#include #include #include #include "util/font.h" #include "util/audio.h" #include "tiles/tile.h" #include "tiles/belt.h" #include "items/item.h" #include "stdlib.h" #include "player/player.h" Player player; float currentScale = 1; //Screen dimension constants #define SCREEN_WIDTH DISPLAY_WIDTH / currentScale #define SCREEN_HEIGHT DISPLAY_HEIGHT/ currentScale const int targetFPS = 60; const int delayNeeded = 1000 / targetFPS; #define biggerFont fonts[0] #define smallFont fonts[1] #define smallerFont fonts[2] #define smallestFont fonts[3] unsigned long frames = 0; bool cursor = true; void msleep(unsigned int milliseconds) { struct timespec ts; ts.tv_sec = milliseconds / 1000; ts.tv_nsec = (milliseconds % 1000) * 1000000; nanosleep(&ts, NULL); } int init() { //Initialize SDL srand(0); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL); SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1"); SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); return 1; } //Initialize SDL_ttf if (TTF_Init() == -1) { printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError()); return 1; } //Create window window = SDL_CreateWindow("Factory game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE); if (window == NULL) { printf("Window could not be created! SDL_Error: %s\n", SDL_GetError()); return 1; } //Get window surface renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (renderer == NULL) { printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError()); return 1; } loadTiles(renderer); loadItems(renderer); // Create OpenGL context SDL_GLContext glContext = SDL_GL_CreateContext(window); if (!glContext) { fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError()); exit(1); } // Use OpenGL context SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering SDL_AudioSpec spec = {0}; spec.freq = SAMPLE_RATE; spec.format = AUDIO_F32SYS; spec.channels = 1; spec.samples = 4096; spec.callback = audio_callback; spec.userdata = &audioData; SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); if (dev == 0) { printf("Failed to open audio: %s\n", SDL_GetError()); SDL_Quit(); } SDL_PauseAudioDevice(dev, 0); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderClear(renderer); SDL_Rect viewport = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT}; SDL_RenderSetViewport(renderer, &viewport); SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); biggerFont = prepText(renderer, 16, "assets/PublicPixel.ttf", 255, 255, 255, 255); smallFont = prepText(renderer, 12, "assets/PublicPixel.ttf", 255, 255, 255, 255); smallerFont = prepText(renderer, 8, "assets/PublicPixel.ttf", 255, 255, 255, 255); smallestFont = prepText(renderer, 4, "assets/PublicPixel.ttf", 255, 255, 255, 255); SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT); initPlayer(&player); generateTestMap(); return 0; } int render() { SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255); SDL_RenderClear(renderer); SDL_Rect rect2; rect2.x = 20; rect2.y = 20; rect2.w = 0; rect2.h = 0; renderAllBelts(renderer); renderPlayer(&player); SDL_RenderPresent(renderer); frames++; if (!(frames % 60)) { cursor = !cursor; } return 0; } int processEvent(SDL_Event e) { if (e.type == SDL_QUIT) { return 0; } else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) { int newWidth = e.window.data1; int newHeight = e.window.data2; // Adjust the viewport to match the new window size; SDL_Rect viewport = {0, 0, newWidth, newHeight}; SDL_RenderSetViewport(renderer, &viewport); } else if (e.type == SDL_KEYDOWN) { int keySym = e.key.keysym.sym; int keyMod = e.key.keysym.mod; cursor = true; switch (keySym) { case SDLK_p: speed = speed == 0 ? 0.004f : 0; break; case SDLK_r: if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT) { player.cursor.direction = player.cursor.targetTile->direction; } player.cursor.direction = (player.cursor.direction + 2) % ORIENT_DIRECTION_COUNT; if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT) { player.cursor.targetTile->direction = player.cursor.direction; } break; default: break; } } else if (e.type == SDL_MOUSEWHEEL) { int dAmount = 0; if (e.wheel.y > 0) { dAmount = 1; } else if (e.wheel.y < 0) { dAmount = -1; } const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) { // currentScale += dAmount / 10.0f; // if (currentScale > 4) { // currentScale = 4; // } else if (currentScale < 0.5f) { // currentScale = 0.5f; // } //setZoom(currentScale); } else { moveActivePlayerSlot(&player, dAmount == -1, !(keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT])); } } return 1; } void processMousePosition() { SDL_Rect viewport; SDL_RenderGetViewport(renderer, &viewport); uint32_t mouseButtons = SDL_GetMouseState(&player.cursor.windowX, &player.cursor.windowY); if (mouseButtons & SDL_BUTTON_LMASK) { if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_AIR && player.inventory.activeSlotIndex < tileTypeIndex) { if (player.inventory.slotCounts[player.inventory.activeSlotIndex] > 0) { player.inventory.slotCounts[player.inventory.activeSlotIndex]--; player.cursor.targetTile->type = player.inventory.activeSlotIndex; player.cursor.targetTile->direction = player.cursor.direction; } } else if (player.cursor.targetTile->type == player.inventory.activeSlotIndex) { player.cursor.targetTile->direction = player.cursor.direction; } } if (player.cursor.canReach && mouseButtons & SDL_BUTTON_RMASK) { int tileIndex = player.cursor.targetTile->type; uint16_t targetBreakTime = TileRegistry[tileIndex].breakTime; if (targetBreakTime) { if (player.cursor.breakingProgress >= targetBreakTime) { if (player.cursor.targetTile->type < tileTypeIndex) { player.inventory.slotCounts[player.cursor.targetTile->type]++; } if (player.cursor.targetTile->type == TYPE_BELT) { for (int lane = 0; lane < 2; lane++) { for (int slot = 0; slot < 2; slot++) { if (player.cursor.targetTile->items[lane][slot].active) { int itemType = player.cursor.targetTile->items[lane][slot].type; if (itemType < itemRegistryIndex) { player.inventory.slotCounts[itemType]++; } player.cursor.targetTile->items[lane][slot].active = false; } } } } player.cursor.targetTile->type = TYPE_AIR; player.cursor.breakingProgress = 0; } else { player.cursor.breakingProgress++; } //printf("Player breaking %d\n", player.cursor.breakingProgress); } } else { player.cursor.breakingProgress = 0; } if (player.cursor.targetTile != player.cursor.prevTargetTile) { player.cursor.breakingProgress = 0; } if (mouseButtons & SDL_BUTTON_MMASK) { if (player.cursor.targetTile->type > 0) { setActivePlayerSlot(&player, player.cursor.targetTile->type); } } // Translate mouseRect coordinates to viewport space player.cursor.windowX = ((player.cursor.windowX - viewport.x) * SCREEN_WIDTH) / viewport.w; player.cursor.windowY = (player.cursor.windowY - viewport.y) * SCREEN_HEIGHT / viewport.h; player.cursor.tileX = (player.cursor.windowX + playerX) / TILE_SIZE - (SCREEN_WIDTH / TILE_SIZE / 2); player.cursor.tileY = (player.cursor.windowY + playerY) / TILE_SIZE - (SCREEN_HEIGHT / TILE_SIZE / 2); player.cursor.prevTargetTile = player.cursor.targetTile; player.cursor.targetTile = &tileMap[player.cursor.tileY][player.cursor.tileX]; } void processKeyboardHeld() { const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); int cameraSpeed = playerSpeed; if (keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]) { cameraSpeed *= 2; } if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) { cameraSpeed /= 2; } if (keyboardState[SDL_SCANCODE_W]) { // Example: move up playerY -= cameraSpeed; if (playerY < (SCREEN_HEIGHT / 2)) { playerY = (SCREEN_HEIGHT / 2); } } if (keyboardState[SDL_SCANCODE_S]) { playerY += cameraSpeed; if (playerY > (MAP_HEIGHT * TILE_SIZE) - (SCREEN_HEIGHT / 2)) { playerY = (MAP_HEIGHT * TILE_SIZE) - (SCREEN_HEIGHT / 2); } } if (keyboardState[SDL_SCANCODE_A]) { playerX -= cameraSpeed; if (playerX < (SCREEN_WIDTH / 2)) { playerX = (SCREEN_WIDTH / 2); } } if (keyboardState[SDL_SCANCODE_D]) { playerX += cameraSpeed; if (playerX > (MAP_WIDTH * TILE_SIZE) - (SCREEN_WIDTH / 2)) { playerX = (MAP_WIDTH * TILE_SIZE) - (SCREEN_WIDTH / 2); } } if (keyboardState[SDL_SCANCODE_Q]) { if (player.cursor.targetTile->type > 0) { setActivePlayerSlot(&player, player.cursor.targetTile->type); } } if (keyboardState[SDL_SCANCODE_Y]) { if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT && player.inventory.slotCounts[player.inventory.activeSlotIndex] > 0) { bool done = false; for (uint8_t lane = 0; lane < 2; lane++) { for (uint8_t slot = 0; slot < 2; slot++) { if (!player.cursor.targetTile->items[lane][slot].active) { putItem(player.cursor.tileX, player.cursor.tileY, player.inventory.activeSlotIndex, lane, slot); player.inventory.slotCounts[player.inventory.activeSlotIndex]--; done = true; break; } } if (done) { break; } } } } } int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[]) { int status = init(); if (status) { return status; } uint8_t type = 0; for (int x = 142; x < 154; x += 3) { for (int y = 80; y < 94; y += 3) { putItem(x, y, type++ % ITEMREGISTRY_SIZE, 0, 0); } } //Hack to get window to stay up SDL_Event e; Uint64 start; Uint64 end; while (running) { start = SDL_GetTicks64(); processMousePosition(); processKeyboardHeld(); while (SDL_PollEvent(&e)) { running = processEvent(e); } updateItems(); updatePlayer(&player); status = render(); if (status) { return status; } end = SDL_GetTicks64(); const unsigned long timeNeeded = end - start; if (timeNeeded < delayNeeded) { SDL_Delay(delayNeeded - timeNeeded); } } for (uint8_t i = 0; i < fontCount; i++) { destroyFont(&fonts[i]); } puts(SDL_GetError()); if (renderer) SDL_DestroyRenderer(renderer); if (window) SDL_DestroyWindow(window); SDL_Quit(); return 0; }