47 lines
1.0 KiB
C#
47 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Strielac : MonoBehaviour
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{
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public Rigidbody rb;
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public float force = 0;
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public int run = 0;
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public int length = 10;
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public int cnt = 0;
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public Transform spawner;
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public GameObject naboj;
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public AudioSource vystrel;
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public AudioSource doraz;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (run == 1 && cnt == 0){
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vystrel.Play();
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}
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if(run == 1 && length > cnt){
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rb.AddTorque(new Vector3(force, 0, 0));
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cnt++;
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}
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if(length <= cnt){
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run = -1;
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doraz.Play();
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}
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if(run == -1 && 0 < cnt){
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rb.AddTorque(new Vector3(-force, 0, 0));
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cnt--;
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}
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if(0 == cnt){
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run = 1;
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Instantiate(naboj, spawner.position, spawner.rotation);
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}
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}
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} |