Files
PlasticGun/src/main/java/systems/brn/plasticgun/lib/Util.java
2024-11-01 23:35:39 +01:00

317 lines
14 KiB
Java

package systems.brn.plasticgun.lib;
import dev.emi.trinkets.api.SlotReference;
import dev.emi.trinkets.api.TrinketComponent;
import dev.emi.trinkets.api.TrinketInventory;
import dev.emi.trinkets.api.TrinketsApi;
import eu.pb4.polymer.virtualentity.api.tracker.DisplayTrackedData;
import net.fabricmc.fabric.api.loot.v3.LootTableEvents;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.data.DataTracker;
import net.minecraft.entity.decoration.DisplayEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ModelTransformationMode;
import net.minecraft.loot.LootTable;
import net.minecraft.loot.entry.ItemEntry;
import net.minecraft.particle.BlockStateParticleEffect;
import net.minecraft.particle.ParticleTypes;
import net.minecraft.registry.RegistryKey;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.sound.SoundEvents;
import net.minecraft.util.Identifier;
import net.minecraft.util.Pair;
import net.minecraft.util.math.Box;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.random.Random;
import net.minecraft.world.Difficulty;
import net.minecraft.world.LocalDifficulty;
import net.minecraft.world.World;
import net.minecraft.world.explosion.AdvancedExplosionBehavior;
import net.minecraft.world.explosion.Explosion;
import net.minecraft.world.explosion.ExplosionBehavior;
import org.jetbrains.annotations.Nullable;
import org.joml.Vector3f;
import systems.brn.plasticgun.defence.WeaponArmor;
import java.util.*;
import static systems.brn.plasticgun.PlasticGun.*;
public class Util {
public static Identifier id(String path) {
return Identifier.of(MOD_ID, path);
}
public static ItemStack findBulletStack(ArrayList<Item> bulletItem, ServerPlayerEntity player) {
if (bulletItem == null || bulletItem.isEmpty()) {
return ItemStack.EMPTY;
}
for (ItemStack itemStack : player.getInventory().main) {
for (Item item : bulletItem) {
if (item == itemStack.getItem()) {
return itemStack;
}
}
}
return ItemStack.EMPTY;
}
public static int canInsertItemIntoInventory(Inventory inventory, ItemStack itemStack) {
// Get the player's inventory
int maxInsert = 0;
if (inventory instanceof PlayerInventory playerInventory) {
// Iterate through the slots in the player's inventory
for (int i = 0; i < playerInventory.main.size(); i++) {
ItemStack slotStack = playerInventory.main.get(i);
maxInsert = canInsertToStack(slotStack, itemStack, maxInsert);
}
} else {
for (int i = 0; i < inventory.size(); i++) {
ItemStack slotStack = inventory.getStack(i);
maxInsert = canInsertToStack(slotStack, itemStack, maxInsert);
}
}
return maxInsert; // Return the maximum insertion count
}
public static int canInsertToStack(ItemStack stack1, ItemStack stack2, int maxInsert) {
if (stack1.isEmpty() || ItemStack.areItemsEqual(stack1, stack2)) {
int remainingSpace = stack1.isEmpty() ? stack2.getMaxCount() : stack1.getMaxCount() - stack1.getCount();
maxInsert += remainingSpace;
// If the maximum insertion count is greater than or equal to the item count, return the item count
if (maxInsert >= stack2.getCount()) {
return stack2.getCount();
}
}
return maxInsert;
}
public static boolean canCombine(ItemStack stack1, ItemStack stack2) {
return !stack1.isEmpty() && stack1.getItem() == stack2.getItem() && ItemStack.areItemsAndComponentsEqual(stack1, stack2);
}
public static void insertStackIntoInventory(Inventory inventory, ItemStack stack) {
// First, try to merge with existing stacks
for (int i = 0; i < inventory.size(); i++) {
ItemStack slotStack = inventory.getStack(i);
if (canCombine(slotStack, stack)) {
int transferAmount = Math.min(stack.getCount(), slotStack.getMaxCount() - slotStack.getCount());
if (transferAmount > 0) {
slotStack.increment(transferAmount);
stack.decrement(transferAmount);
inventory.markDirty();
if (stack.isEmpty()) {
return;
}
}
}
}
// Next, try to find an empty slot
for (int i = 0; i < inventory.size(); i++) {
ItemStack slotStack = inventory.getStack(i);
if (slotStack.isEmpty()) {
inventory.setStack(i, stack.copy());
stack.setCount(0);
inventory.markDirty();
return;
}
}
}
public static List<Entity> getEntitiesAround(Entity entity, double radius) {
Vec3d pos = entity.getPos();
int minX = MathHelper.floor(pos.x - radius - 1.0);
int maxX = MathHelper.floor(pos.x + radius + 1.0);
int minY = MathHelper.floor(pos.y - radius - 1.0);
int maxY = MathHelper.floor(pos.y + radius + 1.0);
int minZ = MathHelper.floor(pos.z - radius - 1.0);
int maxZ = MathHelper.floor(pos.z + radius + 1.0);
Box box = new Box(minX, minY, minZ, maxX, maxY, maxZ);
return entity.getEntityWorld().getOtherEntities(entity, box);
}
public static void setProjectileData(List<DataTracker.SerializedEntry<?>> data, boolean initial, float scale, ItemStack itemStack) {
if (initial) {
data.add(DataTracker.SerializedEntry.of(DisplayTrackedData.TELEPORTATION_DURATION, 2));
data.add(DataTracker.SerializedEntry.of(DisplayTrackedData.SCALE, new Vector3f(scale)));
data.add(DataTracker.SerializedEntry.of(DisplayTrackedData.BILLBOARD, (byte) DisplayEntity.BillboardMode.CENTER.ordinal()));
data.add(DataTracker.SerializedEntry.of(DisplayTrackedData.Item.ITEM, itemStack));
data.add(DataTracker.SerializedEntry.of(DisplayTrackedData.Item.ITEM_DISPLAY, ModelTransformationMode.FIXED.getIndex()));
}
}
public static void hitDamage(Vec3d pos, double explosionPower, double repulsionPower, World worldTemp, @Nullable Entity entity, boolean isIncendiary, @Nullable ExplosionBehavior explosionBehavior) {
if (worldTemp instanceof ServerWorld world) {
if (explosionPower > 0) {
world.createExplosion(entity, Explosion.createDamageSource(world, entity), explosionBehavior, pos.getX(), pos.getY(), pos.getZ(), (float) explosionPower, isIncendiary, ServerWorld.ExplosionSourceType.TNT);
}
if (repulsionPower > 0) {
world.createExplosion(entity, null, new AdvancedExplosionBehavior(false, false, Optional.empty(), Optional.empty()), pos.getX(), pos.getY(), pos.getZ(), (float) repulsionPower, false, World.ExplosionSourceType.TRIGGER, ParticleTypes.GUST_EMITTER_SMALL, ParticleTypes.GUST_EMITTER_LARGE, SoundEvents.ENTITY_BREEZE_WIND_BURST);
}
}
}
public static double getFinalDamage(LivingEntity livingEntity, WeaponDamageType damageType, double damage) {
Optional<TrinketComponent> trinketComponentTemp = TrinketsApi.getTrinketComponent(livingEntity);
if (trinketComponentTemp.isPresent()) {
TrinketComponent trinketComponent = trinketComponentTemp.get();
for (WeaponArmor weaponArmor : weaponArmors) {
if (weaponArmor.resistances.containsKey(damageType)) {
List<Pair<SlotReference, ItemStack>> vestsComponents = trinketComponent.getEquipped(weaponArmor);
if (!vestsComponents.isEmpty()) {
Pair<SlotReference, ItemStack> vestComponent = vestsComponents.getFirst();
TrinketInventory trinketInventory = vestComponent.getLeft().inventory();
int currentDamage = vestComponent.getRight().getDamage();
int maxDamage = vestComponent.getRight().getMaxDamage();
double reducedDamage = 0;
if (currentDamage < maxDamage) {
double coefficient = weaponArmor.resistances.get(damageType);
reducedDamage = (1 - coefficient) * damage;
damage *= coefficient;
}
int nextDamage = currentDamage + (int) reducedDamage;
int inventoryIndex = vestComponent.getLeft().index();
ItemStack vestStack = trinketInventory.getStack(inventoryIndex);
if (nextDamage >= maxDamage) {
vestStack.setCount(0);
} else {
vestStack.setDamage(nextDamage);
}
trinketInventory.setStack(inventoryIndex, vestStack);
}
}
}
}
return damage;
}
public static <T extends Item> Map<Item, T> generateItemMap(List<T> extendedItems) {
Map<Item, T> itemMap = new HashMap<>();
for (T item : extendedItems) {
itemMap.put(item, item);
}
return itemMap;
}
public static void registerIntoClickEvents(Collection<? extends Item> items) {
clickEventItems.addAll(items);
}
public static boolean shouldSendClickEvents(PlayerEntity player) {
Item mainItem = player.getMainHandStack().getItem();
Item offItem = player.getOffHandStack().getItem();
return clickEventItems.contains(mainItem) || clickEventItems.contains(offItem);
}
public static int getDifficultyAdjustedChance(LocalDifficulty localDifficulty, World world) {
Difficulty worldDifficulty = world.getDifficulty();
// Calculate chance modifiers based on difficulties
float localDifficultyFactor = localDifficulty.getLocalDifficulty();
int worldDifficultyFactor = switch (worldDifficulty) {
case PEACEFUL -> 0;
case EASY -> 1;
case NORMAL -> 2;
case HARD -> 3;
};
// Determine the chance to equip a gun
int baseChance = 20; // Base chance denominator
return (int) (baseChance / (localDifficultyFactor * worldDifficultyFactor));
}
public static int selectWeaponIndex(Random random, LocalDifficulty localDifficulty, int size) {
double difficultyFactor = localDifficulty.getClampedLocalDifficulty();
double biasFactor = 1.0 - difficultyFactor; // Higher difficulty means lower index less likely
// Bias towards lower indices
double r = random.nextDouble() * biasFactor;
int index = (int) (r * size * size);
// Ensure index is within bounds
return Math.min(index, size - 1);
}
public static void blockHitParticles(Vec3d pos, BlockState blockState, World worldTemp, double damage) {
if (worldTemp instanceof ServerWorld world) {
int particleCount = (int) damage * 4; // Number of particles
double radius = 1;
double heightOffset = 1;
for (int i = 0; i < particleCount; i++) {
double angle = (2 * Math.PI / particleCount) * i;
double xOffset = radius * Math.cos(angle);
double zOffset = radius * Math.sin(angle);
BlockStateParticleEffect blockStateParticleEffect = new BlockStateParticleEffect(ParticleTypes.BLOCK, blockState);
world.spawnParticles(
blockStateParticleEffect,
pos.x,
pos.y,
pos.z,
1, // Number of particles to spawn per location
xOffset, // Offset in the x-direction
(heightOffset / particleCount) * i, // Offset in the y-direction
zOffset, // Offset in the z-direction
4 // Speed of particles
);
}
}
}
public static void entityHitParticles(LivingEntity livingEntity, double damage) {
if (livingEntity.getEntityWorld() instanceof ServerWorld world) {
Vec3d pos = livingEntity.getPos();
int particleCount = (int) damage * 4; // Number of particles
double radius = livingEntity.getWidth() / 2 + 0.5; // Radius of the circle
double heightOffset = livingEntity.getHeight(); // Height offset from the entity's position
for (int i = 0; i < particleCount; i++) {
double angle = (2 * Math.PI / particleCount) * i;
double xOffset = radius * Math.cos(angle);
double zOffset = radius * Math.sin(angle);
BlockStateParticleEffect blockStateParticleEffect = new BlockStateParticleEffect(ParticleTypes.BLOCK, Blocks.REDSTONE_BLOCK.getDefaultState());
world.spawnParticles(
blockStateParticleEffect,
pos.x,
pos.y,
pos.z,
1, // Number of particles to spawn per location
xOffset, // Offset in the x-direction
(heightOffset / particleCount) * i, // Offset in the y-direction
zOffset, // Offset in the z-direction
4 // Speed of particles
);
}
}
}
public static void addItemToLootTable(RegistryKey<LootTable> tableId, Item item, Integer weight) {
LootTableEvents.MODIFY.register((key, tableBuilder, source, wrapperLookup) -> {
if (source.isBuiltin() && tableId.equals(key)) {
tableBuilder.modifyPools(poolBuilder -> poolBuilder.with(ItemEntry.builder(item).weight(weight)));
}
});
}
public static int getAfterWeight(float coeff, int weight) {
return (int) Math.ceil(coeff * weight);
}
}