Add particles
Add missing Textures Add client functionality
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@@ -63,6 +63,17 @@ public class Gun extends SimpleItem implements PolymerItem {
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.component(GUN_AMMO_COMPONENT, ItemStack.EMPTY)
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.component(GUN_COOLDOWN_COMPONENT, 0)
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.component(GUN_RELOAD_COOLDOWN_COMPONENT, 0)
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.component(DataComponentTypes.LORE, new LoreComponent(List.of(
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Text.translatable("gun.description.caliber", caliber),
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Text.translatable("gun.description.damage_absolute", damage),
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Text.translatable("gun.description.speed", speed),
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Text.translatable("gun.description.clip_size", clipSize),
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Text.translatable("gun.description.reload_cooldown", reloadTarget),
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Text.translatable("gun.description.reload_cycles", reloadCount),
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Text.translatable("gun.description.shoot_cooldown", cooldownTarget),
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Text.translatable("gun.description.explosion_power", explosionPowerGun),
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Text.translatable("gun.description.repulsion_power", repulsionPowerGun)
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)))
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.maxDamage(clipSize + 1)
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, id(path), Items.WOODEN_SWORD
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);
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@@ -118,7 +129,7 @@ public class Gun extends SimpleItem implements PolymerItem {
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stack.remove(GUN_AMMO_COMPONENT);
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} else {
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stack.set(GUN_AMMO_COMPONENT, chamber);
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stack.set(GUN_LAST_LOADED_AMMO, bulletStack);
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stack.set(GUN_LAST_LOADED_AMMO, chamber);
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world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.BLOCK_LEVER_CLICK, SoundCategory.PLAYERS, 0.5f, 1.0f);
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}
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stack.set(GUN_LOADING_COMPONENT, 1);
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@@ -133,7 +144,7 @@ public class Gun extends SimpleItem implements PolymerItem {
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stack.remove(GUN_AMMO_COMPONENT);
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} else {
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stack.set(GUN_AMMO_COMPONENT, chamber);
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stack.set(GUN_LAST_LOADED_AMMO, bulletStack);
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stack.set(GUN_LAST_LOADED_AMMO, chamber);
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world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.BLOCK_LEVER_CLICK, SoundCategory.PLAYERS, 1f, 2.5f);
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}
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bulletStack.decrement(targetCount);
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@@ -143,12 +154,11 @@ public class Gun extends SimpleItem implements PolymerItem {
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}
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}
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if (player.isCreative()) {
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stack.set(GUN_AMMO_COMPONENT, new ItemStack(ammo.getFirst(), clipSize)); // Ensure ammo.get(0) is a valid item
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stack.set(GUN_LAST_LOADED_AMMO, bulletStack);
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ItemStack stackOfBullet = new ItemStack(ammo.getFirst(), clipSize);
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stack.set(GUN_AMMO_COMPONENT, stackOfBullet);
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stack.set(GUN_LAST_LOADED_AMMO, stackOfBullet);
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}
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updateDamage(stack);
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} else {
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world.playSound(null, player.getX(), player.getY(), player.getZ(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.PLAYERS, 1.0f, 2.0f);
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}
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}
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}
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@@ -277,8 +287,6 @@ public class Gun extends SimpleItem implements PolymerItem {
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} else {
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stack.set(GUN_AMMO_COMPONENT, chamber);
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}
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} else if (cooldownTarget > 0) {
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world.playSound(null, user.getX(), user.getY(), user.getZ(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.PLAYERS, 1.0f, 2.0f);
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} else if (currentReload > 1) {
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world.playSound(null, user.getX(), user.getY(), user.getZ(), SoundEvents.UI_BUTTON_CLICK.value(), SoundCategory.PLAYERS, 1.0f, 2.0f);
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}
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