2022-03-02 18:36:52 +01:00
|
|
|
local game = {}
|
|
|
|
game.debug = true
|
|
|
|
game.width = 1024
|
|
|
|
game.height = 768
|
|
|
|
game.title = "Weeeeeeeee"
|
|
|
|
game.version = "0.0.1"
|
|
|
|
game.fullscreen = false
|
|
|
|
game.level = 1
|
2022-03-02 20:31:33 +01:00
|
|
|
game.level_count = 1
|
|
|
|
game.levels = {}
|
|
|
|
game.getcurlevel = function(self)
|
|
|
|
return self.levels[self.level]
|
|
|
|
end
|
|
|
|
for i = 1, game.level_count, 1 do
|
|
|
|
game.levels[i] = {}
|
|
|
|
game.levels[i].background = love.graphics.newImage("assets/images/backgrounds/level".. i .."_hires.png")
|
|
|
|
game.levels[i].width = game.levels[i].background:getWidth()
|
|
|
|
game.levels[i].height = game.levels[i].background:getHeight()
|
|
|
|
game.levels[i].music = love.audio.newSource("assets/audio/music/track".. i ..".ogg", "static")
|
|
|
|
game.levels[i].music:setLooping(true)
|
|
|
|
end
|
2022-03-02 18:36:52 +01:00
|
|
|
|
|
|
|
return {
|
|
|
|
game = game
|
|
|
|
}
|