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index c2dd11d..65bef37 100644 --- a/Assets/Scripts/Character_ctrl.cs +++ b/Assets/Scripts/Character_ctrl.cs @@ -29,6 +29,8 @@ public class Character_ctrl : MonoBehaviour public float jumpSpeed = 8.0f; public float gravity = 20.0f; public float turnSpeed = 1.0f; + public bombspawner bs; + public Pukvbrane pukvbrane; private float timeks = 0; private bool passed = false; Vector2 camerarot = new Vector2(0, 0); @@ -92,6 +94,18 @@ public class Character_ctrl : MonoBehaviour moveDirection *= speed; + if (Input.GetButtonDown("Jump")) + { + //if enabled textmeshpro disable + if (textmeshpro.enabled) + { + textmeshpro.enabled = false; + hudko.enabled = true; + bs.StartBombs(); + pukvbrane.StartCubes(); + } + } + if (characterController.isGrounded) { if (moveKeyb != Vector3.zero && !GetComponent().isPlaying) @@ -104,12 +118,6 @@ public class Character_ctrl : MonoBehaviour if (Input.GetButtonDown("Jump")) { moveDirection.y = jumpSpeed; - //if enabled textmeshpro disable - if (textmeshpro.enabled) - { - textmeshpro.enabled = false; - hudko.enabled = true; - } //set location of sound to be the same as the character and play sound AudioSource.PlayClipAtPoint(jump_sound, transform.position); } diff --git a/Assets/Scripts/Loadintro.cs b/Assets/Scripts/Loadintro.cs new file mode 100644 index 0000000..2c5cdaa --- /dev/null +++ b/Assets/Scripts/Loadintro.cs @@ -0,0 +1,24 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; +//import scene manager +using UnityEngine.SceneManagement; + +public class Loadintro : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } + public void LoadIntro(){ + SceneManager.LoadScene("Intro"); + } +} diff --git a/Assets/Scripts/Loadintro.cs.meta b/Assets/Scripts/Loadintro.cs.meta new file mode 100644 index 0000000..3b4f3db --- /dev/null +++ b/Assets/Scripts/Loadintro.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d6fcce81ef90747d2b83ca77d3961910 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Pukvbrane.cs b/Assets/Scripts/Pukvbrane.cs index b9c3535..c8240d5 100644 --- a/Assets/Scripts/Pukvbrane.cs +++ b/Assets/Scripts/Pukvbrane.cs @@ -2,13 +2,14 @@ using UnityEngine; using System.Collections; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; +using UnityEngine.SceneManagement; public class Pukvbrane : MonoBehaviour { AudioSource audioSource; public HuDcko hudcko; public GameObject puk; - public int maxcubes = 20; + public int maxcubes = 3; public int collectedcubes = 0; @@ -17,7 +18,7 @@ public class Pukvbrane : MonoBehaviour int z = Random.Range(-950, 950); int y = -55; //pick y from either -75 and 845 - if (Random.Range(0, 2) == 0) + if (Random.Range(0, 3) == 0) { y = 880; } @@ -28,6 +29,8 @@ public class Pukvbrane : MonoBehaviour void Start() { audioSource = GetComponent(); + } + public void StartCubes(){ PlaceObj(); } @@ -43,13 +46,15 @@ public class Pukvbrane : MonoBehaviour collectedcubes++; PlaceObj(); } - else{ + if (collectedcubes == maxcubes){ hudcko.won = true; + SceneManager.LoadScene("End"); } } + } + public void Update() { hudcko.collectedcubes = collectedcubes; hudcko.collectedcubes_max = maxcubes; } - } \ No newline at end of file diff --git a/Assets/Scripts/bombspawner.cs b/Assets/Scripts/bombspawner.cs index aed2b05..e683ed0 100644 --- a/Assets/Scripts/bombspawner.cs +++ b/Assets/Scripts/bombspawner.cs @@ -7,19 +7,14 @@ public class bombspawner : MonoBehaviour public GameObject totok; public int maxcubes = 100; - void PlaceObj(){ + public void PlaceObj(){ int x = Random.Range(-821, 1000); int z = Random.Range(-950, 950); - int y = 800; - //pick y from either -75 and 845 - if (Random.Range(0, 2) == 0) - { - y = 1600; - } + int y = Random.Range(-120, 1680); GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity); iks.SetActive(true); } // Start is called before the first frame update - void Start() + public void StartBombs() { for (int i = 0; i < maxcubes; i++) { diff --git a/Assets/Scripts/destroy_level_explosion.cs b/Assets/Scripts/destroy_level_explosion.cs new file mode 100644 index 0000000..81d4cf1 --- /dev/null +++ b/Assets/Scripts/destroy_level_explosion.cs @@ -0,0 +1,81 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class destroy_level_explosion : MonoBehaviour +{ + public BoxCollider box1; + public BoxCollider box2; + public BoxCollider box3; + public BoxCollider box4; + public BoxCollider box5; + public BoxCollider box6; + public BoxCollider box7; + public Rigidbody rb1; + public Rigidbody rb2; + public Rigidbody rb3; + public Rigidbody rb4; + public Rigidbody rb5; + public Rigidbody rb6; + public Rigidbody rb7; + + public ParticleSystem explosion; + public Transform[] explosion_pos; + //particle systems array + BoxCollider[] box_array; + Rigidbody[] rb_array; + //audio clip for explosion + + public GameObject explosion_sound; + + IEnumerator Detonatetrain(){ + //play explosion sound + for (int i = 0; i < explosion_pos.Length; i++) + { + //instantiate explosion at each position + GameObject asx = Instantiate(explosion_sound, explosion_pos[i].position, explosion_pos[i].rotation); + //play explosion sound + asx.GetComponent().Play(); + ParticleSystem explosion_clone = Instantiate(explosion, explosion_pos[i].position, explosion_pos[i].rotation) as ParticleSystem; + explosion_clone.Play(); + //wait 2 seconds + yield return new WaitForSeconds(2); + //destroy explosion + Destroy(explosion_clone.gameObject); + box_array[i].enabled = false; + rb_array[i].isKinematic = false; + rb_array[i].useGravity = true; + //remove constraints + rb_array[i].constraints = RigidbodyConstraints.None; + //add random force to each box + rb_array[i].AddForce(new Vector3(Random.Range(-100, 100), Random.Range(-100, 100), -400), ForceMode.Impulse); + } + yield return new WaitForSeconds(4); + SceneManager.LoadScene("Finish"); + } + + // Start is called before the first frame update + void Start() + { + rb_array = new Rigidbody[] { rb1, rb2, rb3, rb4, rb5, rb6, rb7 }; + box_array = new BoxCollider[]{box1, box2, box3, box4, box5, box6, box7}; + } + + // Update is called once per frame + void Update() + { + + } + void OnCollisionEnter(Collision other) { + MeshRenderer mesh = this.GetComponent(); + BoxCollider box = this.GetComponent(); + Rigidbody rb = this.GetComponent(); + TrailRenderer trail = this.GetComponent(); + trail.enabled = false; + mesh.enabled = false; + box.enabled = false; + rb.isKinematic = true; + StartCoroutine(Detonatetrain()); + } +} diff --git a/Assets/Scripts/destroy_level_explosion.cs.meta b/Assets/Scripts/destroy_level_explosion.cs.meta new file mode 100644 index 0000000..ec61219 --- /dev/null +++ b/Assets/Scripts/destroy_level_explosion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2edaf977c02d68f0bae17b41089bd118 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/loadGameAftexsecs.cs b/Assets/Scripts/loadGameAftexsecs.cs new file mode 100644 index 0000000..aa15855 --- /dev/null +++ b/Assets/Scripts/loadGameAftexsecs.cs @@ -0,0 +1,26 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.SceneManagement; + +public class loadGameAftexsecs : MonoBehaviour +{ + public int secondsToWait = 5; + // Start is called before the first frame update + IEnumerator Startx() + { + yield return new WaitForSeconds(secondsToWait); + SceneManager.LoadScene("Game"); + } + void Start() + { + //start coroutine + StartCoroutine(Startx()); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/loadGameAftexsecs.cs.meta b/Assets/Scripts/loadGameAftexsecs.cs.meta new file mode 100644 index 0000000..d50c658 --- /dev/null +++ b/Assets/Scripts/loadGameAftexsecs.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 32e50f957fd2673f8a1375af598a2897 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/yolo.cs b/Assets/Scripts/yolo.cs index e5a5878..ef087c4 100644 --- a/Assets/Scripts/yolo.cs +++ b/Assets/Scripts/yolo.cs @@ -7,18 +7,8 @@ public class yolo : MonoBehaviour public Pukvbrane pukvbrane; public GameObject totok; - void PlaceObj(){ - int x = Random.Range(-821, 1000); - int z = Random.Range(-950, 950); - int y = 800; - //pick y from either -75 and 845 - if (Random.Range(0, 2) == 0) - { - y = 1600; - } - GameObject iks = 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"EnableDebugInAllBuilds": false, + "CpuMinTargetX32": 0, + "CpuMaxTargetX32": 0, + "CpuMinTargetX64": 0, + "CpuMaxTargetX64": 0, + "CpuTargetsX64": 72, + "OptimizeFor": 0 + } +} diff --git a/ProjectSettings/BurstAotSettings_StandaloneWindows.json b/ProjectSettings/BurstAotSettings_StandaloneWindows.json new file mode 100644 index 0000000..64de35e --- /dev/null +++ b/ProjectSettings/BurstAotSettings_StandaloneWindows.json @@ -0,0 +1,16 @@ +{ + "MonoBehaviour": { + "Version": 4, + "EnableBurstCompilation": true, + "EnableOptimisations": true, + "EnableSafetyChecks": false, + "EnableDebugInAllBuilds": false, + "CpuMinTargetX32": 0, + "CpuMaxTargetX32": 0, + "CpuMinTargetX64": 0, + "CpuMaxTargetX64": 0, + "CpuTargetsX32": 6, + "CpuTargetsX64": 72, + "OptimizeFor": 0 + } +} diff --git a/ProjectSettings/BurstAotSettings_WebGL.json b/ProjectSettings/BurstAotSettings_WebGL.json new file mode 100644 index 0000000..771d37b --- /dev/null +++ b/ProjectSettings/BurstAotSettings_WebGL.json @@ -0,0 +1,14 @@ +{ + "MonoBehaviour": { + "Version": 4, + "EnableBurstCompilation": true, + "EnableOptimisations": true, + "EnableSafetyChecks": false, + "EnableDebugInAllBuilds": false, + "CpuMinTargetX32": 0, + "CpuMaxTargetX32": 0, + "CpuMinTargetX64": 0, + "CpuMaxTargetX64": 0, + "OptimizeFor": 0 + } +} diff --git a/ProjectSettings/CommonBurstAotSettings.json b/ProjectSettings/CommonBurstAotSettings.json new file mode 100644 index 0000000..0293daf --- /dev/null +++ b/ProjectSettings/CommonBurstAotSettings.json @@ -0,0 +1,6 @@ +{ + "MonoBehaviour": { + "Version": 4, + "DisabledWarnings": "" + } +} diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 0147887..61f722f 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -4,5 +4,20 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 - m_Scenes: [] + m_Scenes: + - enabled: 1 + path: Assets/Scenes/Menu.unity + guid: cc6bacb1bfcdcadc4b226688e23a86e1 + - enabled: 1 + path: Assets/Scenes/Intro.unity + guid: 91bfe38f838d8a4baaba8a20a6b6c599 + - enabled: 1 + path: Assets/Scenes/Game.unity + guid: 9fc0d4010bbf28b4594072e72b8655ab + - enabled: 1 + path: Assets/Scenes/End.unity + guid: 147d796710187164391fd6fef99e5dfd + - enabled: 1 + path: Assets/Scenes/Finish.unity + guid: b0d32bced0a635c449bb7b416e8faf1f m_configObjects: {} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 9f7a325..514eb8d 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -12,7 +12,7 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany + companyName: BRN Systems productName: Stranar defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} @@ -22,7 +22,7 @@ PlayerSettings: m_SplashScreenOverlayOpacity: 1 m_SplashScreenAnimation: 1 m_SplashScreenLogoStyle: 1 - m_SplashScreenDrawMode: 0 + m_SplashScreenDrawMode: 1 m_SplashScreenBackgroundAnimationZoom: 1 m_SplashScreenLogoAnimationZoom: 1 m_SplashScreenBackgroundLandscapeAspect: 1 @@ -39,7 +39,13 @@ PlayerSettings: y: 0 width: 1 height: 1 - m_SplashScreenLogos: [] + m_SplashScreenLogos: + - logo: {fileID: 10404, guid: 0000000000000000f000000000000000, type: 0} + duration: 2 + - logo: {fileID: 21300000, guid: c1be6eeed93a0f2b2a168b8c4d67a888, type: 3} + duration: 2 + - logo: {fileID: 21300000, guid: 784fa9078a8ddb6aea5a1a9fef8bf3b0, type: 3} + duration: 2 m_VirtualRealitySplashScreen: {fileID: 0} m_HolographicTrackingLossScreen: {fileID: 0} defaultScreenWidth: 1920