Tunneler/Player.h

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2023-12-19 17:53:47 +01:00
//
// Created by bruno on 28.10.2023.
//
#ifndef TUNELLERBUTWORSE_PLAYER_H
#define TUNELLERBUTWORSE_PLAYER_H
#include <vector>
#include "Sprite.h"
class Player {
public:
// Constructor
Player(int initialX, int initialY, Sprite *sprite, int hudHeight, SDL_Rect *screenRect);
// Input processing method
void processInput(SDL_Event* event);
// Movement methods
void move(int deltaX, int deltaY);
void moveTo(int x, int y);
// Shooting method
void shoot();
// Collision detection methods
bool checkCollisionWith(Sprite* otherSprite);
bool checkCollisionWithEverything(const std::vector<Sprite>& entities);
int render(SDL_Renderer* renderer);
void renderHUD(SDL_Renderer *renderer);
private:
// Member variables for the player's position, etc.
int x, y, direction, health, energy, maxHealth, maxEnergy, hudHeight;
SDL_Rect screenRect;
// Add any other member variables as needed
// Member variable for the player's sprite
Sprite *playerSprite;
// You can use the Sprite class to manage the player's graphical representation
// Add any other private member functions as needed
};
#endif //TUNELLERBUTWORSE_PLAYER_H