local game = {} local function updateinit(gamex) game = gamex end local function update(dt) --update player_animation if spritesheets["player_die"]:getFrame() ~= 16 and not game.die_animation_elapsed then spritesheets["player_die"]:update(dt) else game.die_animation_elapsed = true end if player.alive then spritesheets["player_jump"]:update(dt) spritesheets["player_walk_left"]:update(dt) spritesheets["player_walk_right"]:update(dt) spritesheets["player_idle"]:update(dt) spritesheets["player_default"]:update(dt) end --get keyboard local key = love.keyboard.isDown --move player if key("d") then player:walk_right(dt) elseif key("a") then player:walk_left(dt) else player:idle(dt) end --jump player if key("w") then player:jump(dt) end if game.debug then if key("s") then player:down(dt) end if key("f") then --die player:die(dt) game.die_animation_elapsed = false elseif key("g") then --revive player player:revive(dt) game.die_animation_elapsed = false end end end return { update = update, updateinit = updateinit }