using System.Collections; using System.Collections.Generic; using UnityEngine; public class yolo : MonoBehaviour { public Pukvbrane pukvbrane; public GameObject totok; void PlaceObj(){ int x = Random.Range(-821, 1000); int z = Random.Range(-950, 950); int y = 800; //pick y from either -75 and 845 if (Random.Range(0, 2) == 0) { y = 1600; } GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity); iks.SetActive(true); } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } void OnCollisionEnter(Collision other) { if(other.gameObject.tag == "Player"){ pukvbrane.collectedcubes = 0; } else if (other.gameObject.tag == "puk"){ Destroy(other.gameObject); pukvbrane.PlaceObj(); } PlaceObj(); Destroy(this.gameObject); } }