Projektik/Assets/Scripts/Chytac.cs

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2021-08-15 09:33:25 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chytac : MonoBehaviour
{
// Start is called before the first frame update
public Rigidbody hrac;
public Vector3 rozdiel;
public Pohybovac mover;
public GameObject chytene;
bool caught = false;
// Update is called once per frame
void Update()
{
if(Input.GetButtonDown("Fire1")){
//rozdiel = hrac.position -
RaycastHit[] hits = Physics.RaycastAll(transform.position, new Vector3(mover.xrot, 0f, mover.zrot));
float mindist = 15f;
foreach (RaycastHit hit in hits){
if (hit.collider.gameObject.name != "Bean"){
Debug.Log(hit.distance);
if (hit.distance < mindist){
mindist = hit.distance;
if(hit.collider.gameObject.tag == "NotToRoot"){
chytene = hit.collider.gameObject;
}
else{
chytene = hit.collider.gameObject.transform.root.gameObject;
}
rozdiel = hrac.position - chytene.GetComponent<Rigidbody>().position;
caught = true;
}
}
}
}
if (Input.GetButton("Fire1")){
if(caught){
chytene.GetComponent<Rigidbody>().position = new Vector3(hrac.position.x + rozdiel.x, hrac.position.y + 4, hrac.position.z + rozdiel.z);
}
}
}
}