Try some stuff
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@@ -254,7 +254,7 @@ public class Gun extends SimpleItem implements PolymerItem {
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yaw -= (float) (horizontalRecoilMin + rng.nextFloat() * (horizontalRecoilMax - horizontalRecoilMin));
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entity.teleport(serverWorld, pos.x, pos.y, pos.z, PositionFlag.ROT, yaw, newPitch);
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entity.teleport(serverWorld, pos.x, pos.y, pos.z, PositionFlag.ROT, yaw, newPitch, true);
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double velocityRecoil = rng.nextDouble() * (velocityRecoilMax - velocityRecoilMin);
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if (velocityRecoil > 0) {
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entity.setVelocity(currentLook.multiply(velocityRecoil));
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