// // Created by bruno on 17.2.2025. // #ifndef RISCB_SWITCHES_H #define RISCB_SWITCHES_H #include #include #include typedef struct { uint16_t value; uint16_t oldValue; SDL_Rect *rect; SDL_Rect *outRect; SDL_Texture *texture; SDL_Rect rects[16]; SDL_Rect outRects[16]; } Switches; void render_switch_matrix(SDL_Renderer *renderer, Switches *switches); void update_switches_texture(SDL_Renderer *renderer, Switches *display); void toggle_switch(SDL_Rect rect, Switches *switches); void init_switches(Switches *switches, SDL_Renderer *renderer, int x, int y, int width, int height); void render_switches_segment(Switches *display, SDL_Renderer *renderer); void destroy_switches_segment(Switches *switches); #endif //RISCB_SWITCHES_H