Scrape together a few bytes
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@@ -184,10 +184,11 @@ void UI_DisplayFrequency(const char *string, uint8_t X, uint8_t Y, bool center)
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void UI_DrawPixelBuffer(uint8_t (*buffer)[128], uint8_t x, uint8_t y, bool black)
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{
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const uint8_t pattern = 1 << (y % 8);
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if(black)
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buffer[y/8][x] |= 1 << (y%8);
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buffer[y/8][x] |= pattern;
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else
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buffer[y/8][x] &= ~(1 << (y%8));
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buffer[y/8][x] &= ~pattern;
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}
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static void sort(int16_t *a, int16_t *b)
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