Update to 1.21.8
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@@ -79,12 +79,12 @@ public class Gun extends SimpleItem implements PolymerItem {
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.maxDamage(clipSize + 1)
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, id(path), Items.WOODEN_SWORD
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);
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this.verticalRecoilMin = verticalRecoilMin / 10f;
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this.verticalRecoilMax = verticalRecoilMax / 10f;
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this.verticalRecoilMin = verticalRecoilMin / 100f;
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this.verticalRecoilMax = verticalRecoilMax / 100f;
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this.velocityRecoilMin = velocityRecoilMin;
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this.velocityRecoilMax = velocityRecoilMax;
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this.horizontalRecoilMin = horizontalRecoilMin / 10f;
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this.horizontalRecoilMax = horizontalRecoilMax / 10f;
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this.horizontalRecoilMin = horizontalRecoilMin / 100f;
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this.horizontalRecoilMax = horizontalRecoilMax / 100f;
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if (verticalRecoilMin > verticalRecoilMax) {
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logger.error("verticalRecoilMin > verticalRecoilMax for {}", path);
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}
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@@ -255,7 +255,7 @@ public class Gun extends SimpleItem implements PolymerItem {
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}
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public int doRecoil(LivingEntity entity) {
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if (entity.getEntityWorld() instanceof ServerWorld serverWorld) {
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if (entity.getWorld() instanceof ServerWorld serverWorld) {
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Random rng = entity.getWorld().getRandom();
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// Get the entity's current position and yaw
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Vec3d pos = entity.getPos();
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