Regarding Texture #2

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opened 2024-12-18 00:25:30 +01:00 by mineketchup · 11 comments

I was setting up a server using some of the Polymer mods but I discovered that, only when there is your mod, the resource_pack.zip that gets generated with AutoHost is always the same in contents and size but having a different hash, not allowing any client to get advantage of the Server Resourcepack Checker mod modrinth link.

This isn't really an issue per se since AutoHost is working although strangely, but I thought it was good giving this info to you since you also wrote on the Modrinth mod description that you didn't know the reason why the mod messes up the textures when installed on client, hoping it would be a hint for you to solve the issue.

I was setting up a server using some of the Polymer mods but I discovered that, only when there is your mod, the resource_pack.zip that gets generated with AutoHost is always the same in contents and size but having a different hash, not allowing any client to get advantage of the Server Resourcepack Checker mod [modrinth link](https://modrinth.com/mod/server-resource-pack-checker). This isn't really an issue per se since AutoHost is working although strangely, but I thought it was good giving this info to you since you also wrote on the Modrinth mod description that you didn't know the reason why the mod messes up the textures when installed on client, hoping it would be a hint for you to solve the issue.
Owner

Are you sure it is the same?
Could you attach both files please?

Are you sure it is the same? Could you attach both files please?
Owner

It is not the same.
See this diff:

It is not the same. See this diff:
398 KiB
Author

Oh, ok strange. When i checked on a website it told me that they were the same, probably I did something wrong, sorry.
Any way removing your mod makes the AutoHost resource pack always the same so I still think it's your mod's issue

Oh, ok strange. When i checked on a website it told me that they were the same, probably I did something wrong, sorry. Any way removing your mod makes the AutoHost resource pack always the same so I still think it's your mod's issue
Owner

Are they different on the same version of my mod(same modpack)?

Are they different on the same version of my mod(same modpack)?
Owner

Some of the changes seemed like minecraft changes(adding attribute)

Some of the changes seemed like minecraft changes(adding attribute)
Author

Are they different on the same version of my mod(same modpack)?

yeah, I was testing your mod on ver1.9.6 since my environment is on 1.21.1 and on changelogs for later versions there is nothing related to textures

Some of the changes seemed like minecraft changes(adding attribute)

That's probably because I'm also using other normal texture packs like Xali's enhanced vanilla and using polymer's feature to merge the different resource packs to one

> Are they different on the same version of my mod(same modpack)? yeah, I was testing your mod on ver1.9.6 since my environment is on 1.21.1 and on changelogs for later versions there is nothing related to textures > Some of the changes seemed like minecraft changes(adding attribute) That's probably because I'm also using other normal texture packs like Xali's enhanced vanilla and using polymer's feature to merge the different resource packs to one
Owner

The resource pack is not only textures.
There are some additional changes(1.21.4's(or some earlier version) item definitions...

The resource pack is not only textures. There are some additional changes(1.21.4's(or some earlier version) item definitions...
Author

Ok sorry I'm probably wasting your time. I tested now a server on 1.21.4 with only polymer, fabric api and plastic guns all on the latest version and the resource packs that gets generated are all with the same hash.

Then I did the same process but this time by specifying AutoHost to include some texture packs and it generated the same result (same hashes).

So your mod is everything ok, maybe I have this issue only in combination with other mods which gets solved by removing yours

Sorry for wasting your time

Ok sorry I'm probably wasting your time. I tested now a server on 1.21.4 with only polymer, fabric api and plastic guns all on the latest version and the resource packs that gets generated are all with the same hash. Then I did the same process but this time by specifying AutoHost to include some texture packs and it generated the same result (same hashes). So your mod is everything ok, maybe I have this issue only in combination with other mods which gets solved by removing yours Sorry for wasting your time
Owner

Its fine, I also didnt consider this, also the resource pack is generated by Polymer, not my mod

Its fine, I also didnt consider this, also the resource pack is generated by Polymer, not my mod
Author

I thought I found the culprit: FerriteCore.
The strange thing is that the resource pack getting generated is:

  • FerriteCore + Plastic Guns = different hash
  • FerriteCore + Borukva Foods = different hash
  • FerriteCore + Any Other Polymer Mod = same hash

But the strangest thing is that the same server configuration but on 2 different machines gives two result: on my pc removing ferrite core resolves the issue, on the server it doesn't. This is so strange, I'll try to look into it more

I thought I found the culprit: FerriteCore. The strange thing is that the resource pack getting generated is: - FerriteCore + Plastic Guns = different hash - FerriteCore + Borukva Foods = different hash - FerriteCore + Any Other Polymer Mod = same hash But the strangest thing is that the same server configuration but on 2 different machines gives two result: on my pc removing ferrite core resolves the issue, on the server it doesn't. This is so strange, I'll try to look into it more
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Reference: BRNSystems/PlasticGun#2
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