Crafting with Networked storage interface doesn't consume ingredients. #4
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When crafting an item with the networked storage interface, ingredients in the players inventory are not consumer but craft is successful.
Did you try the latest commit version (3.0.4)?
I forgot to build it and upload to modrinth
i'm off to work for the day. i can test this when i get home and the update is up.
Is it fixed now?
just tested on 3.0.7, this is still an issues and is not fixed. sorry i didn't get a chance to test this until now.
also possible adding a config toggle to let server owners pick if crafting is allowed/enabled with the storage might be an idea.
Is a gamerule OK?
And why do you want to turn it off actually?
it was more just a thought. like in situations were crafting bugs are found. being able to toggle it, instead of removing the hold mod would allow to the blocks/items to prosiest in the world.
so as an owner i can add the mod even though there is a dupe bug in the crafting with out allowing my players to take advantage of the bug.
At that point I should also add it to disable all the blocks.
I might implement it after I figure out why it is not bundling stuff into the resource pack.
yeah that would be a good idea too, also thank you greatly for your work with this mod. it's great to see things like this being added to the game.
That is done.
If I can ask, what players?
Are you running a server with this installed?
Is it a private server just for friends, or something public?
at the moment it is a server for a few friend. I have given my friends permission to invite whoever they feel like to the server though, it's not white listed or anything. I do plan to make it more public as i add more to the server though. also at the moment i've just been adding for testing reasons and removing the mod after test. wanted to make sure everything was stable in the mod before i fully add it because i don't have 100% of what everyone does on the server.