some stuff

This commit is contained in:
2022-03-02 19:15:45 +01:00
parent 3f230e446a
commit f71db7a456
5 changed files with 148 additions and 143 deletions

View File

@@ -6,10 +6,8 @@ end
local function update(dt)
--update player_animation
if spritesheets["player_die"]:getFrame() ~= 16 and not game.die_animation_elapsed then
if spritesheets["player_die"]:getFrame() ~= 16 then
spritesheets["player_die"]:update(dt)
else
game.die_animation_elapsed = true
end
if player.alive then
spritesheets["player_jump"]:update(dt)
@@ -21,30 +19,35 @@ local function update(dt)
--get keyboard
local key = love.keyboard.isDown
player:idle(dt)
--move player
if key("d") then
player:walk_right(dt)
elseif key("a") then
player:walk_left(dt)
else
player:idle(dt)
end
--jump player
if key("w") then
player:jump(dt)
player.speed = player.speed_jumping
else
player.speed = player.speed_walking
end
if game.debug then
if key("s") then
player:down(dt)
player.speed = player.speed_jumping
else
player.speed = player.speed_walking
end
if key("f") then
--die
player.spritesheets["player_die"]:setFrame(1)
player:die(dt)
game.die_animation_elapsed = false
elseif key("g") then
--revive player
player.spritesheets["player_die"]:setFrame(1)
player:revive(dt)
game.die_animation_elapsed = false
end
end
end