So, my point is something like a Interaction with EasyNPCs. You interact with a npc and he opens a GUI just for his shop.
So I can have a NPC that buys fish and other that sells food. Just like EconomyShopGui, but instead of being a plugin, it's a mod.
The mod is amazing, don't get me wrong, it's maybe just a suggestion for future improvs, if it's not planned then ok. (:
So, my point is something like a Interaction with EasyNPCs. You interact with a npc and he opens a GUI just for his shop.
So I can have a NPC that buys fish and other that sells food. Just like EconomyShopGui, but instead of being a plugin, it's a mod.
The mod is amazing, don't get me wrong, it's maybe just a suggestion for future improvs, if it's not planned then ok. (:
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Is there a way to create different shops? Like, Shop (A) sells concrete, Shop (B) buys iron.
There is currently just one central shop accessible from everywhere.
What would be the point of a second shop?
So, my point is something like a Interaction with EasyNPCs. You interact with a npc and he opens a GUI just for his shop.
So I can have a NPC that buys fish and other that sells food. Just like EconomyShopGui, but instead of being a plugin, it's a mod.
The mod is amazing, don't get me wrong, it's maybe just a suggestion for future improvs, if it's not planned then ok. (:
I might do this.
Are unlimited(server like) trades fine?