using System.Collections; using System.Collections.Generic; using UnityEngine; public class bombspawner : MonoBehaviour { public GameObject totok; public int maxcubes = 100; public void PlaceObj(){ int x = Random.Range(-821, 1000); int z = Random.Range(-950, 950); int y = Random.Range(-120, 1680); GameObject iks = Instantiate(totok.gameObject, new Vector3(x, y, z), Quaternion.identity); iks.SetActive(true); } // Start is called before the first frame update public void StartBombs() { for (int i = 0; i < maxcubes; i++) { PlaceObj(); } } // Update is called once per frame void Update() { } }