// // Created by bruno on 8.2.2025. // #ifndef RISCB_CPUSTATUSUI_H #define RISCB_CPUSTATUSUI_H #include "encoder.h" #include "font.h" typedef struct { char name[5]; uint32_t value; } CPUStatusPart; void renderState(Encoder *cpu, BitmapFont *titleFont, SDL_Renderer *renderer, SDL_Texture **out); #endif //RISCB_CPUSTATUSUI_H