45 lines
2.2 KiB
Lua
45 lines
2.2 KiB
Lua
--import media
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--import spritesheets
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local spritesheets = {}
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--load jsons
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--load player jumping
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spritesheets["player_jump"] = peachy.new("assets/images/spritesheets/player.json", love.graphics.newImage("assets/images/spritesheets/player.png"), "Jump")
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--load player walking left
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spritesheets["player_walk_left"] = peachy.new("assets/images/spritesheets/player.json", love.graphics.newImage("assets/images/spritesheets/player.png"), "Walk_left")
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--load player walking right
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spritesheets["player_walk_right"] = peachy.new("assets/images/spritesheets/player.json", love.graphics.newImage("assets/images/spritesheets/player.png"), "Walk_right")
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--load player idle
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spritesheets["player_idle"] = peachy.new("assets/images/spritesheets/player.json", love.graphics.newImage("assets/images/spritesheets/player.png"), "Idle")
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--load player dying
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spritesheets["player_die"] = peachy.new("assets/images/spritesheets/player.json", love.graphics.newImage("assets/images/spritesheets/player.png"), "Die")
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--load player DEFAULT
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spritesheets["player_default"] = peachy.new("assets/images/spritesheets/player.json", love.graphics.newImage("assets/images/spritesheets/player.png"), "Default")
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--load sound effects
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local sound_effects = {}
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for i, file in ipairs(love.filesystem.getDirectoryItems("assets/audio/effects")) do
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if file:find(".ogg") then
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--load sound effects
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local keyname = file:gsub(".ogg", "")
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sound = love.audio.newSource("assets/audio/effects/"..file, "static")
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sound_effects[keyname] = {}
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sound_effects[keyname].volume = 1
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sound_effects[keyname].timer = love.timer.getTime()
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sound_effects[keyname].first_play = true
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sound_effects[keyname].sound = sound
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sound_effects[keyname].duration = sound:getDuration()
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sound_effects[keyname].timer_min = sound:getDuration() * 2
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sound_effects[keyname].play = function(self)
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if (love.timer.getTime() - self.timer) >= self.timer_min or self.first_play then
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self.timer = love.timer.getTime()
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self.first_play = false
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self.sound:setVolume(self.volume)
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self.sound:play()
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end
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end
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end
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end
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return {
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spritesheets = spritesheets,
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sound_effects = sound_effects,
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} |