// // Created by bruno on 4/24/25. // #ifndef FACTORYGAME_BELT_H #define FACTORYGAME_BELT_H #include #include #include "../util/util.h" struct Tile; void renderBelt(int x, int y, int w, int h, OrientDirection dir, SDL_Rect playerRect, SDL_Renderer *renderer); void updateBelt(struct Tile * tile); #endif //FACTORYGAME_BELT_H