some upgrades
This commit is contained in:
@@ -1,7 +1,8 @@
|
||||
local game = {}
|
||||
|
||||
local function updateinit(gamex)
|
||||
local camera = {}
|
||||
local function updateinit(gamex, camerax)
|
||||
game = gamex
|
||||
camera = camerax
|
||||
end
|
||||
|
||||
local function update(dt)
|
||||
@@ -48,8 +49,13 @@ local function update(dt)
|
||||
--revive player
|
||||
player.spritesheets["player_die"]:setFrame(1)
|
||||
player:revive(dt)
|
||||
end
|
||||
if key("x") then
|
||||
print("x: \""..player.x.."\"; y: \""..player.y.."\"")
|
||||
end
|
||||
end
|
||||
local dx,dy = (player.x - camera.x) / 2, (player.y - camera.y) / 2
|
||||
camera:move(dx, dy)
|
||||
end
|
||||
return {
|
||||
update = update,
|
||||
|
||||
Reference in New Issue
Block a user