// // Created by bruno on 6/9/25. // #ifndef FACTORYGAME_TURRET_H #define FACTORYGAME_TURRET_H #include "../items/item.h" #include "stdint.h" extern const uint16_t AmmoDamages[]; #define TURRET_AMMO_INPUT_SLOT 0 void updateTurret(Tile * tile); #endif //FACTORYGAME_TURRET_H