29 lines
519 B
C++
29 lines
519 B
C++
//
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// Created by bruno on 28.10.2023.
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//
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#ifndef TUNELLERBUTWORSE_SPRITE_H
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#define TUNELLERBUTWORSE_SPRITE_H
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#include <SDL.h>
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#include <string>
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class Sprite {
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public:
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Sprite(std::string filename, SDL_Renderer* renderer, SDL_Rect* targetRect);
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~Sprite();
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int render(SDL_Renderer* renderer);
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int getX() const;
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int getY() const;
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void moveTo(int x, int y);
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void moveRelative(int x, int y);
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private:
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SDL_Texture* sprite;
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SDL_Rect* targetRect;
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};
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#endif //TUNELLERBUTWORSE_SPRITE_H
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