Create function to zero gFrameBuffer
Size: 60464 -> 60420
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@@ -36,4 +36,6 @@ void UI_DrawPixelBuffer(uint8_t (*buffer)[128], uint8_t x, uint8_t y, bool black
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void UI_DrawLineBuffer(uint8_t (*buffer)[128], int16_t x1, int16_t y1, int16_t x2, int16_t y2, bool black);
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void UI_DrawRectangleBuffer(uint8_t (*buffer)[128], int16_t x1, int16_t y1, int16_t x2, int16_t y2, bool black);
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void UI_DisplayClear();
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#endif
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