Something half broken

This commit is contained in:
Bruno Rybársky 2024-05-24 13:10:37 +02:00
parent 2aee732f7e
commit 94e25bb16e
7 changed files with 254 additions and 10 deletions

@ -33,6 +33,7 @@ dependencies {
modImplementation include("eu.pb4:polymer-autohost:${project.polymer_version}") modImplementation include("eu.pb4:polymer-autohost:${project.polymer_version}")
modImplementation include("eu.pb4:polymer-blocks:${project.polymer_version}") modImplementation include("eu.pb4:polymer-blocks:${project.polymer_version}")
include(modImplementation("xyz.nucleoid:server-translations-api:${project.server_translations_api_version}")) include(modImplementation("xyz.nucleoid:server-translations-api:${project.server_translations_api_version}"))
modImplementation include("eu.pb4:sgui:${project.servergui_version}")
} }

@ -16,3 +16,4 @@ archives_base_name=Server_storage
fabric_version=0.99.0+1.20.6 fabric_version=0.99.0+1.20.6
polymer_version=0.8.0+1.20.6 polymer_version=0.8.0+1.20.6
server_translations_api_version=2.3.0+1.20.5-rc2 server_translations_api_version=2.3.0+1.20.5-rc2
servergui_version=1.5.1+1.20.5

@ -2,21 +2,26 @@ package systems.brn.server_storage;
import eu.pb4.polymer.resourcepack.api.PolymerResourcePackUtils; import eu.pb4.polymer.resourcepack.api.PolymerResourcePackUtils;
import net.fabricmc.api.ModInitializer; import net.fabricmc.api.ModInitializer;
import net.minecraft.block.entity.BlockEntityType;
import systems.brn.server_storage.blockEntities.StorageBlockEntity;
import systems.brn.server_storage.blocks.StorageBlock; import systems.brn.server_storage.blocks.StorageBlock;
import systems.brn.server_storage.items.StorageBlockItem;
public class ServerStorage implements ModInitializer { public class ServerStorage implements ModInitializer {
public static final String MODID = "serverstorage"; public static final String MODID = "serverstorage";
public static final String MODELID = "storage"; public static final String MODELID = "storage";
public static StorageBlock STORAGE_BLOCK;
public static BlockEntityType<StorageBlockEntity> CUSTOM_STORAGE_BLOCK_ENTITY;
@Override @Override
public void onInitialize() public void onInitialize()
{ {
PolymerResourcePackUtils.addModAssets(MODID); PolymerResourcePackUtils.addModAssets(MODID);
PolymerResourcePackUtils.markAsRequired(); PolymerResourcePackUtils.markAsRequired();
StorageBlock.register(); StorageBlock.register();
StorageBlockItem.register();
StorageBlockEntity.register();
} }
public static StorageBlock JUMP_VADER_BLOCK;
} }

@ -0,0 +1,70 @@
package systems.brn.server_storage.blockEntities;
import eu.pb4.polymer.core.api.block.PolymerBlockUtils;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import net.minecraft.screen.NamedScreenHandlerFactory;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.screen.ScreenHandlerContext;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import org.jetbrains.annotations.Nullable;
import systems.brn.server_storage.screens.StorageScreen;
import java.util.ArrayList;
import java.util.List;
import static systems.brn.server_storage.ServerStorage.*;
public class StorageBlockEntity extends BlockEntity implements NamedScreenHandlerFactory {
public StorageBlockEntity(BlockPos pos, BlockState state) {
super(CUSTOM_STORAGE_BLOCK_ENTITY, pos, state);
}
@Override
public Text getDisplayName() {
return Text.of("Custom Storage");
}
@Nullable
@Override
public ScreenHandler createMenu(int syncId, PlayerInventory playerInventory, PlayerEntity player) {
List<Inventory> connectedChests = getConnectedChests(world, pos);
return new StorageScreen(syncId, playerInventory, ScreenHandlerContext.create(world, pos), connectedChests.getFirst());
}
static List<Inventory> getConnectedChests(World world, BlockPos pos) {
List<Inventory> inventories = new ArrayList<>();
// Logic to find nearby chests and add them to the list
// Example logic:
for (Direction direction : Direction.values()) {
BlockPos chestPos = pos.offset(direction);
BlockEntity blockEntity = world.getBlockEntity(chestPos);
if (blockEntity instanceof Inventory) {
inventories.add((Inventory) blockEntity);
}
}
return inventories;
}
public static void register() {
Registry.register(
Registries.BLOCK_ENTITY_TYPE,
new Identifier(MODID, "custom_storage_block_entity"),
BlockEntityType.Builder.create(StorageBlockEntity::new, STORAGE_BLOCK).build()
);
PolymerBlockUtils.registerBlockEntity(CUSTOM_STORAGE_BLOCK_ENTITY);
}
}

@ -4,16 +4,39 @@ import eu.pb4.polymer.blocks.api.BlockModelType;
import eu.pb4.polymer.blocks.api.PolymerBlockModel; import eu.pb4.polymer.blocks.api.PolymerBlockModel;
import eu.pb4.polymer.blocks.api.PolymerBlockResourceUtils; import eu.pb4.polymer.blocks.api.PolymerBlockResourceUtils;
import eu.pb4.polymer.blocks.api.PolymerTexturedBlock; import eu.pb4.polymer.blocks.api.PolymerTexturedBlock;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.minecraft.block.AbstractBlock; import net.minecraft.block.AbstractBlock;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks; import net.minecraft.block.Blocks;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.inventory.Inventory;
import net.minecraft.inventory.SimpleInventory;
import net.minecraft.item.Item; import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.registry.Registries; import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry; import net.minecraft.registry.Registry;
import net.minecraft.screen.NamedScreenHandlerFactory;
import net.minecraft.screen.ScreenHandlerContext;
import net.minecraft.screen.SimpleNamedScreenHandlerFactory;
import net.minecraft.text.Text;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import net.minecraft.util.hit.BlockHitResult;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import net.minecraft.world.World;
import systems.brn.server_storage.ServerStorage; import systems.brn.server_storage.ServerStorage;
import systems.brn.server_storage.items.StorageBlockItem; import systems.brn.server_storage.screens.StorageScreen;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import static systems.brn.server_storage.ServerStorage.STORAGE_BLOCK;
public class StorageBlock extends Block implements PolymerTexturedBlock { public class StorageBlock extends Block implements PolymerTexturedBlock {
@ -31,9 +54,88 @@ public class StorageBlock extends Block implements PolymerTexturedBlock {
public static void register() { public static void register() {
var modId = new Identifier(ServerStorage.MODID, ServerStorage.MODELID); var modId = new Identifier(ServerStorage.MODID, ServerStorage.MODELID);
var block = Registry.register(Registries.BLOCK, modId, STORAGE_BLOCK = Registry.register(Registries.BLOCK, modId,
new StorageBlock(AbstractBlock.Settings.copy(Blocks.WHITE_WOOL), BlockModelType.FULL_BLOCK, ServerStorage.MODELID)); new StorageBlock(AbstractBlock.Settings.copy(Blocks.WHITE_WOOL), BlockModelType.FULL_BLOCK, ServerStorage.MODELID));
UseBlockCallback.EVENT.register(StorageBlock::onUse);
}
Registry.register(Registries.ITEM, modId, new StorageBlockItem(new Item.Settings(), block, ServerStorage.MODELID)); private static List<Inventory> getConnectedChests(World world, BlockPos pos) {
List<Inventory> inventories = new ArrayList<>();
// Logic to find nearby chests and add them to the list
// Example logic:
for (Direction direction : Direction.values()) {
BlockPos chestPos = pos.offset(direction);
BlockEntity blockEntity = world.getBlockEntity(chestPos);
if (blockEntity instanceof Inventory) {
inventories.add((Inventory) blockEntity);
} }
} }
return inventories;
}
private static ActionResult onUse(PlayerEntity player, World world, Hand hand, BlockHitResult hitResult) {
BlockPos pos = hitResult.getBlockPos();
BlockState state = world.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof StorageBlock) {
if (!world.isClient) {
List<Inventory> inventories = getConnectedChests(world, pos);
int size = 0;
for (Inventory inventory : inventories) {
size += inventory.size();
}
// Create a map to keep track of item stacks and their counts
Map<Item, Integer> itemStackMap = new HashMap<>();
// Loop through inventories to add items to the inventory
for (Inventory inventory : inventories) {
int invsize = inventory.size();
for (int i = 0; i < invsize; i++) {
ItemStack stack = inventory.getStack(i);
if (!stack.isEmpty()) {
Item item = stack.getItem();
// Check if the item type already exists in the map
int count = stack.getCount();
if (itemStackMap.containsKey(item)) {
// If yes, increment the count
count += itemStackMap.get(item);
itemStackMap.put(item, count);
} else {
// If not, add the item type to the map with count 1
itemStackMap.put(item, count);
}
}
}
}
// Populate the inventory with item stacks from the map
SimpleInventory inv = new SimpleInventory(size);
int invpointer = 0;
for (Map.Entry<Item, Integer> entry : itemStackMap.entrySet()) {
Item item = entry.getKey();
int count = entry.getValue();
// Create a new ItemStack with the item type and the correct count
ItemStack stack = new ItemStack(item, count);
// Populate the inventory with the item stack
inv.heldStacks.set(invpointer, stack);
inv.markDirty();
invpointer++;
}
if (!inv.isEmpty()) {
NamedScreenHandlerFactory screenHandlerFactory = new SimpleNamedScreenHandlerFactory(
(syncId, playerInventory, playerEntity) -> new StorageScreen(syncId, playerInventory, ScreenHandlerContext.create(world, pos), inv),
Text.of("Storage System"));
player.openHandledScreen(screenHandlerFactory);
}
}
return ActionResult.SUCCESS;
}
return ActionResult.PASS;
}
}

@ -3,16 +3,18 @@ package systems.brn.server_storage.items;
import eu.pb4.polymer.core.api.item.PolymerItem; import eu.pb4.polymer.core.api.item.PolymerItem;
import eu.pb4.polymer.resourcepack.api.PolymerModelData; import eu.pb4.polymer.resourcepack.api.PolymerModelData;
import eu.pb4.polymer.resourcepack.api.PolymerResourcePackUtils; import eu.pb4.polymer.resourcepack.api.PolymerResourcePackUtils;
import net.fabricmc.fabric.api.itemgroup.v1.ItemGroupEvents;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.item.BlockItem; import net.minecraft.item.*;
import net.minecraft.item.Item; import net.minecraft.registry.Registries;
import net.minecraft.item.ItemStack; import net.minecraft.registry.Registry;
import net.minecraft.item.Items;
import net.minecraft.server.network.ServerPlayerEntity; import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.Identifier; import net.minecraft.util.Identifier;
import org.jetbrains.annotations.Nullable; import org.jetbrains.annotations.Nullable;
import systems.brn.server_storage.ServerStorage; import systems.brn.server_storage.ServerStorage;
import static systems.brn.server_storage.ServerStorage.STORAGE_BLOCK;
public class StorageBlockItem extends BlockItem implements PolymerItem { public class StorageBlockItem extends BlockItem implements PolymerItem {
private final PolymerModelData polymerModel; private final PolymerModelData polymerModel;
@ -30,4 +32,12 @@ public class StorageBlockItem extends BlockItem implements PolymerItem {
public int getPolymerCustomModelData(ItemStack itemStack, @Nullable ServerPlayerEntity player) { public int getPolymerCustomModelData(ItemStack itemStack, @Nullable ServerPlayerEntity player) {
return this.polymerModel.value(); return this.polymerModel.value();
} }
public static void register() {
var modId = new Identifier(ServerStorage.MODID, ServerStorage.MODELID);
Item item = Registry.register(Registries.ITEM, modId, new StorageBlockItem(new Item.Settings(), STORAGE_BLOCK, ServerStorage.MODELID));
ItemGroupEvents.modifyEntriesEvent(ItemGroups.FUNCTIONAL).register(content -> {
content.add(item);
});
}
} }

@ -0,0 +1,55 @@
package systems.brn.server_storage.screens;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.inventory.Inventory;
import net.minecraft.item.ItemStack;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.screen.ScreenHandlerContext;
import net.minecraft.screen.slot.Slot;
import static net.minecraft.screen.ScreenHandlerType.GENERIC_9X6;
public class StorageScreen extends ScreenHandler {
private Inventory inventory;
public StorageScreen(int syncId, PlayerInventory playerInventory, ScreenHandlerContext context, Inventory inventory) {
super(GENERIC_9X6, syncId);
this.inventory = inventory;
// Add custom storage inventory slots (9x6 grid for example)
for (int row = 0; row < 6; ++row) {
for (int col = 0; col < 9; ++col) {
this.addSlot(new Slot(this.inventory, row * 9 + col, col, row));
}
}
}
@Override
public boolean canUse(PlayerEntity player) {
return true; // Add appropriate checks here
}
@Override
public ItemStack quickMove(PlayerEntity player, int index) {
ItemStack newStack = ItemStack.EMPTY;
Slot slot = this.slots.get(index);
if (slot.hasStack()) {
ItemStack originalStack = slot.getStack();
newStack = originalStack.copy();
if (index < this.inventory.size()) {
if (!this.insertItem(originalStack, this.inventory.size(), this.slots.size(), true)) {
return ItemStack.EMPTY;
}
} else if (!this.insertItem(originalStack, 0, this.inventory.size(), false)) {
return ItemStack.EMPTY;
}
if (originalStack.isEmpty()) {
slot.setStack(ItemStack.EMPTY);
} else {
slot.markDirty();
}
}
return newStack;
}
}