From 240f067a9eefdd0da0a04869db76d10a70d1882b Mon Sep 17 00:00:00 2001 From: BRNSystems Date: Sun, 15 Aug 2021 12:47:01 +0200 Subject: [PATCH] _ --- Logs/AssetImportWorker1.log | 1 + Logs/shadercompiler-AssetImportWorker0.log | 3 +++ Logs/shadercompiler-UnityShaderCompiler.exe0.log | 1 + Logs/shadercompiler-UnityShaderCompiler.exe1.log | 1 + Logs/shadercompiler-UnityShaderCompiler.exe2.log | 1 + Logs/shadercompiler-UnityShaderCompiler.exe3.log | 1 + 6 files changed, 8 insertions(+) diff --git a/Logs/AssetImportWorker1.log b/Logs/AssetImportWorker1.log index 24da591..d26cdac 100644 --- a/Logs/AssetImportWorker1.log +++ b/Logs/AssetImportWorker1.log @@ -8081,3 +8081,4 @@ AssetImportParameters requested are different than current active one (requested custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 -> custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 -> +AssetImportWorkerClient::OnTransportError - code=2 error=End of file diff --git a/Logs/shadercompiler-AssetImportWorker0.log b/Logs/shadercompiler-AssetImportWorker0.log index ab48806..d4900fb 100644 --- a/Logs/shadercompiler-AssetImportWorker0.log +++ b/Logs/shadercompiler-AssetImportWorker0.log @@ -1,3 +1,6 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/PlaybackEngines' Cmd: initializeCompiler +Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) + +Quitting shader compiler process diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/Logs/shadercompiler-UnityShaderCompiler.exe0.log index c3006f8..42d1cc7 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe0.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe0.log @@ -44,3 +44,4 @@ Cmd: preprocess Cmd: preprocess insize=2673 file=Assets/TextMesh Pro/Shaders/TMP_Sprite.shader surfaceOnly=0 cachingPP=1 buildPlatform=19 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1175 +Cmd: shutdown diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/Logs/shadercompiler-UnityShaderCompiler.exe1.log index 7350da6..252ab1a 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe1.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe1.log @@ -32,3 +32,4 @@ Cmd: compileSnippet Cmd: compileSnippet insize=1243 file=Assets/TextMesh Pro/Shaders/TextMeshPro/Distance Field (Surface) pass=Caster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH dKW=SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=115 ok=1 outsize=502 +Cmd: shutdown diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/Logs/shadercompiler-UnityShaderCompiler.exe2.log index 4eb58ea..9c7ee75 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe2.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe2.log @@ -35,3 +35,4 @@ Cmd: compileSnippet Cmd: compileSnippet insize=43540 file=Assets/TextMesh Pro/Shaders/TextMeshPro/Distance Field (Surface) pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDBASE uKW=DIRECTIONAL dKW=GLOW_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 LIGHTPROBE_SH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=87 ok=1 outsize=6874 +Cmd: shutdown diff --git a/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/Logs/shadercompiler-UnityShaderCompiler.exe3.log index 065d947..1c23869 100644 --- a/Logs/shadercompiler-UnityShaderCompiler.exe3.log +++ b/Logs/shadercompiler-UnityShaderCompiler.exe3.log @@ -50,3 +50,4 @@ Cmd: compileSnippet Cmd: compileSnippet insize=13420 file=Assets/TextMesh Pro/Shaders/TextMeshPro/Distance Field (Surface) pass=FORWARD cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=19 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_FORWARDADD uKW=POINT dKW=GLOW_ON FOG_LINEAR FOG_EXP FOG_EXP2 DIRECTIONAL SPOT POINT_COOKIE DIRECTIONAL_COOKIE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=371 ok=1 outsize=5594 +Cmd: shutdown