Using pre-set license Built from '2020.3/staging' branch; Version is '2020.3.14f1 (d0d1bb862f9d) revision 13685179'; Using compiler version '192528614'; Build Type 'Release' OS: 'Windows 10 Pro; OS build 22000.120; Version 2009; 64bit' Language: 'en' Physical Memory: 20335 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2020.3.14f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath C:/Users/Bruno/Documents/Unity_Projects/Projektik -logFile Logs/AssetImportWorker0.log -srvPort 15632 Successfully changed project path to: C:/Users/Bruno/Documents/Unity_Projects/Projektik C:/Users/Bruno/Documents/Unity_Projects/Projektik Using Asset Import Pipeline V2. Refreshing native plugins compatible for Editor in 52.02 ms, found 2 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2020.3.14f1 (d0d1bb862f9d) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/Bruno/Documents/Unity_Projects/Projektik/Assets GfxDevice: creating device client; threaded=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 520 (ID=0x1916) Vendor: VRAM: 10167 MB Driver: 27.20.100.8681 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.14f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56772 Begin MonoManager ReloadAssembly