This commit is contained in:
2024-08-02 20:05:56 +02:00
parent ed1bfb65d4
commit 8a53f20f77
16 changed files with 4 additions and 66 deletions

View File

@@ -5,15 +5,11 @@ import dev.emi.trinkets.api.TrinketComponent;
import dev.emi.trinkets.api.TrinketInventory;
import dev.emi.trinkets.api.TrinketsApi;
import eu.pb4.polymer.virtualentity.api.tracker.DisplayTrackedData;
import net.fabricmc.loader.impl.lib.sat4j.core.Vec;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.particle.BlockDustParticle;
import net.minecraft.client.render.model.json.ModelTransformationMode;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.attribute.EntityAttributes;
import net.minecraft.entity.damage.DamageSource;
import net.minecraft.entity.data.DataTracker;
import net.minecraft.entity.decoration.DisplayEntity;
import net.minecraft.entity.player.PlayerEntity;
@@ -22,11 +18,7 @@ import net.minecraft.inventory.Inventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.particle.BlockStateParticleEffect;
import net.minecraft.particle.ParticleEffect;
import net.minecraft.particle.ParticleType;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.registry.Registries;
import net.minecraft.registry.tag.BlockTags;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.sound.SoundEvents;
@@ -44,14 +36,10 @@ import net.minecraft.world.explosion.Explosion;
import net.minecraft.world.explosion.ExplosionBehavior;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector3f;
import systems.brn.plasticgun.PlasticGun;
import systems.brn.plasticgun.defence.WeaponArmor;
import java.util.*;
import java.util.function.Function;
import static net.minecraft.entity.projectile.AbstractWindChargeEntity.EXPLOSION_BEHAVIOR;
import static net.minecraft.world.explosion.Explosion.getExposure;
import static systems.brn.plasticgun.PlasticGun.*;
public class Util {
@@ -236,7 +224,6 @@ public class Util {
case EASY -> 1;
case NORMAL -> 2;
case HARD -> 3;
default -> 1;
};
// Determine the chance to equip a gun