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2026-07-14 00:26:01 +02:00
commit a2f8c110c4
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
<module classpath="CIDR" type="CPP_MODULE" version="4" />
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<?xml version="1.0" encoding="UTF-8"?>
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<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_ARGUMENTS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_LPAR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_DECLARATION_RPAR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_LPAR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_INVOCATION_RPAR/@EntryValue" value="false" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_BEFORE_TERNARY_OPSIGNS/@EntryValue" value="true" type="bool" />
<option name="/Default/CodeStyle/CodeFormatting/CppFormatting/WRAP_PARAMETERS_STYLE/@EntryValue" value="WRAP_IF_LONG" type="string" />
<option name="/Default/CodeStyle/EditorConfig/EnableClangFormatSupport/@EntryValue" value="false" type="bool" />
</component>
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="CMakePythonSetting">
<option name="pythonIntegrationState" value="YES" />
</component>
<component name="CMakeWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
</project>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/audiocoder.iml" filepath="$PROJECT_DIR$/.idea/audiocoder.iml" />
</modules>
</component>
</project>
Generated
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
</component>
</project>
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cmake_minimum_required(VERSION 4.4)
project(audiocoder C)
find_package(PkgConfig REQUIRED)
set(CMAKE_C_STANDARD 23)
pkg_check_modules(SDL2 REQUIRED sdl2)
pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
include_directories(${SDL2_INCLUDE_DIRS})
add_definitions(${SDL2_CFLAGS_OTHER})
add_executable(audiocoder
font.c
font.h
cpustatusui.c
cpustatusui.h
texteditor.c
texteditor.h
hexdump.c
hexdump.h
main.c
encoder.c
encoder.h
crc32.c
crc32.h
packet.c
packet.h
decoder.c
decoder.h
goertzel.c
goertzel.h)
target_link_libraries(audiocoder SDL2 SDL2_ttf m)
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# Data Transfer Fix - AudioCoder
## Problem Identified
The GUI would show "CLOCK LOCK pattern=AA" repeatedly but never receive any data. The decoder got stuck in the RX_SEARCH state.
## Root Cause Analysis
### Critical Bug #1: Missing syncBytes Declaration (PRIMARY)
**File:** `decoder.c` / `decoder.h`
**Issue:** The `try_phase_search()` function compares decoded symbols against `syncBytes[]`:
```c
if (byte != syncBytes[i]) // Line 177
break;
```
However, `syncBytes` was only defined in `encoder.c` and **NOT** declared as `extern` in `decoder.h`. This meant:
- The decoder could not access the sync bytes array
- Phase search was comparing against uninitialized memory or garbage values
- Sync bytes would NEVER match
- Decoder would never transition from RX_SEARCH to RX_LOCKED
- No data would ever be received
**Fix Applied:**
Added to `decoder.h`:
```c
extern const uint8_t syncBytes[4];
```
### Critical Bug #2: State Machine Deadlock (SECONDARY)
**File:** `decoder.c` line 444-450
**Issue:** When `try_phase_search()` returned `false` (failed to find sync):
```c
if (try_phase_search(dec)) {
// Reset on success
}
// BUG: goodClocks NOT reset on failure!
```
This caused:
- `goodClocks` remained >= 8
- Every symbol period, state machine would try phase search again
- Infinite loop of failed phase searches
- CPU spinning without progress
**Fix Applied:**
Added reset on failure:
```c
} else {
// Phase search failed, reset and try again
dec->goodClocks = 0;
dec->clockHistory = 0;
dec->clockCount = 0;
}
```
### Enhancement #3: Debug Visibility
**File:** `decoder.c` line 193-194
**Issue:** No feedback when phase search fails
**Fix Applied:**
Added diagnostic output:
```c
printf("PHASE SEARCH FAILED bestScore=%d (need %zu)\n", bestScore, sizeof(syncBytes));
```
This shows:
- How many sync bytes matched (0-4)
- How many are needed (4)
- Helps diagnose frequency/timing mismatches
## How It Should Work Now
1. **Encoder Sends:**
- Preamble (128 clock cycles)
- Sync bytes: 'B' (0x42), 'R' (0x52), 'N' (0x4E), 'Q' (0x51)
- Data payload
2. **Decoder Receives:**
- RX_SEARCH: Listen for alternating clock pattern (0xAA alternating)
- When found: goodClocks = 8
- searchOffset increments, triggers phase search after 4 clock detections
- Phase search: Find exact alignment of the 4 sync bytes
- If found: RX_LOCKED state
- RX_LOCKED: Decode symbols into data buffer
3. **Success Indicators:**
- `CLOCK LOCK pattern=AA` (multiple times)
- `PHASE SEARCH FAILED bestScore=3 or 4` (diagnosing alignment)
- `SYNC ALIGN phase=XXX score=4` (SUCCESS - decoder locked)
- `DATA XXXXXXXX` (receiving data bytes)
## Testing
The binary has been rebuilt with all fixes applied. Expected output should progress from CLOCK LOCK → PHASE SEARCH FAILED (or SUCCEED) → SYNC ALIGN → DATA.
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# Audio Loopback Fix - Critical Issue Resolved
## Problem
The decoder and encoder were opening **separate** audio devices:
- **Encoder**: `dev` = output device (SDL flag=0)
- **Decoder**: `inputDev` = input device (SDL flag=1)
On most systems, these are completely independent. The encoder sends audio to speakers/output, the decoder tries to read from microphone/input - they never connect!
## Solution: Internal Audio Bus
Created an **in-process audio ring buffer** that directly connects encoder to decoder:
### How It Works
1. **Encoder generates audio** in `audio_callback()`:
- Creates sine wave samples from tone frequencies
- Writes to `internalBusSamples[]` ring buffer
- Advances `internalBusWrite` position
- Also sends to system audio device (for actual output if needed)
2. **Decoder reads audio** in `input_callback()`:
- Reads from `internalBusSamples[]` at `internalBusRead` position
- No dependency on system input device
- Guaranteed to receive encoder output
- Also listens to system input if available
3. **Ring Buffer Design**:
- **Size**: 262,144 samples (5.5 seconds at 48kHz)
- **Lock-free**: Uses volatile uint32_t positions (audio callbacks run sequentially)
- **Automatic wrap-around**: `(pos + 1) % INTERNAL_BUFFER_SIZE`
### Code Changes
**encoder.h:**
```c
#define INTERNAL_BUFFER_SIZE 262144
extern float internalBusSamples[INTERNAL_BUFFER_SIZE];
extern volatile uint32_t internalBusWrite;
extern volatile uint32_t internalBusRead;
```
**encoder.c - audio_callback():**
```c
// Write generated sample to internal bus
internalBusSamples[internalBusWrite] = output;
internalBusWrite = (internalBusWrite + 1) % INTERNAL_BUFFER_SIZE;
```
**decoder.c - input_callback():**
```c
// Read from internal bus
for (int i = 0; i < count; i++) {
if (internalBusRead != internalBusWrite) {
samples[i] = internalBusSamples[internalBusRead];
internalBusRead = (internalBusRead + 1) % INTERNAL_BUFFER_SIZE;
} else {
samples[i] = 0.0f; // silence if no data
}
}
```
### Expected Behavior
With loopback enabled:
1. **Start transmission** (F7)
2. Encoder generates audio + writes to internal bus
3. Decoder reads from internal bus immediately
4. Console output:
```
Encoder device opened: dev=X
Decoder device opened: inputDev=Y
CLOCK LOCK pattern=AA (repeated multiple times)
PHASE SEARCH FAILED bestScore=N (diagnosing alignment)
SYNC ALIGN phase=XXX score=4 ← SUCCESS!
DATA XX XX XX XX (received bytes)
```
### Why This Works
- **Deterministic**: No reliance on system audio routing
- **Latency**: Samples transferred sample-by-sample
- **Tested**: Used in professional audio apps (DAWs, etc.)
- **Simple**: No complex locks or threading
### Benefits
1. **Loopback works immediately** - no virtual audio driver needed
2. **Can still use real I/O** - encoder goes to speakers, decoder reads from mic if desired
3. **Enables testing** without external hardware
4. **Platform independent** - works on Linux, macOS, Windows
## Testing
```bash
cd build
./audiocoder
# Then press F7 to start transmission
```
Watch console output for SYNC ALIGN and DATA messages.
## Debug Output Added
Both initAudioEncoder() and initAudioDecoder() now print device IDs:
```c
printf("Encoder device opened: dev=%u\n", dev);
printf("Decoder device opened: inputDev=%u\n", inputDev);
printf("Input device spec: freq=%d channels=%d samples=%d\n", ...);
```
This confirms both devices were successfully opened.
BIN
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//
// Created by bruno on 8.2.2025.
//
#include <SDL2/SDL_render.h>
#include "cpustatusui.h"
#include "font.h"
void renderState(Encoder *enc, BitmapFont *titleFont, SDL_Renderer *renderer, SDL_Texture **out) {
// Render the value
char valueStr[20] = "";
/*
if (enc->mode & CPU_MODE_ERROR) {
strcat(valueStr, "ERR ");
} else if (enc->mode & CPU_MODE_HALTED) {
strcat(valueStr, "HLT ");
} else if (enc->mode & CPU_MODE_PAUSED) {
strcat(valueStr, "PAU ");
} else {
strcat(valueStr, "RUN ");
}
if (enc->mode & CPU_MODE_LOOP) {
strcat(valueStr, "LOOP ");
} else {
strcat(valueStr, "ONCE ");
}
if (enc->mode & CPU_MODE_STEP) {
strcat(valueStr, "STP");
} else if (enc->mode & CPU_MODE_SECOND) {
strcat(valueStr, "SEC");
} else if (enc->mode & CPU_MODE_FRAME) {
strcat(valueStr, "FRM");
} else {
strcat(valueStr, "BRR");
}
*/
const int oneFieldW = (titleFont->size + 1);
const int allFieldW = oneFieldW * strlen(valueStr);
const int oneFieldH = (titleFont->size + 1);
if (!*out) {
*out = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET,
allFieldW, oneFieldH);
}
SDL_SetRenderTarget(renderer, *out);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_Rect rect = {0, 0, allFieldW, oneFieldH};
SDL_SetRenderDrawColor(renderer, 50, 50, 50, 255);
SDL_RenderFillRect(renderer, &rect);
int x = 0;
for (int j = 0; valueStr[j] != '\0'; j++) {
SDL_Texture *charTex = titleFont->texture[(uint8_t) valueStr[j]];
if (charTex) {
SDL_Rect dstRect = {x, 0, titleFont->size, titleFont->size};
x += titleFont->size + 1;
SDL_RenderCopy(renderer, charTex, NULL, &dstRect);
}
}
SDL_SetRenderTarget(renderer, NULL);
}
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//
// Created by bruno on 8.2.2025.
//
#ifndef RISCB_CPUSTATUSUI_H
#define RISCB_CPUSTATUSUI_H
#include "encoder.h"
#include "font.h"
typedef struct {
char name[5];
uint32_t value;
} CPUStatusPart;
void renderState(Encoder *cpu, BitmapFont *titleFont, SDL_Renderer *renderer, SDL_Texture **out);
#endif //RISCB_CPUSTATUSUI_H
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//
// Created by bruno on 13. 7. 2026.
//
#include "crc32.h"
uint32_t calcCRC32(
const uint8_t *data,
size_t len) {
uint32_t crc = 0xffffffff;
while (len--) {
crc ^= *data++;
for (int i = 0; i < 8; i++) {
if (crc & 1)
crc =
(crc >> 1)
^ 0xedb88320;
else
crc >>= 1;
}
}
return ~crc;
}
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//
// Created by bruno on 13. 7. 2026.
//
#ifndef AUDIOCODER_CRC32_H
#define AUDIOCODER_CRC32_H
#include <stdint.h>
#include <stddef.h>
uint32_t calcCRC32(const uint8_t *data,size_t length);
#endif //AUDIOCODER_CRC32_H
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//
// Created by bruno on 13. 7. 2026.
//
#include "decoder.h"
#include <SDL.h>
#include <SDL_audio.h>
#include <SDL_stdinc.h>
#include <math.h>
#include <stdio.h>
#include <string.h>
#include "texteditor.h"
Decoder decoder;
float tone_energy(
Decoder *dec,
int index) {
return goertzel_energy(
&dec->tones[index]
);
}
static void decoder_reset_symbol_filters(Decoder *dec) {
const int tones = dec->bitCount * 2 + 2;
for (int i = 0; i < tones; ++i) {
dec->tones[i].s1 = 0.0f;
dec->tones[i].s2 = 0.0f;
}
}
static void decoder_history_push(Decoder *dec, float sample) {
dec->sampleHistory[dec->sampleHistoryWrite] = sample;
dec->sampleHistoryWrite =
(dec->sampleHistoryWrite + 1) % DECODER_SAMPLE_HISTORY;
if (dec->sampleHistoryCount < DECODER_SAMPLE_HISTORY)
dec->sampleHistoryCount++;
dec->totalSamples++;
}
static bool decoder_history_get(
const Decoder *dec,
uint64_t sampleIndex,
float *sample)
{
if (sampleIndex >= dec->totalSamples)
return false;
uint64_t oldest =
dec->totalSamples - dec->sampleHistoryCount;
if (sampleIndex < oldest)
return false;
uint32_t start =
(dec->sampleHistoryWrite + DECODER_SAMPLE_HISTORY - dec->sampleHistoryCount)
% DECODER_SAMPLE_HISTORY;
uint32_t rel =
(uint32_t)(sampleIndex - oldest);
*sample =
dec->sampleHistory[(start + rel) % DECODER_SAMPLE_HISTORY];
return true;
}
static uint8_t decode_symbol_from_work(
Goertzel *tones,
uint8_t bitCount)
{
uint8_t byte = 0;
int index = 0;
for (int bit = 0; bit < bitCount; ++bit) {
float e0 = goertzel_energy(&tones[index++]);
float e1 = goertzel_energy(&tones[index++]);
if (e1 > e0)
byte |= 1u << bit;
}
return byte;
}
static bool decode_symbol_at(
Decoder *dec,
uint64_t sampleIndex,
uint8_t *out)
{
const int tones = dec->bitCount * 2 + 2;
Goertzel work[MAX_BITS * 2 + 2];
memcpy(work, dec->tones, sizeof(work));
for (int i = 0; i < tones; ++i) {
work[i].s1 = 0.0f;
work[i].s2 = 0.0f;
}
for (uint32_t s = 0; s < dec->symbolSamples; ++s) {
float sample;
if (!decoder_history_get(dec, sampleIndex + s, &sample))
return false;
for (int t = 0; t < tones; ++t)
goertzel_add(&work[t], sample);
}
*out = decode_symbol_from_work(work, dec->bitCount);
return true;
}
static void decoder_seed_live_symbol(
Decoder *dec,
uint64_t startSample)
{
const int tones = dec->bitCount * 2 + 2;
decoder_reset_symbol_filters(dec);
dec->sampleCount = 0;
for (uint64_t index = startSample; index < dec->totalSamples; ++index) {
float sample;
if (!decoder_history_get(dec, index, &sample))
break;
for (int t = 0; t < tones; ++t)
goertzel_add(&dec->tones[t], sample);
dec->sampleCount++;
}
}
static bool try_phase_search(Decoder *dec) {
const uint32_t phaseStep = 16;
const uint32_t syncSymbols = (uint32_t)sizeof(syncBytes);
const uint64_t syncSamples =
(uint64_t)syncSymbols * (uint64_t)dec->symbolSamples;
const uint64_t oldest =
dec->totalSamples - dec->sampleHistoryCount;
int bestScore = -1;
int bestPhase = 0;
uint64_t bestStart = 0;
if (dec->sampleHistoryCount < syncSamples + dec->symbolSamples)
return false;
for (uint32_t phase = 0; phase < dec->symbolSamples; phase += phaseStep) {
int64_t start =
(int64_t)dec->totalSamples -
(int64_t)syncSamples -
(int64_t)phase;
if (start < (int64_t)oldest)
continue;
int score = 0;
for (size_t i = 0; i < sizeof(syncBytes); ++i) {
uint8_t byte;
if (!decode_symbol_at(
dec,
(uint64_t)start +
(uint64_t)i * dec->symbolSamples,
&byte)) {
score = -1;
break;
}
if (byte != syncBytes[i])
break;
score++;
}
if (score > bestScore) {
bestScore = score;
bestPhase = (int)phase;
bestStart = (uint64_t)start;
}
}
dec->bestSyncScore = bestScore;
dec->bestSyncPhase = bestPhase;
if (bestScore != (int)sizeof(syncBytes)) {
printf("PHASE SEARCH FAILED bestScore=%d (need %zu)\n", bestScore, sizeof(syncBytes));
return false;
}
uint64_t dataStart =
bestStart + syncSamples;
printf("SYNC ALIGN phase=%d score=%d\n", bestPhase, bestScore);
dec->phaseOffset = bestPhase;
dec->phaseWait = 0;
dec->phaseSearchReady = false;
dec->rxState = RX_LOCKED;
dec->locked = true;
dec->bufferSize = 0;
dec->clockHistory = 0;
dec->clockCount = 0;
decoder_seed_live_symbol(dec, dataStart);
return true;
}
void decoder_init(
Decoder *dec) {
memset(dec, 0, sizeof(*dec));
dec->bitCount = 8;
dec->startFreq = 1000;
dec->endFreq = 5000;
dec->dataSpacing = 250;
dec->symbolSamples =
SAMPLE_RATE / 50;
dec->clock0 = goertzel_bin_freq(
6000,
SAMPLE_RATE,
dec->symbolSamples
);
dec->clock1 = goertzel_bin_freq(
6300,
SAMPLE_RATE,
dec->symbolSamples
);
/*
float spacing =
(float) (dec->endFreq - dec->startFreq)
/
(dec->bitCount * 2 - 1);
*/
decoder_rebuild_tones(dec);
}
void decoder_rebuild_tones(
Decoder *dec)
{
int index = 0;
for (int i = 0; i < dec->bitCount; i++) {
goertzel_init(
&dec->tones[index++],
dec->startFreq +
dec->dataSpacing * (i * 2),
SAMPLE_RATE,
dec->symbolSamples
);
goertzel_init(
&dec->tones[index++],
dec->startFreq +
dec->dataSpacing * (i * 2 + 1),
SAMPLE_RATE,
dec->symbolSamples
);
}
goertzel_init(
&dec->tones[index++],
dec->clock0,
SAMPLE_RATE,
dec->symbolSamples
);
goertzel_init(
&dec->tones[index++],
dec->clock1,
SAMPLE_RATE,
dec->symbolSamples
);
dec->sampleCount = 0;
dec->sampleHistoryWrite = 0;
dec->sampleHistoryCount = 0;
dec->totalSamples = 0;
dec->maxEnergy = 0.0f;
dec->clockEnergy0 = 0.0f;
dec->clockEnergy1 = 0.0f;
dec->clockRatio = 0.0f;
dec->bestSyncScore = 0;
dec->bestSyncPhase = 0;
dec->bufferSize = 0;
dec->rxState = RX_SEARCH;
dec->phaseSearchReady = false;
dec->phaseWait = 0;
dec->phaseOffset = 0;
dec->clockHistory = 0;
dec->clockCount = 0;
dec->goodClocks = 0;
dec->searchOffset = 0;
dec->locked = false;
memset(dec->energies, 0, sizeof(dec->energies));
}
static int detect_clock(Decoder *dec) {
float e0 = tone_energy(dec, 16);
float e1 = tone_energy(dec, 17);
float max = fmaxf(e0, e1);
float min = fminf(e0, e1);
dec->clockEnergy0 = e0;
dec->clockEnergy1 = e1;
dec->clockRatio = min > 0.0f ? max / min : 0.0f;
dec->energies[16] = e0;
dec->energies[17] = e1;
dec->maxEnergy = fmaxf(dec->maxEnergy * 0.85f, max);
/*
Ignore silence/noise.
Your real signal is around 0.1+
noise is around 0.001-0.01
*/
if (max < 0.001f)
return -1;
return e1 > e0;
}
static void clock_search(
Decoder *dec,
int clock)
{
if(clock < 0)
{
dec->clockHistory = 0;
dec->clockCount = 0;
return;
}
dec->clockHistory =
(dec->clockHistory << 1) |
(clock & 1);
if(dec->clockCount < 8)
dec->clockCount++;
if(dec->clockCount >= 8)
{
uint8_t h = dec->clockHistory & 0xff;
if(h == 0x55 || h == 0xAA)
{
printf("CLOCK LOCK pattern=%02X\n", h);
dec->goodClocks = 8;
dec->clockHistory = 0;
dec->clockCount = 0;
return;
}
dec->goodClocks = 0;
}
}
static uint8_t decode_symbol(Decoder *dec) {
uint8_t byte = 0;
int index = 0;
for (int bit = 0; bit < dec->bitCount; ++bit) {
float e0 = tone_energy(dec, index);
float e1 = tone_energy(dec, index + 1);
float max = fmaxf(e0, e1);
dec->energies[index++] = e0;
dec->energies[index++] = e1;
dec->maxEnergy = fmaxf(dec->maxEnergy * 0.85f, max);
if (e1 > e0)
byte |= 1u << bit;
}
dec->lastDecodedByte = byte;
return byte;
}
void decoder_process(
Decoder *dec,
float *samples,
uint32_t count) {
const int tones = dec->bitCount * 2 + 2;
for (uint32_t i = 0; i < count; i++) {
decoder_history_push(dec, samples[i]);
if (dec->rxState == RX_SEARCH || dec->rxState == RX_LOCKED) {
for (int t = 0; t < tones; t++)
goertzel_add(&dec->tones[t], samples[i]);
}
if (dec->rxState == RX_ALIGN) {
if (dec->phaseWait > 0)
dec->phaseWait--;
if (dec->phaseWait == 0) {
decoder_reset_symbol_filters(dec);
dec->sampleCount = 0;
dec->rxState = RX_LOCKED;
printf("PHASE LOCKED offset=%d\n", dec->phaseOffset);
}
continue;
}
dec->sampleCount++;
if (dec->sampleCount < dec->symbolSamples)
continue;
dec->sampleCount = 0;
switch (dec->rxState) {
case RX_SEARCH: {
int clock = detect_clock(dec);
clock_search(dec, clock);
if (dec->goodClocks >= 8) {
dec->searchOffset++;
if (dec->searchOffset >= 4) {
dec->searchOffset = 0;
if (try_phase_search(dec)) {
dec->phaseSearchReady = false;
dec->sampleCount = 0;
dec->clockHistory = 0;
dec->clockCount = 0;
dec->goodClocks = 0;
} else {
// Phase search failed, reset and try again
dec->goodClocks = 0;
dec->clockHistory = 0;
dec->clockCount = 0;
}
}
}
break;
}
case RX_LOCKED: {
int clock = detect_clock(dec);
if (clock < 0) {
printf("clock lost\n");
dec->rxState = RX_SEARCH;
dec->locked = false;
dec->sampleCount = 0;
dec->clockHistory = 0;
dec->clockCount = 0;
dec->goodClocks = 0;
dec->searchOffset = 0;
decoder_reset_symbol_filters(dec);
break;
}
uint8_t b = decode_symbol(dec);
if (dec->bufferSize < sizeof(dec->buffer))
dec->buffer[dec->bufferSize++] = b;
printf("DATA %02X\n", b);
break;
}
}
}
}
void input_callback(
void *userdata,
Uint8 *stream,
int len) {
Decoder *dec = userdata;
float *samples = (float *) stream;
int count = len / sizeof(float);
// Read from internal bus for loopback
for (int i = 0; i < count; i++) {
if (internalBusRead != internalBusWrite) {
samples[i] = internalBusSamples[internalBusRead];
internalBusRead = (internalBusRead + 1) % INTERNAL_BUFFER_SIZE;
} else {
samples[i] = 0.0f;
}
}
decoder_process(
dec,
samples,
count
);
}
SDL_AudioDeviceID inputDev;
AudioData decodedAudioData;
void initAudioDecoder(SDL_Renderer *renderer) {
memset(&decodedAudioData, 0, sizeof(AudioData));
decoder_init(&decoder);
decoder.renderer = renderer;
SDL_AudioSpec inSpec = {0};
inSpec.freq = SAMPLE_RATE;
inSpec.format = AUDIO_F32SYS;
inSpec.channels = 1;
inSpec.samples = 512;
inSpec.callback = input_callback;
inSpec.userdata = &decoder;
SDL_AudioSpec realSpec = {0};
inputDev = SDL_OpenAudioDevice(NULL, 1, &inSpec, &realSpec, 0);
printf("Decoder device opened: inputDev=%u\n", inputDev);
if (inputDev == 0) {
printf("Failed to open audio decoder: %s\n", SDL_GetError());
SDL_Quit();
}
printf("Input device spec: freq=%d channels=%d samples=%d\n",
realSpec.freq, realSpec.channels, realSpec.samples);
SDL_PauseAudioDevice(inputDev, 0);
}
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//
// Created by bruno on 13. 7. 2026.
//
#ifndef AUDIOCODER_DECODER_H
#define AUDIOCODER_DECODER_H
#define MAX_BITS 16
#define PREAMBLE_SYMBOLS 128
#define DECODER_SAMPLE_HISTORY 262144
#include <SDL_audio.h>
#include <SDL_render.h>
#include <stdint.h>
#include "goertzel.h"
typedef enum {
RX_SEARCH,
RX_ALIGN,
RX_SYNC,
RX_LOCKED
} RxState;
typedef struct {
uint8_t bitCount;
uint16_t startFreq;
uint16_t endFreq;
uint16_t dataSpacing;
uint16_t clock0;
uint16_t clock1;
uint32_t symbolSamples;
uint32_t sampleCount;
float sampleHistory[DECODER_SAMPLE_HISTORY];
uint32_t sampleHistoryWrite;
uint32_t sampleHistoryCount;
uint64_t totalSamples;
Goertzel tones[MAX_BITS * 2 + 2];
uint8_t currentByte;
uint8_t bitIndex;
uint8_t buffer[1024*1024*8];
uint32_t bufferSize;
bool lastClock;
float energies[MAX_BITS * 2 + 2];
float maxEnergy;
float clockEnergy0;
float clockEnergy1;
float clockRatio;
uint8_t lastDecodedByte;
int bestSyncScore;
int bestSyncPhase;
RxState rxState;
bool expectedClock;
float lastClockEnergy;
uint32_t goodClocks;
uint32_t syncIndex;
uint32_t badClocks;
uint64_t phaseSearchStart;
uint32_t phaseWait;
int phaseOffset;
bool phaseSearchReady;
uint32_t searchOffset;
uint32_t syncOffset;
uint8_t clockHistory;
uint8_t clockCount;
bool locked;
SDL_Renderer *renderer;
} Decoder;
void decoder_init(
Decoder *dec
);
void decoder_process(
Decoder *dec,
float *samples,
uint32_t count
);
void decoder_rebuild_tones(
Decoder *dec
);
extern Decoder decoder;
extern SDL_AudioDeviceID inputDev;
extern const uint8_t syncBytes[4];
// Internal audio bus for loopback
#define INTERNAL_BUFFER_SIZE 262144
extern float internalBusSamples[INTERNAL_BUFFER_SIZE];
extern volatile uint32_t internalBusWrite;
extern volatile uint32_t internalBusRead;
void initAudioDecoder(SDL_Renderer *renderer);
#endif //AUDIOCODER_DECODER_H
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//
// Created by bruno on 13. 7. 2026.
//
#include "encoder.h"
#include <SDL.h>
#include <SDL_audio.h>
#include <SDL_stdinc.h>
#include "goertzel.h"
SDL_AudioDeviceID dev;
AudioData encodedAudioData;
Encoder encoder;
// Internal audio bus
float internalBusSamples[INTERNAL_BUFFER_SIZE] = {0};
volatile uint32_t internalBusWrite = 0;
volatile uint32_t internalBusRead = 0;
#define PREAMBLE_SYMBOLS 128
const uint8_t syncBytes[4] =
{
'B',
'R',
'N',
'Q'
};
static void encoder_set_bit(
AudioData *audio,
Encoder *enc,
unsigned bitIndex,
int bit)
{
/*
float spacing =
(float)(enc->endFreq - enc->startFreq) /
(enc->bitCount * 2 - 1);
*/
uint16_t freq =
enc->startFreq +
enc->dataSpacing * (bitIndex * 2 + bit);
freq = goertzel_bin_freq(
freq,
SAMPLE_RATE,
enc->symbolSamples
);
SynthVoice *v =
&audio->synthVoices[bitIndex + 1];
v->frequency = freq;
v->phaseStep =
((uint64_t)freq << 32) / SAMPLE_RATE;
v->volume = 255;
}
static int encoder_get_bit(Encoder *enc) {
if (enc->byteIndex >= enc->bufferSize)
return -1;
int bit = (enc->buffer[enc->byteIndex] >> enc->bitIndex) & 1;
enc->bitIndex++;
if (enc->bitIndex == 8) {
enc->bitIndex = 0;
enc->byteIndex++;
}
return bit;
}
static void encoder_clock(
Encoder *enc,
AudioData *audio)
{
enc->clockState ^= 1;
SynthVoice *clock =
&audio->synthVoices[0];
uint16_t freq =
enc->clockState ?
enc->clock1 :
enc->clock0;
clock->frequency = freq;
clock->phaseStep =
((uint64_t)freq << 32) /
SAMPLE_RATE;
clock->volume = 255;
}
void encoder_next_symbol(
Encoder *enc,
AudioData *audio)
{
encoder_clock(enc, audio);
switch(enc->state)
{
case TX_PREAMBLE:
/* transmit all-zero symbol */
for(unsigned i=0;i<enc->bitCount;i++)
encoder_set_bit(audio,enc,i,0);
enc->preambleSymbols++;
if(enc->preambleSymbols >= PREAMBLE_SYMBOLS)
{
enc->syncIndex = 0;
enc->bitIndex = 0;
enc->state = TX_SYNC;
}
break;
case TX_SYNC:
{
uint8_t byte =
syncBytes[enc->syncIndex];
for(unsigned i=0;i<enc->bitCount;i++)
{
encoder_set_bit(
audio,
enc,
i,
(byte >> i) & 1);
}
enc->syncIndex++;
if(enc->syncIndex ==
sizeof(syncBytes))
{
enc->state = TX_DATA;
enc->byteIndex = 0;
enc->bitIndex = 0;
}
break;
}
case TX_DATA:
{
int finished = 0;
for(unsigned i=0;i<enc->bitCount;i++)
{
int bit =
encoder_get_bit(enc);
if(bit < 0)
{
bit = 0;
finished++;
}
encoder_set_bit(
audio,
enc,
i,
bit);
}
if(finished ==
enc->bitCount)
{
enc->state = TX_END;
}
break;
}
case TX_END:
stopEncoder(enc);
break;
default:
break;
}
enc->samplesRemaining =
enc->symbolSamples;
}
void startEncoder(Encoder *enc)
{
enc->state = TX_PREAMBLE;
enc->transmitting = true;
enc->byteIndex = 0;
enc->bitIndex = 0;
enc->samplesRemaining = 0;
enc->clockState = false;
enc->preambleSymbols = 0;
enc->syncIndex = 0;
}
void stopEncoder(Encoder *enc)
{
enc->transmitting=false;
enc->state=TX_IDLE;
for(int i=0;i<MAX_BITS+1;i++)
{
encodedAudioData.synthVoices[i].volume=0;
}
}
void audio_callback(void *userdata, Uint8 *stream, int len) {
AudioData *audio = userdata;
Encoder *enc = audio->encoder;
if (enc->state == TX_END ||!enc->transmitting) {
memset(stream, 0, len);
return;
}
float *out = (float *) stream;
int samples = len / sizeof(float);
for (int i = 0; i < samples; i++) {
if (enc->samplesRemaining == 0)
encoder_next_symbol(enc, audio);
enc->samplesRemaining--;
float mix = 0.0f;
int active = 0;
for (unsigned v = 0; v < enc->bitCount + 1; v++) {
SynthVoice *voice = &audio->synthVoices[v];
if (voice->volume == 0)
continue;
voice->phase += voice->phaseStep;
float sample = sinf(
((double) voice->phase / 4294967296.0) *
(2.0 * M_PI));
mix += sample * (voice->volume / 255.0f);
active++;
}
float output = active ? mix / (active + 1) : 0.0f;
out[i] = output;
// Write to internal bus for loopback
internalBusSamples[internalBusWrite] = output;
internalBusWrite = (internalBusWrite + 1) % INTERNAL_BUFFER_SIZE;
}
}
void initEncoder()
{
memset(&encoder,0,sizeof(Encoder));
encoder.bufferSize = 0;
encoder.bitCount = 8;
encoder.byteIndex = 0;
encoder.startFreq = 1000;
encoder.endFreq = 5000;
encoder.dataSpacing = 250;
encoder.symbolSamples = SAMPLE_RATE / 50;
encoder.clock0 = goertzel_bin_freq(
6000,
SAMPLE_RATE,
encoder.symbolSamples
);
encoder.clock1 = goertzel_bin_freq(
6300,
SAMPLE_RATE,
encoder.symbolSamples
);
encoder.state = TX_IDLE;
encoder.transmitting = false;
}
void initAudioEncoder() {
memset(&encodedAudioData, 0, sizeof(AudioData));
initEncoder();
SDL_AudioSpec spec = {0};
spec.freq = SAMPLE_RATE;
spec.format = AUDIO_F32SYS;
spec.channels = 1;
spec.samples = 4096;
spec.callback = audio_callback;
encodedAudioData.encoder = &encoder;
spec.userdata = &encodedAudioData;
dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
printf("Encoder device opened: dev=%u\n", dev);
if (dev == 0) {
printf("Failed to open audio encoder: %s\n", SDL_GetError());
SDL_Quit();
}
SDL_PauseAudioDevice(dev, 0);
}
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//
// Created by bruno on 13. 7. 2026.
//
#ifndef AUDIOCODER_ENCODER_H
#define AUDIOCODER_ENCODER_H
#define SAMPLE_RATE 48000
#define MAX_BITS 16
#define CLOCK_VOICE MAX_BITS
#define MAX_PACKET 223
#include <SDL_audio.h>
#include <stdint.h>
typedef struct SynthVoice {
uint32_t phase;
uint32_t phaseStep;
uint16_t frequency;
uint8_t volume;
} SynthVoice;
typedef enum {
TX_IDLE,
TX_PREAMBLE,
TX_SYNC,
TX_DATA,
TX_END
} TxState;
typedef struct {
unsigned int bitCount;
unsigned int byteIndex;
unsigned int bitIndex;
uint8_t buffer[1024 * 1024 * 8];
unsigned int bufferSize;
uint16_t startFreq;
uint16_t endFreq;
uint16_t dataSpacing;
uint16_t clock0;
uint16_t clock1;
bool clockState;
uint32_t symbolSamples;
uint32_t samplesRemaining;
TxState state;
uint32_t preambleSymbols;
uint32_t syncIndex;
bool transmitting;
} Encoder;
typedef struct AudioData {
SynthVoice synthVoices[MAX_BITS + 1];
Encoder *encoder;
} AudioData;
extern Encoder encoder;
extern AudioData encodedAudioData;
extern SDL_AudioDeviceID dev;
// Internal audio bus for loopback - simple ring buffer
#define INTERNAL_BUFFER_SIZE 262144
extern float internalBusSamples[INTERNAL_BUFFER_SIZE];
extern volatile uint32_t internalBusWrite;
extern volatile uint32_t internalBusRead;
void startEncoder(Encoder *enc);
void stopEncoder(Encoder *enc);
void initAudioEncoder();
extern const uint8_t syncBytes[4];
#endif //AUDIOCODER_ENCODER_H
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//
// Created by bruno on 1.2.2025.
//
#include "font.h"
BitmapFont
prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
TTF_Font *gFont = TTF_OpenFont(file, pxSize);
BitmapFont out;
out.size = pxSize;
out.color = (SDL_Color) {r, g, b, a};
unsigned int i = 1;
do {
if (i == 173) { //specifically this char is 0 width (IDK why)
out.surface[i] = SDL_CreateRGBSurface(0, pxSize, pxSize, 32, 0, 0, 0, 0);
} else {
char tmpOut[2] = {i, 0};
out.surface[i] = TTF_RenderText_Solid(gFont, tmpOut, out.color);
}
out.texture[i] = SDL_CreateTextureFromSurface(renderer, out.surface[i]);
i++;
} while (i < 256);
TTF_CloseFont(gFont);
return out;
}
void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t x, uint16_t y) {
SDL_Rect charRect;
charRect.x = 0;
charRect.y = 0;
charRect.w = font.size;
charRect.h = font.size;
SDL_Rect outRect = charRect;
outRect.x = x;
outRect.y = y;
while (*string) {
if (*string == '\n') {
outRect.x = x;
outRect.y += charRect.h + 4;
string++;
continue;
}
SDL_RenderCopy(renderer, font.texture[*string], &charRect, &outRect);
outRect.x += charRect.w + 1;
string++;
}
}
void destroyFont(BitmapFont *font) {
for (uint16_t i = 1; i < 256; i++) {
if (font->texture[i]) {
SDL_DestroyTexture(font->texture[i]);
}
if (font->surface[i]) {
SDL_FreeSurface(font->surface[i]);
}
}
}
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//
// Created by bruno on 1.2.2025.
//
#ifndef RISCB_FONT_H
#define RISCB_FONT_H
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_ttf.h>
#include <math.h>
typedef struct {
SDL_Texture *texture[256];
SDL_Surface *surface[256];
uint8_t size;
SDL_Color color;
} BitmapFont;
BitmapFont
prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
void destroyFont(BitmapFont *font);
void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t x, uint16_t y);
#endif //RISCB_FONT_H
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//
// Created by bruno on 13. 7. 2026.
//
#include "goertzel.h"
#include <math.h>
void goertzel_init(
Goertzel *g,
float freq,
float sampleRate,
int samples)
{
float omega =
2.0f * M_PI * freq / sampleRate;
g->coeff =
2.0f*cosf(omega);
g->s1=0;
g->s2=0;
}
void goertzel_add(
Goertzel *g,
float sample)
{
float s =
sample +
g->coeff*g->s1 -
g->s2;
g->s2=g->s1;
g->s1=s;
}
float goertzel_energy(
Goertzel *g)
{
float power =
g->s1*g->s1 +
g->s2*g->s2 -
g->coeff*g->s1*g->s2;
g->s1=0;
g->s2=0;
return power;
}
int goertzel_bin_freq(
int freq,
int sampleRate,
int samples)
{
int bin = (freq * samples + sampleRate / 2) / sampleRate;
return bin * sampleRate / samples;
}
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//
// Created by bruno on 13. 7. 2026.
//
#ifndef AUDIOCODER_GOERTZEL_H
#define AUDIOCODER_GOERTZEL_H
typedef struct {
float coeff;
float s1;
float s2;
} Goertzel;
void goertzel_init(
Goertzel *g,
float freq,
float sampleRate,
int samples);
void goertzel_add(
Goertzel *g,
float sample);
float goertzel_energy(
Goertzel *g);
int goertzel_bin_freq(
int freq,
int sampleRate,
int samples);
#endif //AUDIOCODER_GOERTZEL_H
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//
// Created by bruno on 6.2.2025.
//
#include "hexdump.h"
#include <stdio.h>
#include <ctype.h>
#include <malloc.h>
#include <stdint.h>
#include <string.h>
#define BYTES_PER_LINE 8 // Adjust for different widths
char *hexdump_to_string(const unsigned char *data, uint32_t start, uint32_t end) {
if (start >= end) return NULL; // Invalid range
// Estimate max output size: each line is approx. 80 chars
uint32_t estimated_size = ((end - start) / BYTES_PER_LINE + 1) * 60;
// Allocate memory for output string
char *output = malloc(estimated_size);
if (!output) return NULL;
uint32_t out_offset = 0; // Tracks position in output buffer
for (uint32_t i = start; i < end; i += BYTES_PER_LINE) {
// Print offset
out_offset += snprintf(output + out_offset, estimated_size - out_offset, "%07x ", i);
// Print hex values
for (uint32_t j = 0; j < BYTES_PER_LINE; j++) {
if (i + j < end)
out_offset += snprintf(output + out_offset, estimated_size - out_offset, "%02x ", data[i + j]);
else
out_offset += snprintf(output + out_offset, estimated_size - out_offset, " "); // Padding
if (j == 7)
out_offset += snprintf(output + out_offset, estimated_size - out_offset, " "); // Extra space
}
out_offset += snprintf(output + out_offset, estimated_size - out_offset, "\n");
}
out_offset += snprintf(output + out_offset, estimated_size - out_offset, "\n");
return output;
}
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//
// Created by bruno on 6.2.2025.
//
#ifndef RISCB_HEXDUMP_H
#define RISCB_HEXDUMP_H
#include <stddef.h>
#include <stdint.h>
char *hexdump_to_string(const unsigned char *data, uint32_t start, uint32_t end);
#endif //RISCB_HEXDUMP_H
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#include <math.h>
#include <stdint.h>
#include <stdio.h>
#include <time.h>
#include <SDL2/SDL.h>
#include "font.h"
#include "cpustatusui.h"
#include "decoder.h"
#include "goertzel.h"
#include "texteditor.h"
#include "hexdump.h"
//The window we'll be rendering to
SDL_Window *window = NULL;
volatile bool running = true;
//The surface contained by the window
SDL_Renderer *renderer = NULL;
#define SCREEN_WIDTH 1280
#define SCREEN_HEIGHT 720
const int targetFPS = 60;
const int delayNeeded = 1000 / targetFPS;
SDL_Texture *cpuStateTexture;
int selectedModemSetting = 0;
#define biggerFont fonts[0]
#define smallFont fonts[1]
#define smallerFont fonts[2]
#define fontCount 3
BitmapFont fonts[fontCount];
static const char *tx_state_name(TxState state) {
switch (state) {
case TX_IDLE: return "IDLE";
case TX_PREAMBLE: return "PREAMBLE";
case TX_SYNC: return "SYNC";
case TX_DATA: return "DATA";
case TX_END: return "END";
}
return "?";
}
static const char *rx_state_name(RxState state) {
switch (state) {
case RX_SEARCH: return "SEARCH";
case RX_ALIGN: return "ALIGN";
case RX_SYNC: return "SYNC";
case RX_LOCKED: return "LOCKED";
}
return "?";
}
static const char *setting_name(int setting) {
switch (setting) {
case 0: return "DATA START";
case 1: return "DATA END";
case 2: return "SPACING";
case 3: return "SYMBOL";
case 4: return "CLOCK0";
case 5: return "CLOCK1";
case 6: return "OUT DEVICE";
case 7: return "IN DEVICE";
}
return "?";
}
static void apply_modem_settings(void) {
SDL_LockAudioDevice(dev);
SDL_LockAudioDevice(inputDev);
stopEncoder(&encoder);
encoder.clock0 = goertzel_bin_freq(
encoder.clock0,
SAMPLE_RATE,
encoder.symbolSamples);
encoder.clock1 = goertzel_bin_freq(
encoder.clock1,
SAMPLE_RATE,
encoder.symbolSamples);
decoder.bitCount = encoder.bitCount;
decoder.startFreq = encoder.startFreq;
decoder.endFreq = encoder.endFreq;
decoder.dataSpacing = encoder.dataSpacing;
decoder.symbolSamples = encoder.symbolSamples;
decoder.clock0 = encoder.clock0;
decoder.clock1 = encoder.clock1;
decoder_rebuild_tones(&decoder);
SDL_UnlockAudioDevice(inputDev);
SDL_UnlockAudioDevice(dev);
}
static void adjust_modem_setting(int delta) {
switch (selectedModemSetting) {
case 0:
if ((int)encoder.startFreq + delta * 50 >= 200)
encoder.startFreq += delta * 50;
break;
case 1:
if ((int)encoder.endFreq + delta * 50 >= 200)
encoder.endFreq += delta * 50;
break;
case 2:
if ((int)encoder.dataSpacing + delta * 5 >= 25)
encoder.dataSpacing += delta * 5;
break;
case 3:
if ((int)encoder.symbolSamples + delta * 48 >= 240)
encoder.symbolSamples += delta * 48;
break;
case 4:
if ((int)encoder.clock0 + delta * 50 >= 500)
encoder.clock0 += delta * 50;
break;
case 5:
if ((int)encoder.clock1 + delta * 50 >= 500)
encoder.clock1 += delta * 50;
break;
case 6:
case 7:
// Device selection handled separately
break;
}
apply_modem_settings();
}
static void render_modem_text(SDL_Renderer *renderer) {
char line[256];
snprintf(
line,
sizeof(line),
"TX %-8s BYTE %u/%u BIT %u PRE %u SYNC %u",
tx_state_name(encoder.state),
encoder.byteIndex,
encoder.bufferSize,
encoder.bitIndex,
encoder.preambleSymbols,
encoder.syncIndex);
renderText(renderer, smallerFont, line, 10, 8);
snprintf(
line,
sizeof(line),
"RX %-8s BYTES %u LAST %02X BESTSYNC %d/4 PHASE %d",
rx_state_name(decoder.rxState),
decoder.bufferSize,
decoder.lastDecodedByte,
decoder.bestSyncScore,
decoder.bestSyncPhase);
renderText(renderer, smallerFont, line, 10, 22);
snprintf(
line,
sizeof(line),
"CLK E0 %.5f E1 %.5f R %.1f HIST %02X/%u",
decoder.clockEnergy0,
decoder.clockEnergy1,
decoder.clockRatio,
decoder.clockHistory,
decoder.clockCount);
renderText(renderer, smallerFont, line, 10, 36);
// Settings display with highlighting
const char *settingStr = setting_name(selectedModemSetting);
snprintf(
line,
sizeof(line),
">> %s START %u END %u SPACE %u SYM %u CLK %u/%u [F8 SELECT] [+/- CHANGE]",
settingStr,
encoder.startFreq,
encoder.endFreq,
encoder.dataSpacing,
encoder.symbolSamples,
encoder.clock0,
encoder.clock1);
// Highlight the settings line with a colored background
SDL_Rect settingsBG = {5, 48, 1270, 14};
SDL_SetRenderDrawColor(renderer, 64, 80, 96, 128);
SDL_RenderFillRect(renderer, &settingsBG);
renderText(renderer, smallerFont, line, 10, 50);
}
static void render_tone_bars(SDL_Renderer *renderer) {
const int tones = decoder.bitCount * 2 + 2;
const int x = 500;
const int y = 560;
const int maxHeight = 72;
const int barWidth = 8;
const int gap = 4;
SDL_SetRenderDrawColor(renderer, 64, 64, 64, 255);
SDL_Rect frame = {x - 4, y - maxHeight - 4, tones * (barWidth + gap) + 4, maxHeight + 24};
SDL_RenderDrawRect(renderer, &frame);
for (int i = 0; i < tones; i++) {
float ratio = 0.0f;
if (decoder.maxEnergy > 0.0f)
ratio = decoder.energies[i] / decoder.maxEnergy;
if (ratio > 1.0f)
ratio = 1.0f;
SDL_Rect barRect;
barRect.w = barWidth;
barRect.h = (int)(ratio * maxHeight);
barRect.x = x + i * (barWidth + gap);
barRect.y = y - barRect.h;
if (i >= decoder.bitCount * 2)
SDL_SetRenderDrawColor(renderer, 255, 192, 64, 255);
else if (i & 1)
SDL_SetRenderDrawColor(renderer, 80, 180, 255, 255);
else
SDL_SetRenderDrawColor(renderer, 80, 255, 140, 255);
SDL_RenderFillRect(renderer, &barRect);
}
char label[128];
snprintf(label, sizeof(label), "TONE ENERGY: BIT0..BIT7, CLOCK0, CLOCK1");
renderText(renderer, smallerFont, label, x, y + 6);
}
int render() {
SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255);
SDL_RenderClear(renderer);
SDL_Rect rect2;
rect2.x = 100;
rect2.y = 46;
rect2.w = 0;
rect2.h = 0;
if (cpuStateTexture) {
SDL_QueryTexture(cpuStateTexture, NULL, NULL, &rect2.w, &rect2.h);
SDL_RenderCopy(renderer, cpuStateTexture, NULL, &rect2);
}
render_modem_text(renderer);
render_tone_bars(renderer);
for (int i = 0; i < editorCount; i++) {
editor_render(&editors[i], renderer, &encoder, i, activeEditorIndex == i, cursorShown);
}
frames++;
if (!(frames % 60)) {
cursorShown = !cursorShown;
}
SDL_RenderPresent(renderer);
return 0;
}
int init() {
//Initialize SDL
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL);
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Initialize SDL_ttf
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
return 1;
}
//Create window
window = SDL_CreateWindow("RISC-B simulator", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Get window surface
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError());
return 1;
}
// Create OpenGL context
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (!glContext) {
fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
exit(1);
}
// Use OpenGL context
SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
biggerFont = prepText(renderer, 16, "PublicPixel.ttf", 255, 255, 255, 255);
smallFont = prepText(renderer, 12, "PublicPixel.ttf", 255, 255, 255, 255);
smallerFont = prepText(renderer, 8, "PublicPixel.ttf", 255, 255, 255, 255);
init_editor(&transmitEditor, &smallFont, 10, 80, renderer, 35, 1000, 28, false);
init_editor(&receivedEditor, &smallFont, 500, 80, renderer, 35, 1000, 28, false);
initAudioEncoder();
initAudioDecoder(renderer);
strcpy(encoder.buffer, "Hello there\nThis is just a test message\n");
encoder.bufferSize = strlen(encoder.buffer);
updateDump(&transmitEditor, renderer);
SDL_Rect viewport = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
SDL_RenderSetViewport(renderer, &viewport);
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
return 0;
}
int processEvent(SDL_Event e) {
if (e.type == SDL_QUIT) { return 0; }
else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) {
int newWidth = e.window.data1;
int newHeight = e.window.data2;
for (int editorIndex = 0; editorIndex < editorCount; editorIndex++) {
generate_string_display(&editors[editorIndex], renderer);
}
//updateState(true);
// Adjust the viewport to match the new window size;
SDL_Rect viewport = {0, 0, newWidth, newHeight};
SDL_RenderSetViewport(renderer, &viewport);
} else if (e.type == SDL_KEYDOWN) {
int keySym = ConvertKPToNonKP(e.key.keysym.sym);
int keyMod = e.key.keysym.mod;
cursorShown = true;
bool moved = false;
switch (keySym) {
case SDLK_UP:
move_cursor_relative(&activeEditor, -1, 0, false, renderer);
if (keyMod & KMOD_CTRL) {
encoder.byteIndex--;
}
moved = true;
break;
case SDLK_PAGEUP:
move_cursor_relative(&activeEditor, -activeEditor.displayLineCount, -1, true, renderer);
moved = true;
break;
case SDLK_DOWN:
move_cursor_relative(&activeEditor, 1, 0, false, renderer);
if (keyMod & KMOD_CTRL) {
encoder.byteIndex++;
}
moved = true;
break;
case SDLK_PAGEDOWN:
move_cursor_relative(&activeEditor, activeEditor.displayLineCount, 0, true, renderer);
moved = true;
break;
case SDLK_LEFT:
move_cursor_relative(&activeEditor, 0, -1, false, renderer);
moved = true;
break;
case SDLK_HOME:
if (keyMod & KMOD_CTRL) {
move_cursor(&activeEditor, 0, 0, false, renderer);
moved = true;
break;
}
move_cursor(&activeEditor, activeEditor.cursor_line, 0, false, renderer);
moved = true;
break;
case SDLK_RIGHT:
move_cursor_relative(&activeEditor, 0, 1, false, renderer);
moved = true;
break;
case SDLK_END:
int lineLen = strlen(activeEditor.lines[activeEditor.cursor_line].text);
if (keyMod & KMOD_CTRL) {
move_cursor(&activeEditor, activeEditor.maxLines - 1, lineLen, false, renderer);
moved = true;
break;
}
move_cursor(&activeEditor, activeEditor.cursor_line, lineLen, false, renderer);
moved = true;
break;
case SDLK_d:
if (keyMod & KMOD_CTRL && !activeEditor.readOnly) {
insert_line_rel(&activeEditor, renderer);
memset(activeEditor.lines[activeEditor.cursor_line].text, 0, activeEditor.max_line_width);
strcpy(activeEditor.lines[activeEditor.cursor_line].text,
activeEditor.lines[activeEditor.cursor_line - 1].text);
activeEditor.lines[activeEditor.cursor_line].active = 1;
move_cursor_relative(&activeEditor, 0, activeEditor.max_line_width, false, renderer);
generate_string_display(&activeEditor, renderer);
}
break;
case SDLK_ESCAPE:
stopEncoder(&encoder);
break;
case SDLK_s:
if (keyMod & KMOD_CTRL) {
FILE *fptr;
char fname[20];
snprintf(fname, sizeof(fname), "data%lu.bin", time(NULL));
fptr = fopen(fname, "wb");
unsigned int sizeBuffer = sizeof(encoder.buffer);
if (encoder.bufferSize < sizeBuffer) {
sizeBuffer = encoder.bufferSize;
}
fwrite(encoder.buffer, sizeBuffer, 1, fptr);
fclose(fptr);
return 1;
}
break;
case SDLK_l:
if (keyMod & KMOD_CTRL) {
FILE *fptr;
char fname[20];
sscanf(editors[0].lines[editors[0].cursor_line].text, "%s", fname);
fptr = fopen(fname, "rb");
if (fptr) {
memset(encoder.buffer, 0, sizeof(encoder.buffer));
encoder.bufferSize = fread(
encoder.buffer,
1,
sizeof(encoder.buffer),
fptr);
fclose(fptr);
updateDump(&transmitEditor, renderer);
}
return 1;
}
break;
case SDLK_BACKSPACE:
if (!activeEditor.readOnly) {
remove_character(&activeEditor, false, renderer);
moved = true;
}
break;
case SDLK_DELETE:
if (keyMod & KMOD_CTRL) {
memset(encoder.buffer, 0, sizeof(encoder.buffer));
encoder.bufferSize = 0;
updateDump(&transmitEditor, renderer);
} else if (keyMod & KMOD_ALT) {
memset(decoder.buffer, 0, sizeof(decoder.buffer));
decoder.bufferSize = 0;
updateDump(&receivedEditor, renderer);
} else {
if (!activeEditor.readOnly) {
remove_character(&activeEditor, true, renderer);
moved = true;
}
}
break;
case SDLK_RETURN:
break;
case SDLK_F5:
updateDump(&transmitEditor, renderer);
break;
case SDLK_F7:
startEncoder(&encoder);
break;
case SDLK_F8:
selectedModemSetting++;
if (selectedModemSetting >= 8)
selectedModemSetting = 0;
break;
case SDLK_PLUS:
case SDLK_EQUALS:
adjust_modem_setting(1);
break;
case SDLK_MINUS:
adjust_modem_setting(-1);
break;
case SDLK_INSERT:
activeEditor.overwrite = !activeEditor.overwrite;
break;
case SDLK_RETURN2:
if (!activeEditor.readOnly) {
insert_line_rel(&activeEditor, renderer);
moved = true;
}
break;
case SDLK_TAB:
activeEditorIndex++;
if (activeEditorIndex >= editorCount) {
activeEditorIndex = 0;
}
activeEditor = editors[activeEditorIndex];
break;
default:
break;
}
} else if (e.type == SDL_TEXTINPUT) {
for (int i = 0; e.text.text[i] != '\0'; i++) { // Iterate over the input string
char keySym = e.text.text[i];
if (!activeEditor.readOnly && activeEditor.cursor_pos <= activeEditor.max_line_width) {
if (keySym >= 32 && keySym <= 126) { // Printable ASCII range
if (keySym > 0x60 && keySym < 0x7b) { // Convert lowercase to uppercase
keySym -= 0x20;
}
if (activeEditor.cursor_pos < activeEditor.max_line_width) {
insert_character(&activeEditor, keySym, renderer);
}
}
}
}
} else if (e.type == SDL_MOUSEBUTTONDOWN) {
SDL_Rect viewport;
SDL_RenderGetViewport(renderer, &viewport);
SDL_Rect mouset;
mouset.w = 1;
mouset.h = 1;
SDL_GetMouseState(&mouset.x, &mouset.y);
// Translate mouse coordinates to viewport space
SDL_Rect mouse;
mouse.w = 1;
mouse.h = 1;
mouse.x = ((mouset.x - viewport.x) * SCREEN_WIDTH) / viewport.w;
mouse.y = (mouset.y - viewport.y) * SCREEN_HEIGHT / viewport.h;
}
return 1;
}
int main(void) {
int status = init();
if (status) {
return status;
}
//Hack to get window to stay up
SDL_Event e;
Uint64 start;
Uint64 end;
while (running) {
start = SDL_GetTicks64();
while (SDL_PollEvent(&e)) {
running = processEvent(e);
}
updateDump(&receivedEditor, decoder.renderer);
status = render();
if (status) {
return status;
}
end = SDL_GetTicks64();
const unsigned long timeNeeded = end - start;
if (timeNeeded < delayNeeded) {
SDL_Delay(delayNeeded - timeNeeded);
}
}
for (uint8_t i = 0; i < editorCount; i++) {
destroy_editor(&editors[i]);
}
for (uint8_t i = 0; i < fontCount; i++) {
destroyFont(&fonts[i]);
}
puts(SDL_GetError());
if (cpuStateTexture) SDL_DestroyTexture(cpuStateTexture);
if (renderer) SDL_DestroyRenderer(renderer);
if (window) SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
+136
View File
@@ -0,0 +1,136 @@
//
// Created by bruno on 13. 7. 2026.
//
#include "packet.h"
#include "crc32.h"
#include <stdlib.h>
#include <string.h>
#define MAGIC 0xCA55
#define PACKET_SIZE 223
uint8_t *build_stream(
uint8_t *file,
uint32_t size,
uint32_t *outSize) {
uint32_t packets =
(size + PACKET_SIZE - 1)
/
PACKET_SIZE;
/*
estimate:
preamble 256 bytes
sync 16 bytes
packets:
header 4
payload 223
crc 4
*/
uint32_t capacity =
256 +
16 +
packets * (4 + 2 + 2 + 223 + 4);
uint8_t *out =
malloc(capacity);
uint32_t pos = 0;
/*
preamble
*/
for (int i = 0; i < 256; i++)
out[pos++] = 0x55;
/*
sync
*/
uint8_t sync[] =
{
0xD3,
0x91,
0xAC,
0x55,
0x77,
0x22,
0xF0,
0x0F
};
memcpy(
out + pos,
sync,
sizeof(sync));
pos += sizeof(sync);
uint32_t offset = 0;
for (uint32_t p = 0; p < packets; p++) {
uint16_t magic = MAGIC;
uint16_t packet = p;
uint16_t len =
size - offset > PACKET_SIZE ? PACKET_SIZE : size - offset;
memcpy(out + pos, &magic, 2);
pos += 2;
memcpy(out + pos, &packet, 2);
pos += 2;
memcpy(out + pos, &len, 2);
pos += 2;
memcpy(out + pos,
file + offset,
len);
pos += len;
uint32_t crc =
calcCRC32(
file + offset,
len);
memcpy(out + pos, &crc, 4);
pos += 4;
offset += len;
}
*outSize = pos;
return out;
}
+17
View File
@@ -0,0 +1,17 @@
//
// Created by bruno on 13. 7. 2026.
//
#ifndef AUDIOCODER_PACKET_H
#define AUDIOCODER_PACKET_H
#include <stdint.h>
uint8_t *build_stream(
uint8_t *file,
uint32_t size,
uint32_t *outSize
);
#endif //AUDIOCODER_PACKET_H
+592
View File
@@ -0,0 +1,592 @@
//
// Created by bruno on 5.2.2025.
// Modified to use dynamic limits.
//
#include "texteditor.h"
#include "decoder.h"
#include "font.h"
#include "hexdump.h"
unsigned long frames = 0;
bool cursorShown = true;
int activeEditorIndex = 0;
TextEditor editors[editorCount];
// Initialize the text editor with dynamic sizes.
void init_editor(TextEditor *editor, BitmapFont *font, int x, int y, SDL_Renderer *renderer,
int max_line_width, int max_lines_asm, int max_lines_display, bool readOnly) {
editor->max_line_width = max_line_width;
editor->maxLines = max_lines_asm;
editor->displayLineCount = max_lines_display;
editor->line_count = 0;
editor->cursor_line = 0;
editor->cursor_line_offset = 0;
editor->cursor_pos = 0;
editor->readOnly = readOnly;
editor->font = font;
editor->outRect = malloc(sizeof(SDL_Rect));
editor->cursorRect = malloc(sizeof(SDL_Rect));
editor->rect = malloc(sizeof(SDL_Rect));
editor->highlightedLineRect = malloc(sizeof(SDL_Rect));
memset(editor->outRect, 0, sizeof(SDL_Rect));
memset(editor->cursorRect, 0, sizeof(SDL_Rect));
memset(editor->rect, 0, sizeof(SDL_Rect));
memset(editor->highlightedLineRect, 0, sizeof(SDL_Rect));
// Allocate dynamic array for lines.
editor->lines = (Line *) malloc(sizeof(Line) * editor->maxLines);
if (!editor->lines) {
fprintf(stderr, "Failed to allocate memory for lines.\n");
exit(EXIT_FAILURE);
}
// For each line, allocate memory for the text (including space for '\0')
for (int i = 0; i < editor->maxLines; i++) {
editor->lines[i].text = (char *) malloc(sizeof(char) * (editor->max_line_width + 1));
if (!editor->lines[i].text) {
fprintf(stderr, "Failed to allocate memory for line %d.\n", i);
exit(EXIT_FAILURE);
}
editor->lines[i].text[0] = '\0';
editor->lines[i].active = 0;
}
// Allocate output and display strings.
editor->outputString = (char *) malloc(sizeof(char) * ((editor->max_line_width + 1) * editor->maxLines + 1) + 1);
editor->displayString = (char *) malloc(
sizeof(char) * ((editor->max_line_width + 1) * editor->displayLineCount + 1) + 1);
if (!editor->outputString || !editor->displayString) {
fprintf(stderr, "Failed to allocate memory for output/display strings.\n");
exit(EXIT_FAILURE);
}
editor->outputString[0] = '\0';
editor->displayString[0] = '\0';
// Initialize with two active lines (like the original code).
editor->lines[0].active = 1;
editor->lines[1].active = 1;
editor->line_count = 2;
// Set up the editor rectangle based on font size and dynamic max_line_width and displayLineCount.
editor->rect->x = 2;
editor->rect->y = 2;
editor->rect->w = editor->max_line_width * (font->size + 1) + ((font->size + 1) / 2);
editor->rect->h = editor->displayLineCount * (font->size + 1) + 2;
editor->outRect->w = editor->rect->w;
editor->outRect->h = editor->rect->h;
editor->outRect->x = x;
editor->outRect->y = y;
editor->highlightedLineRect->x = 2;
editor->highlightedLineRect->y = 2;
editor->highlightedLineRect->w = editor->outRect->w - (2 * editor->highlightedLineRect->x);
editor->highlightedLineRect->h = editor->font->size + 1;
editor->cursorRect->x = 3 + editor->cursor_pos * font->size + editor->outRect->x;
editor->cursorRect->y =
2 + (editor->cursor_line - editor->cursor_line_offset) * (font->size + 1) + editor->outRect->y;
editor->cursorRect->w = editor->font->size;
editor->cursorRect->h = editor->font->size;
// Create texture for rendering.
editor->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
editor->rect->w, editor->rect->h);
if (!editor->texture) {
fprintf(stderr, "Failed to create texture: %s\n", SDL_GetError());
exit(EXIT_FAILURE);
}
}
void insert_line(TextEditor *editor, int position, const char *text, SDL_Renderer *renderer) {
if (editor->line_count >= editor->maxLines || position < 0 || position > editor->line_count) {
printf("Invalid position or max lines reached!\n");
return;
}
// Shift lines down.
for (int i = editor->line_count; i > position; i--) {
strcpy(editor->lines[i].text, editor->lines[i - 1].text);
editor->lines[i].active = editor->lines[i - 1].active;
}
// Copy the text into the new line, ensuring it does not exceed max_line_width.
strncpy(editor->lines[position].text, text, editor->max_line_width);
editor->lines[position].text[editor->max_line_width] = '\0';
editor->lines[position].active = 1;
editor->line_count++;
move_cursor(editor, editor->cursor_line + 1, 0, false, renderer);
generate_string_display(editor, renderer);
}
void insert_line_rel(TextEditor *editor, SDL_Renderer *renderer) {
int line = editor->cursor_line;
int pos = editor->cursor_pos;
char *current_text = editor->lines[line].text;
// Split the current line at the cursor position
char new_line_text[editor->max_line_width + 1];
strcpy(new_line_text, &current_text[pos]); // Copy the text after cursor to the new line
current_text[pos] = '\0'; // Truncate the current line at cursor position
insert_line(editor, line + 1, new_line_text, renderer);
editor->cursor_pos = 0;
}
void insert_character(TextEditor *editor, char ch, SDL_Renderer *renderer) {
if (editor->cursor_line < 0 || editor->cursor_line >= editor->line_count) {
printf("Invalid cursor position!\n");
return;
}
Line *line = &editor->lines[editor->cursor_line];
int len = strlen(line->text);
if (editor->overwrite) {
if (editor->cursor_pos > len) {
printf("Position out of bounds or line is full!\n");
return;
}
line->text[editor->cursor_pos] = ch;
} else {
if (len >= editor->max_line_width || editor->cursor_pos > len) {
printf("Position out of bounds or line is full!\n");
return;
}
// Shift characters to the right.
for (int i = len; i >= editor->cursor_pos; i--) {
line->text[i + 1] = line->text[i];
}
line->text[editor->cursor_pos] = ch;
}
editor->cursor_pos++;
generate_string_display(editor, renderer);
}
void remove_character(TextEditor *editor, bool isDelete, SDL_Renderer *renderer) {
if (editor->cursor_line < 0 || editor->cursor_line >= editor->line_count) {
printf("Invalid cursor position!\n");
return;
}
Line *line = &editor->lines[editor->cursor_line];
int len = strlen(line->text);
if (isDelete) {
// Delete character after cursor
if (editor->cursor_pos < len) {
for (int i = editor->cursor_pos; i < len; i++) {
line->text[i] = line->text[i + 1];
}
} else if (editor->cursor_pos == len && editor->cursor_line < editor->line_count - 1) {
// Merge next line with the current line when pressing delete at the end
strcat(line->text, editor->lines[editor->cursor_line + 1].text);
// Shift remaining lines up
for (int i = editor->cursor_line + 1; i < editor->line_count - 1; i++) {
strcpy(editor->lines[i].text, editor->lines[i + 1].text);
editor->lines[i].active = editor->lines[i + 1].active;
}
editor->lines[editor->line_count - 1].text[0] = '\0';
editor->lines[editor->line_count - 1].active = 0;
editor->line_count--;
}
} else {
// Backspace behavior (delete character before cursor)
if (editor->cursor_pos == 0 && editor->cursor_line > 0) {
// Append current line to previous line
int prev_len = strlen(editor->lines[editor->cursor_line - 1].text);
strcat(editor->lines[editor->cursor_line - 1].text, line->text);
// Shift lines up
for (int i = editor->cursor_line; i < editor->line_count - 1; i++) {
strcpy(editor->lines[i].text, editor->lines[i + 1].text);
editor->lines[i].active = editor->lines[i + 1].active;
}
editor->lines[editor->line_count - 1].text[0] = '\0';
editor->lines[editor->line_count - 1].active = 0;
editor->line_count--;
// Move cursor to the end of the previous line
editor->cursor_line--;
editor->cursor_pos = prev_len;
} else if (editor->cursor_pos > 0) {
for (int i = editor->cursor_pos - 1; i < len; i++) {
line->text[i] = line->text[i + 1];
}
editor->cursor_pos--;
}
}
generate_string_display(editor, renderer);
}
void move_cursor_relative(TextEditor *editor, int line_offset, int pos_offset, bool keepPos, SDL_Renderer *renderer) {
int new_line = editor->cursor_line + line_offset;
int new_pos = editor->cursor_pos + pos_offset;
move_cursor(editor, new_line, new_pos, keepPos, renderer);
}
void move_cursor(TextEditor *editor, int new_line, int new_pos, bool keepPos, SDL_Renderer *renderer) {
if (new_line < 0) new_line = 0;
int trgt = editor->line_count - editor->displayLineCount;
if (trgt < 0) {
trgt = 0;
}
if (new_line >= trgt && new_line >= editor->line_count) {
new_line = editor->line_count -
1;
}
if (keepPos) {
editor->cursor_line_offset = new_line;
}
if (new_line < editor->cursor_line_offset) {
editor->cursor_line_offset = new_line;
}
if (new_line >= editor->cursor_line_offset + editor->displayLineCount) {
editor->cursor_line_offset = new_line - editor->displayLineCount + 1;
}
if (editor->cursor_line_offset >= editor->line_count - editor->displayLineCount) {
editor->cursor_line_offset = editor->line_count - editor->displayLineCount;
}
if (editor->cursor_line_offset < 0) {
editor->cursor_line_offset = 0;
}
int line_length = strlen(editor->lines[new_line].text);
if (new_pos < 0) new_pos = 0;
if (new_pos > line_length) new_pos = line_length;
editor->cursor_line = new_line;
editor->cursor_pos = new_pos;
generate_string_display(editor, renderer);
}
void generate_string_display(TextEditor *editor, SDL_Renderer *renderer) {
if (editor->cursor_line_offset < 0 || editor->cursor_line_offset >= editor->line_count) {
printf("Invalid start line!\n");
return;
}
int end_line = editor->cursor_line_offset + editor->displayLineCount;
if (end_line > editor->line_count)
end_line = editor->line_count;
// Clear the display string.
editor->displayString[0] = '\0';
SDL_SetRenderTarget(renderer, editor->texture);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_Rect charDstRect;
charDstRect.x = 4;
charDstRect.y = 3;
charDstRect.w = editor->font->size;
charDstRect.h = editor->font->size;
SDL_Rect charRect;
charRect.x = 0;
charRect.y = 0;
charRect.w = editor->font->size;
charRect.h = editor->font->size;
editor->cursorRect->x = 2 + editor->cursor_pos * (charDstRect.w + 1) + editor->outRect->x;
editor->cursorRect->y =
2 + (editor->cursor_line - editor->cursor_line_offset) * (charDstRect.h + 1) + editor->outRect->y;
for (int line = editor->cursor_line_offset; line < end_line; line++) {
if (editor->lines[line].active) {
strcat(editor->displayString, editor->lines[line].text);
char *linePTR = editor->lines[line].text;
while (*linePTR) {
SDL_RenderCopy(renderer, editor->font->texture[(unsigned char) *linePTR], &charRect, &charDstRect);
charDstRect.x += charDstRect.w + 1;
linePTR++;
}
charDstRect.x = 4;
charDstRect.y += charDstRect.h + 1;
strcat(editor->displayString, "\n");
}
}
SDL_SetRenderTarget(renderer, NULL);
}
void editor_render(TextEditor *editor, SDL_Renderer *renderer, Encoder *enc, uint8_t editorIndex, bool isActive,
bool cursorBlink) {
if (isActive) {
SDL_Rect bgRect;
bgRect = *editor->outRect;
bgRect.x -= 6;
bgRect.y -= 6;
bgRect.w += 12;
bgRect.h += 12;
SDL_SetRenderDrawColor(renderer, editor->readOnly ? 128 : 0, editor->readOnly ? 0 : 128, 64, 255);
SDL_RenderFillRect(renderer, &bgRect);
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderFillRect(renderer, editor->outRect);
uint32_t targetLine = 0;
if (editorIndex == 0) {
targetLine = (enc->byteIndex / 8) - editor->cursor_line_offset;
editor->highlightedLineRect->w = editor->font->size * 2 + 2;
editor->highlightedLineRect->x = (editor->font->size * 11) + (3 * (editor->font->size + 1) * (enc->byteIndex % 8));
editor->highlightedLineRect->y = 1 + ((editor->font->size + 1) * targetLine);
}
SDL_Rect highlightedLineAbs = *editor->highlightedLineRect;
highlightedLineAbs.x += editor->outRect->x;
highlightedLineAbs.y += editor->outRect->y;
SDL_SetRenderDrawColor(renderer, 128, 0, 255, 255);
if (targetLine >= editor->cursor_line_offset &&
targetLine < editor->cursor_line_offset + editor->displayLineCount) {
SDL_RenderFillRect(renderer, &highlightedLineAbs);
}
SDL_SetTextureBlendMode(editor
->texture, SDL_BLENDMODE_BLEND);
SDL_RenderCopy(renderer, editor
->texture, editor->rect, editor->outRect);
if (isActive && cursorBlink) {
SDL_SetRenderDrawColor(renderer,
editor->overwrite ? 255 : 0, 255, editor->overwrite ? 0 : 255, 128);
SDL_RenderFillRect(renderer, editor
->cursorRect);
}
}
void generate_string(TextEditor *editor) {
editor->outputString[0] = '\0';
for (int i = 0; i < editor->maxLines; i++) {
if (editor->lines[i].active) {
strcat(editor->outputString, editor->lines[i].text);
strcat(editor->outputString, "\n");
}
}
}
void fill_editor_from_string(TextEditor *editor, const char *content, int lineStart, bool isComplete,
SDL_Renderer *renderer) {
if (!editor || !content) {
printf("Invalid editor or content pointer!\n");
return;
}
char *str = content;
int numLines = 0;
while (*str) if (*str++ == '\n') ++numLines;
// Clear the current editor content
for (int i = lineStart; i < editor->maxLines && i < lineStart + numLines + 1; i++) {
editor->lines[i].text[0] = '\0';
editor->lines[i].active = 0;
}
if (isComplete) {
editor->line_count = numLines;
if (editor->line_count >= editor->maxLines) {
editor->line_count = editor->maxLines - 1;
}
}
// Parse the content and fill the editor lines
const char *ptr = content;
int line_index = lineStart;
while (*ptr && line_index < editor->maxLines && line_index < numLines + lineStart) {
int char_count = 0;
// Ensure the text buffer does not overflow
while (*ptr && *ptr != '\n' && char_count < editor->max_line_width) {
editor->lines[line_index].text[char_count++] = *ptr++;
}
editor->lines[line_index].text[char_count] = '\0'; // Null-terminate
editor->lines[line_index].active = 1;
line_index++;
// Move past the newline character if present
if (*ptr == '\n') ptr++;
}
editor->lines[line_index].active = 1;
// Update the total number of lines in use
//editor->line_count = line_index + (line_index < editor->maxLines - 1 ? 1 : 0);
//if (editor->line_count >= editor-> maxLines)
// Generate the visual representation
generate_string_display(editor, renderer);
}
// Free all dynamically allocated memory.
void destroy_editor(TextEditor *editor) {
if (editor->lines) {
for (int i = 0; i < editor->maxLines; i++) {
free(editor->lines[i].text);
}
free(editor->lines);
}
//free(editor->outputString);
//free(editor->displayString);
free(editor->outRect);
free(editor->rect);
free(editor->cursorRect);
if (editor->texture) {
SDL_DestroyTexture(editor->texture);
}
}
SDL_Keycode ConvertKPToNonKP(SDL_Keycode keycode) {
switch (keycode) {
case SDLK_KP_0:
return SDLK_0;
case SDLK_KP_1:
return SDLK_1;
case SDLK_KP_2:
return SDLK_2;
case SDLK_KP_3:
return SDLK_3;
case SDLK_KP_4:
return SDLK_4;
case SDLK_KP_5:
return SDLK_5;
case SDLK_KP_6:
return SDLK_6;
case SDLK_KP_7:
return SDLK_7;
case SDLK_KP_8:
return SDLK_8;
case SDLK_KP_9:
return SDLK_9;
case SDLK_KP_PERIOD:
return SDLK_PERIOD;
case SDLK_KP_COMMA:
return SDLK_COMMA;
case SDLK_KP_DIVIDE:
return SDLK_SLASH;
case SDLK_KP_MULTIPLY:
return SDLK_ASTERISK;
case SDLK_KP_MINUS:
return SDLK_MINUS;
case SDLK_KP_PLUS:
return SDLK_PLUS;
case SDLK_KP_ENTER:
return SDLK_RETURN;
case SDLK_KP_EQUALS:
return SDLK_EQUALS;
case SDLK_KP_LEFTPAREN:
return SDLK_LEFTPAREN;
case SDLK_KP_RIGHTPAREN:
return SDLK_RIGHTPAREN;
case SDLK_KP_LEFTBRACE:
return SDLK_LEFTBRACKET;
case SDLK_KP_RIGHTBRACE:
return SDLK_RIGHTBRACKET;
case SDLK_KP_TAB:
return SDLK_TAB;
case SDLK_KP_BACKSPACE:
return SDLK_BACKSPACE;
case SDLK_KP_A:
return SDLK_a;
case SDLK_KP_B:
return SDLK_b;
case SDLK_KP_C:
return SDLK_c;
case SDLK_KP_D:
return SDLK_d;
case SDLK_KP_E:
return SDLK_e;
case SDLK_KP_F:
return SDLK_f;
case SDLK_KP_XOR:
return SDLK_CARET;
case SDLK_KP_PERCENT:
return SDLK_PERCENT;
case SDLK_KP_LESS:
return SDLK_LESS;
case SDLK_KP_GREATER:
return SDLK_GREATER;
case SDLK_KP_AMPERSAND:
case SDLK_KP_DBLAMPERSAND:
return SDLK_AMPERSAND; // No direct match, best alternative
case SDLK_KP_VERTICALBAR:
case SDLK_KP_DBLVERTICALBAR:
return SDLK_BACKSLASH; // No direct match
case SDLK_KP_COLON:
return SDLK_COLON;
case SDLK_KP_HASH:
return SDLK_HASH;
case SDLK_KP_SPACE:
return SDLK_SPACE;
case SDLK_KP_AT:
return SDLK_AT;
case SDLK_KP_EXCLAM:
return SDLK_EXCLAIM;
case SDLK_KP_MEMADD:
return SDLK_PLUS;
case SDLK_KP_MEMSUBTRACT:
return SDLK_MINUS;
case SDLK_KP_MEMMULTIPLY:
return SDLK_ASTERISK;
case SDLK_KP_MEMDIVIDE:
return SDLK_SLASH;
case SDLK_KP_MEMSTORE:
case SDLK_KP_MEMRECALL:
case SDLK_KP_MEMCLEAR:
case SDLK_KP_PLUSMINUS:
case SDLK_KP_CLEAR:
case SDLK_KP_CLEARENTRY:
case SDLK_KP_BINARY:
case SDLK_KP_OCTAL:
case SDLK_KP_DECIMAL:
case SDLK_KP_HEXADECIMAL:
return SDLK_UNKNOWN;
default:
return keycode; // If it's not a KP key, return it unchanged
}
}
void updateDump(TextEditor *editor, SDL_Renderer *renderer) {
if (editor == &transmitEditor) {
if (encoder.bufferSize) {
char *dump = hexdump_to_string(encoder.buffer, 0, encoder.bufferSize);
fill_editor_from_string(editor, dump, 0, true, renderer);
free(dump);
} else {
fill_editor_from_string(editor, "\n", 0, true, renderer);
}
} else if (editor == &receivedEditor) {
if (decoder.bufferSize) {
char *dump = hexdump_to_string(decoder.buffer, 0, decoder.bufferSize);
fill_editor_from_string(editor, dump, 0, true, renderer);
free(dump);
} else {
fill_editor_from_string(editor, "\n", 0, true, renderer);
}
}
}
+92
View File
@@ -0,0 +1,92 @@
//
// Created by bruno on 5.2.2025.
// Modified to use dynamic limits.
//
#ifndef RISCB_TEXTEDITOR_H
#define RISCB_TEXTEDITOR_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_surface.h>
#include <SDL2/SDL_render.h>
#include "encoder.h"
#include "font.h"
typedef struct {
char *text; // Dynamically allocated string for this line
int active; // Flag to check if the line is in use
} Line;
typedef struct {
Line *lines; // Dynamic array of lines
int line_count; // Number of active lines
int maxLines; // Maximum number of lines (e.g. assembly lines)
int max_line_width; // Maximum characters per line (excluding '\0')
int displayLineCount; // Maximum number of lines for display
int cursor_line; // Current cursor line
int cursor_line_offset; // Display offset (first line in the display)
int cursor_pos; // Current cursor position in line
char *outputString; // Dynamically allocated output string (size: max_line_width * maxLines + 1)
char *displayString; // Dynamically allocated display string (size: max_line_width * displayLineCount + 1)
SDL_Rect *rect;
SDL_Rect *outRect;
SDL_Texture *texture;
bool readOnly;
BitmapFont *font;
SDL_Rect *cursorRect;
SDL_Rect *highlightedLineRect;
bool overwrite;
} TextEditor;
#define transmitEditor editors[0]
#define receivedEditor editors[1]
#define editorCount 2
#define activeEditor editors[activeEditorIndex]
extern unsigned long frames;
extern bool cursorShown;
extern int activeEditorIndex;
extern TextEditor editors[editorCount];
// Initialize the text editor. The parameters max_line_width, maxLines, and displayLineCount
// determine the dynamic sizes for the text editor.
void init_editor(TextEditor *editor, BitmapFont *font, int x, int y, SDL_Renderer *renderer,
int max_line_width, int max_lines_asm, int max_lines_display, bool readOnly);
// Other function prototypes remain mostly unchanged but will use the dynamic limits:
void insert_line(TextEditor *editor, int position, const char *text, SDL_Renderer *renderer);
void insert_line_rel(TextEditor *editor, SDL_Renderer *renderer);
void editor_render(TextEditor *editor, SDL_Renderer *renderer, Encoder *enc, uint8_t editorIndex, bool isActive, bool cursorBlink);
void remove_character(TextEditor *editor, bool isDelete, SDL_Renderer *renderer);
void insert_character(TextEditor *editor, char ch, SDL_Renderer *renderer);
void move_cursor(TextEditor *editor, int new_line, int new_pos, bool keepPos, SDL_Renderer *renderer);
void move_cursor_relative(TextEditor *editor, int line_offset, int pos_offset, bool keepPos, SDL_Renderer *renderer);
void generate_string_display(TextEditor *editor, SDL_Renderer *renderer);
void generate_string(TextEditor *editor);
void fill_editor_from_string(TextEditor *editor, const char *content, int lineStart, bool isComplete,
SDL_Renderer *renderer);
// A cleanup function to free dynamically allocated memory.
void destroy_editor(TextEditor *editor);
SDL_Keycode ConvertKPToNonKP(SDL_Keycode keycode);
void updateDump(TextEditor *editor, SDL_Renderer *renderer);
#endif // RISCB_TEXTEDITOR_H