using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rozbitie : MonoBehaviour { public bool broken = false; public GameObject rozbite; // Start is called before the first frame update void OnCollisionEnter(Collision coll) { Debug.Log(coll.relativeVelocity.magnitude); if(!broken && coll.gameObject.name != "Bean"){ if(coll.relativeVelocity.magnitude > 3f || coll.relativeVelocity.magnitude < -3f){ Instantiate(rozbite, transform.position, transform.rotation); Destroy(transform.gameObject); broken = true; } } } }