Add F + UP / DOWN to change Squelch
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31
app/main.c
31
app/main.c
@@ -250,6 +250,21 @@ static void processFKeyFunction(const KEY_Code_t Key, const bool beep)
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gBeepToPlay = BEEP_500HZ_60MS_DOUBLE_BEEP_OPTIONAL;
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break;
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#ifdef ENABLE_FEAT_F4HWN // Set Squelch F + UP or Down
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case KEY_UP:
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gEeprom.SQUELCH_LEVEL = (gEeprom.SQUELCH_LEVEL < 9) ? gEeprom.SQUELCH_LEVEL + 1: 9;
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gVfoConfigureMode = VFO_CONFIGURE;
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//gRequestDisplayScreen = DISPLAY_MAIN;
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gWasFKeyPressed = false;
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break;
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case KEY_DOWN:
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gEeprom.SQUELCH_LEVEL = (gEeprom.SQUELCH_LEVEL > 0) ? gEeprom.SQUELCH_LEVEL - 1: 0;
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gVfoConfigureMode = VFO_CONFIGURE;
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//gRequestDisplayScreen = DISPLAY_MAIN;
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gWasFKeyPressed = false;
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break;
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#endif
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default:
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gUpdateStatus = true;
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gWasFKeyPressed = false;
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@@ -600,6 +615,22 @@ static void MAIN_Key_STAR(bool bKeyPressed, bool bKeyHeld)
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static void MAIN_Key_UP_DOWN(bool bKeyPressed, bool bKeyHeld, int8_t Direction)
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{
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#ifdef ENABLE_FEAT_F4HWN // Set Squelch F + UP or Down
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if(gWasFKeyPressed) {
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switch(Direction)
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{
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case 1:
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processFKeyFunction(KEY_UP, false);
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break;
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case -1:
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processFKeyFunction(KEY_DOWN, false);
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break;
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}
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return;
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}
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#endif
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uint8_t Channel = gEeprom.ScreenChannel[gEeprom.TX_VFO];
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if (bKeyHeld || !bKeyPressed) { // key held or released
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