// // Created by bruno on 4/24/25. // #include #include "util.h" //#include "font.h" //The window we'll be rendering to SDL_Window *window = NULL; volatile bool running = true; bool debugMode = false; bool itemViewing = false; //The surface contained by the window SDL_Renderer *mainRenderer = NULL; SDL_Rect screenRect; SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_RendererFlip flip) { int w, h; SDL_QueryTexture(src, NULL, NULL, &w, &h); SDL_Texture *renderTarget = SDL_GetRenderTarget(renderer); SDL_Texture *target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); SDL_SetRenderTarget(renderer, target); SDL_RenderCopyEx(renderer, src, NULL, NULL, 0, NULL, flip); SDL_SetRenderTarget(renderer, renderTarget); return target; } SDL_Texture *createRotatedTexture(SDL_Renderer *renderer, SDL_Texture *src, double angle) { int w, h; SDL_QueryTexture(src, NULL, NULL, &w, &h); SDL_Texture *renderTarget = SDL_GetRenderTarget(renderer); SDL_Texture *target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); SDL_SetRenderTarget(renderer, target); SDL_RenderCopyEx(renderer, src, NULL, NULL, angle, NULL, SDL_FLIP_NONE); SDL_SetRenderTarget(renderer, renderTarget); return target; } SDL_Texture *ScaleTexture(SDL_Renderer *renderer, SDL_Texture *src, int newWidth, int newHeight) { SDL_Texture *scaledTex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, newWidth, newHeight); if (!scaledTex) { SDL_Log("Failed to create target texture: %s", SDL_GetError()); return nullptr; } // Save current render target SDL_Texture *oldTarget = SDL_GetRenderTarget(renderer); SDL_SetRenderTarget(renderer, scaledTex); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); SDL_Rect dst = {0, 0, newWidth, newHeight}; SDL_RenderCopy(renderer, src, NULL, &dst); SDL_SetRenderTarget(renderer, oldTarget); // Restore return scaledTex; } void DrawThickRect(SDL_Renderer *renderer, SDL_Rect rect, int thickness) { for (int i = 0; i < thickness; i++) { SDL_Rect r = {rect.x - i, rect.y - i, rect.w + i * 2, rect.h + i * 2}; SDL_RenderDrawRect(renderer, &r); } } void renderBar(SDL_Renderer *renderer, int x, int y, int width, int height, int maxValue, int currentValue, SDL_Color barColor, int margin) { if (maxValue <= 0) return; // Avoid division by zero // Clamp value if (currentValue < 0) currentValue = 0; if (currentValue == 0) { return; } if (currentValue > maxValue) currentValue = maxValue; // Calculate filled width based on currentValue int filledWidth = (width * currentValue) / maxValue; // Bar rectangle SDL_Rect barRect = {x, y, filledWidth, height}; // Background rectangle with margin SDL_Rect bgRect = { x - margin, y - margin, width + margin * 2, height + margin * 2 }; // Draw background (black) SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); SDL_RenderFillRect(renderer, &bgRect); // Draw bar with provided color SDL_SetRenderDrawColor(renderer, barColor.r, barColor.g, barColor.b, barColor.a); SDL_RenderFillRect(renderer, &barRect); char barString[20]; sprintf(barString, "%d/%d", currentValue, maxValue); //renderText(mainRenderer, fonts[3], barString, width / 2, margin); } int cmpstringp(const void *p1, const void *p2) { return strcmp(*(const char **) p1, *(const char **) p2); } // Helper function to iterate over sorted entries in a directory void iterateSortedDir(const char *path, DirEntryCallback callback, SDL_Renderer *renderer) { DIR *dir = opendir(path); if (!dir) { perror("opendir"); return; } struct dirent *entry; char **names = NULL; size_t count = 0; // Collect file names while ((entry = readdir(dir)) != NULL) { if (entry->d_name[0] == '.') continue; names = realloc(names, sizeof(char *) * (count + 1)); if (!names) { perror("realloc"); closedir(dir); return; } names[count++] = strdup(entry->d_name); } closedir(dir); // Sort entries qsort(names, count, sizeof(char *), cmpstringp); // Call the user-provided function for each file if (names != NULL) { for (size_t i = 0; i < count; i++) { if (names[i] != NULL) { callback(names[i], renderer); free(names[i]); } } free(names); } }