// // Created by bruno on 31.5.2025. // #include "furnace.h" #include "tile.h" #include "../util/audio.h" const MachineRecipe FurnaceRecipes[] = { {IRON_ORE, TYPE_AIR, IRON_INGOT, 60}, {SILVER_ORE, TYPE_AIR, SILVER_INGOT, 70}, {GOLD_ORE, TYPE_AIR, GOLD_INGOT, 80}, {PLATINUM_ORE, TYPE_AIR, PLATINUM_INGOT, 90} }; void initFurnaceTile() { initMachineTile(TYPE_FURNACE, FurnaceRecipes, sizeof(FurnaceRecipes) / sizeof(FurnaceRecipes[0]), 1, /* start frame */ 8 /* frame divisor */); } void updateFurnace(Tile *tile) { updateMachine(tile, FurnaceRecipes, sizeof(FurnaceRecipes) / sizeof(FurnaceRecipes[0]), WAVE_SINE, 200, 1); }