// // Created by bruno on 28.10.2023. // #ifndef TUNELLERBUTWORSE_PLAYER_H #define TUNELLERBUTWORSE_PLAYER_H #include #include "Sprite.h" class Player { public: // Constructor Player(int initialX, int initialY, Sprite *sprite, int hudHeight, SDL_Rect *screenRect); // Input processing method void processInput(SDL_Event* event); // Movement methods void move(int deltaX, int deltaY); void moveTo(int x, int y); // Shooting method void shoot(); // Collision detection methods bool checkCollisionWith(Sprite* otherSprite); bool checkCollisionWithEverything(const std::vector& entities); int render(SDL_Renderer* renderer); void renderHUD(SDL_Renderer *renderer); private: // Member variables for the player's position, etc. int x, y, direction, health, energy, maxHealth, maxEnergy, hudHeight; SDL_Rect screenRect; // Add any other member variables as needed // Member variable for the player's sprite Sprite *playerSprite; // You can use the Sprite class to manage the player's graphical representation // Add any other private member functions as needed }; #endif //TUNELLERBUTWORSE_PLAYER_H