// // Created by bruno on 4/24/25. // #ifndef FACTORYGAME_PLAYER_H #define FACTORYGAME_PLAYER_H extern int playerX; extern int playerY; bool isInbounds(int x, int y); bool isInboundsRect(SDL_Rect rect); bool isInboundsTile(int x, int y); void adjustRect(SDL_Rect * rect); #endif //FACTORYGAME_PLAYER_H