Add stuff
@ -112,12 +112,12 @@ public class PlasticGun implements ModInitializer {
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grenades.add(new GrenadeItem("grenade_k417", 1, 7f, 0.5f, 70, false, true, 0, 0, 0, 10, 0)); // K417 Fragmentation Grenade
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shurikens.add(new ShurikenItem("wooden_shuriken", 0.1, 5, 4f));
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shurikens.add(new ShurikenItem("stone_shuriken", 0.2, 5, 4f));
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shurikens.add(new ShurikenItem("iron_shuriken", 0.4, 5, 4f));
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shurikens.add(new ShurikenItem("golden_shuriken", 0.3, 5, 4f));
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shurikens.add(new ShurikenItem("diamond_shuriken", 0.8, 5, 4f));
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shurikens.add(new ShurikenItem("netherite_shuriken", 1, 5, 4f));
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shurikens.add(new ShurikenItem("wooden_shuriken", 1, 5, 4f));
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shurikens.add(new ShurikenItem("stone_shuriken", 2, 5, 4f));
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shurikens.add(new ShurikenItem("iron_shuriken", 4, 5, 4f));
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shurikens.add(new ShurikenItem("golden_shuriken", 3, 5, 4f));
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shurikens.add(new ShurikenItem("diamond_shuriken", 4, 5, 4f));
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shurikens.add(new ShurikenItem("netherite_shuriken", 8, 5, 4f));
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GRENADE_ENTITY_TYPE = Registry.register(
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@ -119,6 +119,7 @@ public class GrenadeEntity extends ThrowableProjectile implements PolymerEntity
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for (Entity entity : nearbyEntities) {
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if (entity instanceof LivingEntity livingEntity) {
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livingEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.SLOWNESS, stunDuration, 255, true, false));
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livingEntity.addStatusEffect(new StatusEffectInstance(StatusEffects.JUMP_BOOST, stunDuration, 255, true, false));
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}
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}
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stunDuration = 0;
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After Width: | Height: | Size: 589 B |
After Width: | Height: | Size: 535 B |
After Width: | Height: | Size: 359 B |
After Width: | Height: | Size: 579 B |
After Width: | Height: | Size: 529 B |
After Width: | Height: | Size: 502 B |
After Width: | Height: | Size: 617 B |