Fix bug
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@ -6,13 +6,13 @@ minecraft_version=1.21
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yarn_mappings=1.21+build.9
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loader_version=0.16.0
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# Mod Properties
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mod_version=1.9
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mod_version=1.9.1
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maven_group=systems.brn
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archives_base_name=plasticgun
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# Dependencies
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# check this on https://modmuss50.me/fabric.html
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fabric_version=0.100.7+1.21
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fabric_version=0.100.8+1.21
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polymer_version=0.9.4+1.21
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polymer_version=0.9.8+1.21
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server_translations_api_version=2.3.1+1.21-pre2
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trinkets_version=3.10.0+polymerport.2
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@ -64,15 +64,31 @@ public class PlasticGun implements ModInitializer {
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public static Map<Item, GrenadeItem> itemGrenadeItemMap;
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public static Map<Item, ShurikenItem> itemShurikenItemMap;
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public static EntityType<BulletEntity> BULLET_ENTITY_TYPE;
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public static EntityType<BulletEntity> BULLET_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("bullet"),
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EntityType.Builder.<BulletEntity>create(BulletEntity::new, SpawnGroup.MISC).build()
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);
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public static EntityType<GrenadeEntity> GRENADE_ENTITY_TYPE;
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public static EntityType<GrenadeEntity> GRENADE_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("grenade"),
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EntityType.Builder.<GrenadeEntity>create(GrenadeEntity::new, SpawnGroup.MISC).build()
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);
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public static final ArrayList<WeaponArmor> weaponArmors = new ArrayList<>();
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public static EntityType<ShurikenEntity> SHURIKEN_ENTITY_TYPE;
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public static EntityType<ShurikenEntity> SHURIKEN_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("shuriken"),
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EntityType.Builder.<ShurikenEntity>create(ShurikenEntity::new, SpawnGroup.MISC).build()
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);
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public static EntityType<DamageTester> DAMAGE_TESTER_ENTITY_TYPE;
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public static EntityType<DamageTester> DAMAGE_TESTER_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("damagetester"),
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EntityType.Builder.create(DamageTester::new, SpawnGroup.MISC).build()
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);
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public static final Logger logger = LoggerFactory.getLogger(MOD_ID);
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@ -107,7 +123,7 @@ public class PlasticGun implements ModInitializer {
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bullets.add(new BulletItem("force_container", 99, 0, 888, false, 0, 1));
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// Guns
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guns.add(new Gun("forcegun", 0, 4, 5, 10, 10, 888, 5, 0, 2, 0f, 0f, 5f, 10f, 0, 0)); // 0
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guns.add(new Gun("forcegun", 0, 4, 5, 10, 10, 888, 5, 0, 4, 0f, 0f, 5f, 10f, 0, 0)); // 0
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guns.add(new Gun("p2022", 0.2, 12, 5, 10, 41, 9, 10, 0, 0, 1f, 4, 0.1f, 0.25f, -1, 1)); // 1.8
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guns.add(new Gun("colt_1903", 0.3, 10, 5, 8, 38, 32, 10, 0, 0, 1, 3, 0.1f, 0.3f, -1, 1)); // 3
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guns.add(new Gun("ak_47", 0.2, 4, 5, 30, 45, 762, 0, 0, 0, 1f, 2, 0.2f, 0.4f, -1, 1)); // 9
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@ -178,32 +194,11 @@ public class PlasticGun implements ModInitializer {
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registerIntoClickEvents(grenades);
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registerIntoClickEvents(shurikens);
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GRENADE_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("grenade"),
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EntityType.Builder.<GrenadeEntity>create(GrenadeEntity::new, SpawnGroup.MISC).build()
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);
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PolymerEntityUtils.registerType(GRENADE_ENTITY_TYPE);
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BULLET_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("bullet"),
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EntityType.Builder.<BulletEntity>create(BulletEntity::new, SpawnGroup.MISC).build()
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);
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PolymerEntityUtils.registerType(BULLET_ENTITY_TYPE);
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SHURIKEN_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("shuriken"),
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EntityType.Builder.<ShurikenEntity>create(ShurikenEntity::new, SpawnGroup.MISC).build()
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);
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PolymerEntityUtils.registerType(SHURIKEN_ENTITY_TYPE);
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DAMAGE_TESTER_ENTITY_TYPE = Registry.register(
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Registries.ENTITY_TYPE,
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id("damagetester"),
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EntityType.Builder.create(DamageTester::new, SpawnGroup.MISC).build()
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);
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FabricDefaultAttributeRegistry.register(DAMAGE_TESTER_ENTITY_TYPE, DamageTester.createDamageTesterAttributes());
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PolymerEntityUtils.registerType(DAMAGE_TESTER_ENTITY_TYPE);
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@ -16,6 +16,7 @@ import net.minecraft.util.hit.EntityHitResult;
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import net.minecraft.util.hit.HitResult;
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import eu.pb4.polymer.core.api.entity.PolymerEntity;
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import net.minecraft.world.World;
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import systems.brn.plasticgun.PlasticGun;
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import systems.brn.plasticgun.grenades.GrenadeExplosionBehavior;
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import systems.brn.plasticgun.guns.Gun;
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import systems.brn.plasticgun.lib.WeaponDamageType;
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@ -23,10 +23,10 @@ public class BulletItem extends SimpleItem {
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new Settings()
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.maxCount(maxCount)
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.component(DataComponentTypes.LORE, new LoreComponent(List.of(
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Text.translatable("gun.description.caliber", caliber),
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Text.translatable("gun.description.speed", damageCoefficient),
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Text.translatable("gun.description.explosion_coefficient", explosionPowerCoefficient),
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Text.translatable("gun.description.repulsion_efficient", repulsionPowerCoefficient),
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Text.translatable("gun.description.repulsion_efficient", repulsionPowerCoefficient),
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Text.translatable(isIncendiary ? "gun.description.incendiary_yes" : "gun.description.incendiary_no")
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))
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)
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@ -22,7 +22,7 @@ public abstract class SimpleItem extends SimplePolymerItem implements PolymerIte
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@Override
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public Item getPolymerItem(ItemStack itemStack, @Nullable ServerPlayerEntity player) {
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if (PlasticGun.clientsWithMod.contains(player)) {
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if(PlasticGun.clientsWithMod.contains(player)){
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return this;
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}
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return this.polymerModel.item();
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@ -13,10 +13,13 @@ import net.minecraft.world.World;
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import java.lang.reflect.Method;
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import java.util.List;
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import static systems.brn.plasticgun.PlasticGun.BULLET_ENTITY_TYPE;
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import static systems.brn.plasticgun.PlasticGun.clientsWithMod;
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import static systems.brn.plasticgun.lib.Util.setProjectileData;
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public class ThrowableProjectile extends PersistentProjectileEntity implements PolymerEntity {
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private ItemStack itemStack = Items.ARROW.getDefaultStack();
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public final EntityType<? extends PersistentProjectileEntity> entityType;
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private final float scale;
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public ThrowableProjectile(EntityType<? extends ThrowableProjectile> entityType, World world, Vec3d pos, ItemStack itemStack, float scale, double damage, PickupPermission pickupPermission, byte penetration) {
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@ -25,6 +28,7 @@ public class ThrowableProjectile extends PersistentProjectileEntity implements P
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this.setDamage(damage);
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this.setSilent(true);
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this.scale = scale;
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this.entityType = entityType;
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this.setCustomPierceLevel(penetration);
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this.setItemStack(itemStack.copy());
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}
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@ -37,6 +41,7 @@ public class ThrowableProjectile extends PersistentProjectileEntity implements P
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this.setDamage(damage);
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this.setSilent(true);
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this.scale = scale;
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this.entityType = entityType;
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this.setCustomPierceLevel(penetration);
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this.setItemStack(itemStack);
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}
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@ -79,6 +79,10 @@
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"effect.plasticgun.flashbang": "Flashbang",
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"trinkets.slot.chest.vest": "Vest",
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"tag.item.trinkets.chest.vest": "Vest slot compatible",
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"entity.plasticgun.bullet": "Bullet",
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"entity.plasticgun.grenade": "Grenade",
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"entity.plasticgun.shuriken": "Shuriken",
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"entity.plasticgun.damagetester": "Damage testing dummy",
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"gun.description.damage_coefficient": "Damage coefficient: %d",
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"gun.description.explosion_coefficient": "Explosion coefficient: %d",
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"gun.description.repulsion_efficient": "Repulsion coefficient: %d",
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