {
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// Get the player's current position and yaw
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Vec3d pos = player.getPos();
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float yaw = player.getYaw();
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float newPitch = player.getPitch();
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newPitch -= player.getWorld().getRandom().nextBetween(1, 4);
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yaw -= player.getWorld().getRandom().nextBetween(-2, 2);
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player.teleport(player.getServerWorld(), pos.x, pos.y, pos.z, Set.of(PositionFlag.X_ROT, PositionFlag.Y_ROT), yaw, newPitch);
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}
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public void shoot(World world, PlayerEntity user, Hand hand) {
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if (user instanceof ServerPlayerEntity player) {
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if (user instanceof ServerPlayerEntity player && !world.isClient()) {
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ItemStack stack = user.getStackInHand(hand);
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int currentReload = stack.getOrDefault(GUN_LOADING_COMPONENT, 1);
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ItemStack chamber = stack.getOrDefault(GUN_AMMO_COMPONENT, ItemStack.EMPTY);
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ItemStack chamber = stack.getOrDefault(GUN_AMMO_COMPONENT, ItemStack.EMPTY).copy();
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if (!chamber.isEmpty() && currentReload == 1) {
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BulletEntity bulletEntity = new BulletEntity(user.getPos(), player, chamber, user.getStackInHand(hand), this, damage, speed);
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world.spawnEntity(bulletEntity);
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world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.ENTITY_GENERIC_EXPLODE.value(), SoundCategory.PLAYERS, 0.1f, 1.2f);
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chamber.decrement(1);
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doRecoil(player);
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if (chamber.isEmpty()) {
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stack.remove(GUN_AMMO_COMPONENT);
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} else {
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