// // Created by bruno on 1.2.2025. // #ifndef RISCB_FONT_H #define RISCB_FONT_H #include #include #include typedef struct { SDL_Texture *texture[256]; uint8_t size; SDL_Color color; } BitmapFont; BitmapFont prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t r, uint8_t g, uint8_t b, uint8_t a); void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t x, uint16_t y); #endif //RISCB_FONT_H