Fix a bug that destroyed items with a full inventory
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@@ -66,8 +66,8 @@ public class StorageScreen extends PagedGui {
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if (clickedElement != null) {
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ItemStack clickedItem = clickedElement.getItemStack();
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ItemStack noLoreStack = removeCountFromLore(clickedItem);
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if (tryRemoveItemStackFromChests(world, pos, noLoreStack)) {
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this.player.getInventory().insertStack(noLoreStack);
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if(this.player.getInventory().insertStack(noLoreStack)){
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tryRemoveItemStackFromChests(world, pos, noLoreStack);
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}
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}
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this.updateDisplay();
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