// // Created by bruno on 31.5.2025. // #ifndef FACTORYGAME_FURNACE_H #define FACTORYGAME_FURNACE_H #include "../items/item.h" #include "stdint.h" #include "../util/crafter.h" // Suppose this is defined somewhere extern const MachineRecipe FurnaceRecipes[]; extern const size_t FurnaceRecipeCount; void updateFurnace(Tile *tile); void initFurnaceTile(); #define FURNACE_INPUT_SLOT 0 #define FURNACE_OUTPUT_SLOT 1 void updateFurnace(Tile * tile); #endif //FACTORYGAME_FURNACE_H