chemistry/core.lua

162 lines
4.3 KiB
Lua

input={}
out1 = {}
out2 = {}
out3 = {}
out4 = {}
out5 = {}
out6 = {}
out7 = {}
out8 = {}
out9 = {}
count=0
minetest.register_craftitem("chemistry:reactor",
{
description = "Chemical reactor",
inventory_image = "reactor.png",
})
minetest.register_craft({
output = "chemistry:reactor",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:chest", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
}
})
function register_chemical_recepie(from,to1,to2,to3,to4,to5,to6,to7,to8,to9)
table.insert(input, from)
table.insert(out1, to1)
table.insert(out2, to2)
table.insert(out3, to3)
table.insert(out4, to4)
table.insert(out5, to5)
table.insert(out6, to6)
table.insert(out7, to7)
table.insert(out8, to8)
table.insert(out9, to9)
count=count+1
end
for index = 1, #input do
minetest.register_craft({
output = input[index],
recipe = {
{out1[index], out2[index], out3[index]},
{out4[index], out5[index], out6[index]},
{out7[index], out8[index], out9[index]}
},
})
end
formspec= "size[10,10]"..
"list[current_name;from;4,0;1,1;]"..
"list[current_name;result;3,2;3,3;]"..
"listring[current_name;result]"..
"listring[current_player;main]"..
"listring[current_name;from]"..
"list[current_player;main;1,6;8,4;]"
function where(it,arr)
for index=1,count do
if arr[index]==it then
return index
end
end
end
function react(pos, listname)
if listname=="from" then
local meta=minetest.get_meta(pos)
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:is_empty("result") then
if not inv:is_empty("from") then
local from = inv:get_stack("from", 1)
if from:get_count()>0 and from:get_count()<100 then
numx = from:get_count()
local name=from:get_name()
local num=where(name,input)
if num ~=nil then
local to1 = inv:get_stack("result", 1)
local to2 = inv:get_stack("result", 2)
local to3 = inv:get_stack("result", 3)
local to4 = inv:get_stack("result", 4)
local to5 = inv:get_stack("result", 5)
local to6 = inv:get_stack("result", 6)
local to7 = inv:get_stack("result", 7)
local to8 = inv:get_stack("result", 8)
local to9 = inv:get_stack("result", 9)
local item1=out1[num]
local item2=out2[num]
local item3=out3[num]
local item4=out4[num]
local item5=out5[num]
local item6=out6[num]
local item7=out7[num]
local item8=out8[num]
local item9=out9[num]
stack1={name=item1,count=numx}
stack2={name=item2,count=numx}
stack3={name=item3,count=numx}
stack4={name=item4,count=numx}
stack5={name=item5,count=numx}
stack6={name=item6,count=numx}
stack7={name=item7,count=numx}
stack8={name=item8,count=numx}
stack9={name=item9,count=numx}
inv:set_stack("result", 1, stack1)
inv:set_stack("result", 2, stack2)
inv:set_stack("result", 3, stack3)
inv:set_stack("result", 4, stack4)
inv:set_stack("result", 5, stack5)
inv:set_stack("result", 6, stack6)
inv:set_stack("result", 7, stack7)
inv:set_stack("result", 8, stack8)
inv:set_stack("result", 9, stack9)
inv:set_stack("from", 1, {})
minetest.log("action","pass")
end
minetest.log("action","pass")
end
minetest.log("action","pass")
end
minetest.log("action","pass")
end
minetest.log("action","pass")
end
end
function retry(pos, listname)
if listname=="result" then
react(pos, "from")
end
end
function testit(pos)
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:is_empty("result") and inv:is_empty("from") then
return true
end
return false
end
minetest.register_node("chemistry:reactor",
{
description = "Chemical reactor",
tiles = {"reactor.png"},
on_metadata_inventory_put = react,
on_metadata_inventory_take = retry,
groups = {cracky=2},
can_dig = testit,
})
minetest.register_abm({
nodenames = {"chemistry:reactor"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta=minetest.get_meta(pos)
local inv = minetest.get_inventory({type="node", pos=pos})
meta:set_string("formspec",formspec)
if inv~=nil then
inv:set_size("from", 1)
inv:set_size("result", 9)
react(pos,"from")
end
end,
})
hopper:add_container({
{"top", "chemistry:reactor", "result"}, -- take cooked items from above into hopper below
{"bottom", "chemistry:reactor", "from"}, -- insert items below to be cooked from hopper above
})
minetest.log("action","Chemistry!")