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2024-07-24 09:58:43 +02:00
commit 97c2285f77
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package systems.brn.plasticgun.guns;
import eu.pb4.polymer.core.api.item.PolymerItem;
import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroups;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUsageContext;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.TypedActionResult;
import net.minecraft.world.World;
import systems.brn.plasticgun.bullets.BulletEntity;
import systems.brn.plasticgun.bullets.BulletItem;
import systems.brn.plasticgun.lib.SimpleItem;
import java.util.ArrayList;
import static systems.brn.plasticgun.PlasticGun.bullets;
import static systems.brn.plasticgun.lib.GunComponents.GUN_AMMO_COMPONENT;
import static systems.brn.plasticgun.lib.GunComponents.GUN_LOADING_COMPONENT;
import static systems.brn.plasticgun.lib.Util.*;
public class Gun extends SimpleItem implements PolymerItem {
public final double damage;
public final int reloadCount;
public final int clipSize;
public final int speed;
public final ArrayList<Item> ammo;
public final int caliber;
public Gun(String path, double damage, int reloadCount, int clipSize, int speed, int caliber) {
super(new Settings().maxCount(1).component(GUN_AMMO_COMPONENT, ItemStack.EMPTY).maxDamage(clipSize + 1), id(path));
Item item = Registry.register(Registries.ITEM, id(path), this);
ItemGroupEvents.modifyEntriesEvent(ItemGroups.COMBAT).register(content -> content.add(item));
this.damage = damage;
this.reloadCount = reloadCount;
this.clipSize = clipSize;
this.speed = speed;
ArrayList<Item> ammo = new ArrayList<>();
for (BulletItem bullet : bullets) {
if(bullet.caliber == caliber){
ammo.add(bullet);
}
}
this.ammo = ammo;
this.caliber = caliber;
}
@Override
public ActionResult useOnBlock(ItemUsageContext context) {
if (context.getPlayer() instanceof ServerPlayerEntity player) {
use(context.getWorld(), player, context.getHand());
}
return super.useOnBlock(context);
}
@Override
public TypedActionResult<ItemStack> use(World world, PlayerEntity user, Hand hand) {
if (user instanceof ServerPlayerEntity player) {
ItemStack stack = user.getStackInHand(hand);
int currentReload = stack.getOrDefault(GUN_LOADING_COMPONENT, 1);
ItemStack chamber = stack.getOrDefault(GUN_AMMO_COMPONENT, ItemStack.EMPTY).copy();
int numBullets = chamber.getCount();
if (numBullets > 0) {
BulletEntity bulletEntity = new BulletEntity(user.getPos(), player, chamber, user.getStackInHand(hand), this, damage, speed);
world.spawnEntity(bulletEntity);
chamber.decrement(1);
stack.set(GUN_AMMO_COMPONENT, chamber);
} else {
ItemStack bulletStack = findBulletStack(ammo, player);
if (bulletStack != null && !bulletStack.isEmpty() && !isCreative(player)) {
if (currentReload < reloadCount) {
stack.set(GUN_LOADING_COMPONENT, currentReload + 1);
} else if (currentReload == reloadCount) {
int addedBullets = Math.min(bulletStack.getCount(), clipSize);
bulletStack.decrement(addedBullets);
ItemStack clipStack = bulletStack.copy();
clipStack.setCount(Math.min(clipStack.getCount(), clipSize));
stack.set(GUN_AMMO_COMPONENT, clipStack);
stack.set(GUN_LOADING_COMPONENT, 1);
}
}
if (player.isCreative()) {
stack.set(GUN_AMMO_COMPONENT, new ItemStack(ammo.getFirst(), clipSize));
}
}
getDefaultStack().setDamage(clipSize - numBullets);
}
return super.use(world, user, hand);
}
private static boolean isCreative(ServerPlayerEntity player) {
return player.isCreative();
}
}