some stuff

This commit is contained in:
Bruno Rybársky 2022-03-02 19:15:45 +01:00
parent 3f230e446a
commit f71db7a456
5 changed files with 148 additions and 143 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 504 B

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"rotated": false,
"trimmed": true,
"spriteSourceSize": { "x": 20, "y": 100, "w": 120, "h": 60 },
"sourceSize": { "w": 160, "h": 160 },
"spriteSourceSize": { "x": 10, "y": 100, "w": 120, "h": 60 },
"sourceSize": { "w": 140, "h": 160 },
"duration": 1
},
{
@ -454,8 +454,8 @@
"frame": { "x": 0, "y": 840, "w": 100, "h": 50 },
"rotated": false,
"trimmed": true,
"spriteSourceSize": { "x": 30, "y": 110, "w": 100, "h": 50 },
"sourceSize": { "w": 160, "h": 160 },
"spriteSourceSize": { "x": 20, "y": 110, "w": 100, "h": 50 },
"sourceSize": { "w": 140, "h": 160 },
"duration": 1
},
{
@ -463,8 +463,8 @@
"frame": { "x": 840, "y": 840, "w": 100, "h": 40 },
"rotated": false,
"trimmed": true,
"spriteSourceSize": { "x": 30, "y": 120, "w": 100, "h": 40 },
"sourceSize": { "w": 160, "h": 160 },
"spriteSourceSize": { "x": 20, "y": 120, "w": 100, "h": 40 },
"sourceSize": { "w": 140, "h": 160 },
"duration": 1
},
{
@ -472,8 +472,8 @@
"frame": { "x": 700, "y": 850, "w": 60, "h": 30 },
"rotated": false,
"trimmed": true,
"spriteSourceSize": { "x": 50, "y": 130, "w": 60, "h": 30 },
"sourceSize": { "w": 160, "h": 160 },
"spriteSourceSize": { "x": 40, "y": 130, "w": 60, "h": 30 },
"sourceSize": { "w": 140, "h": 160 },
"duration": 1
},
{
@ -481,8 +481,8 @@
"frame": { "x": 760, "y": 850, "w": 60, "h": 20 },
"rotated": false,
"trimmed": true,
"spriteSourceSize": { "x": 50, "y": 140, "w": 60, "h": 20 },
"sourceSize": { "w": 160, "h": 160 },
"spriteSourceSize": { "x": 40, "y": 140, "w": 60, "h": 20 },
"sourceSize": { "w": 140, "h": 160 },
"duration": 1
},
{
@ -490,8 +490,8 @@
"frame": { "x": 560, "y": 860, "w": 60, "h": 10 },
"rotated": false,
"trimmed": true,
"spriteSourceSize": { "x": 50, "y": 150, "w": 60, "h": 10 },
"sourceSize": { "w": 160, "h": 160 },
"spriteSourceSize": { "x": 40, "y": 150, "w": 60, "h": 10 },
"sourceSize": { "w": 140, "h": 160 },
"duration": 1
}
],

@ -6,7 +6,6 @@ game.title = "Weeeeeeeee"
game.version = "0.0.1"
game.fullscreen = false
game.level = 1
game.die_animation_elapsed = false
return {
game = game

@ -1,9 +1,11 @@
local player = {}
player.x = 0
player.y = 500
player.width = 160
player.width = 140
player.height = 160
player.speed = 200
player.speed_jumping = 400
player.speed_walking = 200
player.jump_height = 500
player.state = "idle"
player.direction = "right"
@ -53,7 +55,7 @@ player.die = function(self, dt)
self.state = "die"
self.animation = self.spritesheets["player_die"]
self.sound_effects["die"]:play()
die_animation_elapsed = false
self.spritesheets["player_die"]:setFrame(1)
end
end
player.revive = function(self, dt)
@ -62,7 +64,8 @@ player.revive = function(self, dt)
self.state = "idle"
self.animation = self.spritesheets["player_default"]
self.sound_effects["revive"]:play()
die_animation_elapsed = false
self.spritesheets["player_die"]:setFrame(1)
end
end
player.idle = function(self, dt)

@ -6,10 +6,8 @@ end
local function update(dt)
--update player_animation
if spritesheets["player_die"]:getFrame() ~= 16 and not game.die_animation_elapsed then
if spritesheets["player_die"]:getFrame() ~= 16 then
spritesheets["player_die"]:update(dt)
else
game.die_animation_elapsed = true
end
if player.alive then
spritesheets["player_jump"]:update(dt)
@ -21,30 +19,35 @@ local function update(dt)
--get keyboard
local key = love.keyboard.isDown
player:idle(dt)
--move player
if key("d") then
player:walk_right(dt)
elseif key("a") then
player:walk_left(dt)
else
player:idle(dt)
end
--jump player
if key("w") then
player:jump(dt)
player.speed = player.speed_jumping
else
player.speed = player.speed_walking
end
if game.debug then
if key("s") then
player:down(dt)
player.speed = player.speed_jumping
else
player.speed = player.speed_walking
end
if key("f") then
--die
player.spritesheets["player_die"]:setFrame(1)
player:die(dt)
game.die_animation_elapsed = false
elseif key("g") then
--revive player
player.spritesheets["player_die"]:setFrame(1)
player:revive(dt)
game.die_animation_elapsed = false
end
end
end