#include #include #include #include "util/font.h" #include "util/audio.h" #include "tiles/tile.h" #include "items/item.h" #include "stdlib.h" #include "player/player.h" #include "util/atlas.h" #include "entity/entity.h" #include "util/gamestate.h" #include "util/button.h" #define GAME_NAME "FactoCraft" //Screen dimension constants const int targetFPS = 60; const int delayNeeded = 1000 / targetFPS; #define biggerFont fonts[0] #define smallFont fonts[1] #define smallerFont fonts[2] #define smallestFont fonts[3] #define reallySmallestFont fonts[4] bool largeScreen = false; unsigned long frames = 0; bool cursor = true; void msleep(unsigned int milliseconds) { struct timespec ts; ts.tv_sec = milliseconds / 1000; ts.tv_nsec = (milliseconds % 1000) * 1000000; nanosleep(&ts, NULL); } SDL_GLContext glContext; int init() { //Initialize SDL srand(time(NULL)); memset(tileMap, 0, sizeof(tileMap)); memset(&neededUpdates, 0, sizeof(neededUpdates)); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL); SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1"); SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1"); SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl"); SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); return 1; } //Initialize SDL_ttf if (TTF_Init() == -1) { printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError()); return 1; } //Create window window = SDL_CreateWindow(GAME_NAME, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, DISPLAY_WIDTH, DISPLAY_HEIGHT, SDL_WINDOW_SHOWN); SDL_Surface *surf = IMG_Load("./assets/icon.png"); SDL_SetWindowIcon(window, surf); SDL_FreeSurface(surf); if (window == NULL) { printf("Window could not be created! SDL_Error: %s\n", SDL_GetError()); return 1; } //Get window surface mainRenderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); if (mainRenderer == NULL) { printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError()); return 1; } // Create OpenGL context glContext = SDL_GL_CreateContext(window); if (!glContext) { fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError()); exit(1); } // Use OpenGL context SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering audioData.playerRect = &mainPlayer.rect; SDL_AudioSpec spec = {0}; spec.freq = SAMPLE_RATE; spec.format = AUDIO_F32; spec.channels = 2; spec.samples = 8192; spec.callback = audio_callback; spec.userdata = &audioData; SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0); if (dev == 0) { printf("Failed to open audio: %s\n", SDL_GetError()); SDL_Quit(); } for (int t = 0; t < MIDI_TRACK_MAX; t++) { midiEventCount[t] = 0; nextMidiEvent[t] = 0; } load_midi_file("assets/audio/testaid.mid"); load_midi_file("assets/audio/bg.mid"); SDL_PauseAudioDevice(dev, 0); SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 255); SDL_RenderClear(mainRenderer); //generateTestMap(); setTileView(30,15); SDL_SetRenderDrawBlendMode(mainRenderer, SDL_BLENDMODE_BLEND); biggerFont = prepText(mainRenderer, 32, "assets/PublicPixel.ttf"); smallFont = prepText(mainRenderer, 16, "assets/PublicPixel.ttf"); smallerFont = prepText(mainRenderer, 12, "assets/PublicPixel.ttf"); smallestFont = prepText(mainRenderer, 8, "assets/PublicPixel.ttf"); reallySmallestFont = prepText(mainRenderer, 4, "assets/PublicPixel.ttf"); return 0; } bool lateInitDone = false; void lateInit() { if (lateInitDone) { return; } lateInitDone = true; initAtlas(mainRenderer); loadBackgroundTiles(mainRenderer); loadTiles(mainRenderer); preSetupTiles(); loadItems(mainRenderer); loadEntities(mainRenderer); setupTiles(); initTiles(); initPlayer(&mainPlayer); for (ItemType i = 0; i < 13; i++) { mainPlayer.inventory.hotKeySlots[i] = i; } initWaveInfo(&waveInfo); } int render() { renderAllTiles(mainRenderer, mainPlayer.rect); renderEntities(mainRenderer, mainPlayer.rect); renderPlayer(&mainPlayer); SDL_RenderCopy(mainRenderer, backgroundTexture, &screenRect, &screenRect); SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect); SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect); SDL_RenderCopy(mainRenderer, entityTexture, &screenRect, &screenRect); SDL_RenderCopy(mainRenderer, hudTexture, &screenRect, &screenRect); return 0; } int processEvent(SDL_Event e) { if (e.type == SDL_QUIT) { return 0; } else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) { int newWidth = e.window.data1; int newHeight = e.window.data2; // Adjust the viewport to match the new window size; if (newWidth > 1900 && newHeight > 1000) { largeScreen = true; } else { largeScreen = false; } setTileView(largeScreen ? 60 : 30, largeScreen ? 31 : 15); } // } if (e.type == SDL_KEYUP) { if (e.key.keysym.mod & KMOD_ALT && e.key.keysym.scancode == SDL_SCANCODE_RETURN) { largeScreen = !largeScreen; setTileView(largeScreen ? 60 : 30, largeScreen ? 31 : 15); } } switch (screenType) { case SCREEN_GAME: if (e.type == SDL_KEYDOWN) { SDL_KeyCode keySym = e.key.keysym.sym; SDL_Scancode scanCode = e.key.keysym.scancode; SDL_Keymod keyMod = e.key.keysym.mod; cursor = true; switch (keySym) { case SDLK_p: speed = speed == 0 ? 0.004f : 0; break; case SDLK_r: if (mainPlayer.inventory.activeSlotIndex == 0 && mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type != TYPE_AIR) { mainPlayer.cursor.direction = mainPlayer.cursor.targetTile->direction; } mainPlayer.cursor.direction = (mainPlayer.cursor.direction + 2) % ORIENT_DIRECTION_COUNT; if (mainPlayer.inventory.activeSlotIndex == 0 && mainPlayer.cursor.canReach) { mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction; } break; case SDLK_u: laneTarget = !laneTarget; break; case SDLK_F3: debugMode = !debugMode; break; case SDLK_F11: printf("Enemy is at tile X:%d, Y:%d\n", entities.entities[0].tileRect.x, entities.entities[0].tileRect.y); break; case SDLK_F4: Tile *tile = &tileMap[playerTileY][playerTileX]; break; case SDLK_LALT: itemViewing = !itemViewing; break; default: break; } } else if (e.type == SDL_MOUSEWHEEL) { int dAmount = 0; if (e.wheel.y > 0) { dAmount = 1; } else if (e.wheel.y < 0) { dAmount = -1; } const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) { // currentScale += dAmount / 10.0f; // if (currentScale > 4) { // currentScale = 4; // } else if (currentScale < 0.5f) { // currentScale = 0.5f; // } //setZoom(currentScale); } else { moveActivePlayerSlot(&mainPlayer, dAmount == -1, !(keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT])); } } break; case SCREEN_MENU: break; case SCREEN_FONTS: break; case SCREEN_ATLAS: break; } return 1; } void processMousePosition() { mainPlayer.cursor.tileX = (mainPlayer.cursor.windowX + mainPlayer.rect.x) / TILE_SIZE - (DISPLAY_WIDTH / TILE_SIZE / 2); mainPlayer.cursor.tileY = (mainPlayer.cursor.windowY + mainPlayer.rect.y) / TILE_SIZE - (DISPLAY_HEIGHT / TILE_SIZE / 2); if (mainPlayer.cursor.tileX < 0) { mainPlayer.cursor.tileX = 0; } if (mainPlayer.cursor.tileY < 0) { mainPlayer.cursor.tileY = 0; } if (mainPlayer.cursor.tileX >= MAP_WIDTH) { mainPlayer.cursor.tileX = MAP_WIDTH - 1; } if (mainPlayer.cursor.tileY >= MAP_HEIGHT) { mainPlayer.cursor.tileY = MAP_HEIGHT - 1; } mainPlayer.cursor.prevTargetTile = mainPlayer.cursor.targetTile; mainPlayer.cursor.targetTile = &tileMap[mainPlayer.cursor.tileY][mainPlayer.cursor.tileX]; mainPlayer.cursor.targetTileRect.x = mainPlayer.cursor.tileX * TILE_SIZE; mainPlayer.cursor.targetTileRect.y = mainPlayer.cursor.tileY * TILE_SIZE; mainPlayer.cursor.tileDiffX = mainPlayer.cursor.tileX - playerTileX; mainPlayer.cursor.tileDiffY = mainPlayer.cursor.tileY - playerTileY; mainPlayer.cursor.tileDiff = floorf(sqrtf(powf(mainPlayer.cursor.tileDiffX, 2) + powf(mainPlayer.cursor.tileDiffY, 2))); mainPlayer.cursor.canReach = mainPlayer.cursor.tileDiff <= playerReach; adjustRect(&mainPlayer.cursor.targetTileRect, mainPlayer.rect); if (mainPlayer.mouseButtons & SDL_BUTTON_LMASK) { if (mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type == TYPE_AIR && mainPlayer.inventory.activeSlotIndex < tileTypeIndex) { if (mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex] > 0) { mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]--; mainPlayer.cursor.targetTile->type = mainPlayer.inventory.activeSlotIndex; mainPlayer.cursor.targetTile->health = TileRegistry[mainPlayer.inventory.activeSlotIndex].maxHealth; mainPlayer.cursor.targetTile->rect.x = mainPlayer.cursor.tileX; mainPlayer.cursor.targetTile->rect.y = mainPlayer.cursor.tileY; if (TileRegistry[mainPlayer.inventory.activeSlotIndex].needsTicks) { mainPlayer.cursor.targetTile->neededUpdateIndex = add_tile(&neededUpdates, mainPlayer.cursor.targetTile->rect); } mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction; } } else if (mainPlayer.cursor.targetTile->type == mainPlayer.inventory.activeSlotIndex) { mainPlayer.cursor.targetTile->direction = mainPlayer.cursor.direction; } } if (mainPlayer.cursor.canReach && mainPlayer.mouseButtons & SDL_BUTTON_RMASK) { int tileIndex = mainPlayer.cursor.targetTile->type; uint16_t targetBreakTime = TileRegistry[tileIndex].breakTime; if (targetBreakTime) { if (mainPlayer.cursor.breakingProgress >= targetBreakTime) { if (mainPlayer.cursor.targetTile->type < tileTypeIndex) { mainPlayer.inventory.slotCounts[mainPlayer.cursor.targetTile->type]++; } for (int lane = 0; lane < 2; lane++) { if (mainPlayer.cursor.targetTile->items[lane].type != 0) { int itemType = mainPlayer.cursor.targetTile->items[lane].type; if (itemType < itemRegistryIndex) { mainPlayer.inventory.slotCounts[itemType]++; } mainPlayer.cursor.targetTile->items[lane].type = 0; } } audioData.synthVoices[mainPlayer.cursor.targetTile->audioCh].volume = 0; int neededIndex = mainPlayer.cursor.targetTile->neededUpdateIndex; if (TileRegistry[mainPlayer.cursor.targetTile->type].needsTicks && neededUpdates.tiles[neededIndex].x == mainPlayer.cursor.targetTile->rect.x && neededUpdates.tiles[neededIndex].y == mainPlayer.cursor.targetTile->rect.y) { remove_tile(&neededUpdates, neededIndex); } mainPlayer.cursor.targetTile->type = TYPE_AIR; mainPlayer.cursor.breakingProgress = 0; } else { mainPlayer.cursor.breakingProgress++; } //printf("Player breaking %d\n", mainPlayer.cursor.breakingProgress); } } else { mainPlayer.cursor.breakingProgress = 0; } if (mainPlayer.cursor.targetTile != mainPlayer.cursor.prevTargetTile) { mainPlayer.cursor.breakingProgress = 0; } if (mainPlayer.mouseButtons & SDL_BUTTON_MMASK) { if (mainPlayer.cursor.targetTile->type > 0) { setActivePlayerSlot(&mainPlayer, mainPlayer.cursor.targetTile->type); } } // Translate mouseRect coordinates to viewport space } void processKeyboardHeld() { const Uint8 *keyboardState = SDL_GetKeyboardState(NULL); int cameraSpeed = playerSpeed; if (keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]) { cameraSpeed *= 8; } if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) { cameraSpeed /= 2; } if (keyboardState[SDL_SCANCODE_F8]) { if (mainPlayer.cursor.targetTile->health) { mainPlayer.cursor.targetTile->health--; } } if (mainPlayer.cursor.breakingProgress == 0) { SDL_Rect newRect = mainPlayer.rect; if (keyboardState[SDL_SCANCODE_W]) { newRect.y -= cameraSpeed; if (newRect.y >= 0 && canMoveWithRadius(newRect)) { mainPlayer.rect = newRect; } } if (keyboardState[SDL_SCANCODE_S]) { newRect = mainPlayer.rect; newRect.y += cameraSpeed; if (newRect.y + newRect.h <= MAP_HEIGHT * TILE_SIZE && canMoveWithRadius(newRect)) { mainPlayer.rect = newRect; } } if (keyboardState[SDL_SCANCODE_A]) { newRect = mainPlayer.rect; newRect.x -= cameraSpeed; if (newRect.x >= 0 && canMoveWithRadius(newRect)) { mainPlayer.rect = newRect; } } if (keyboardState[SDL_SCANCODE_D]) { newRect = mainPlayer.rect; newRect.x += cameraSpeed; if (newRect.x + newRect.w <= MAP_WIDTH * TILE_SIZE && canMoveWithRadius(newRect)) { mainPlayer.rect = newRect; } } // Update tileRect only after actual movement mainPlayer.tileRect.x = mainPlayer.rect.x / TILE_SIZE; mainPlayer.tileRect.y = mainPlayer.rect.y / TILE_SIZE; } if (keyboardState[SDL_SCANCODE_F]) { for (int x = playerTileX - 2; x < playerTileX + 2; x++) { if (x < 0) { continue; } if (x >= MAP_WIDTH) { continue; } for (int y = playerTileY - 2; y < playerTileY + 2; y++) { if (y < 0) { continue; } if (y >= MAP_HEIGHT) { continue; } Tile *t = &tileMap[y][x]; if (t->type == TYPE_BELT) { for (uint8_t lane = 0; lane < 2; lane++) { ItemOnBelt *item = &t->items[lane]; if (item->type != 0) { mainPlayer.inventory.slotCounts[item->type]++; item->type = 0; } } } } } } if (keyboardState[SDL_SCANCODE_Q]) { if (mainPlayer.cursor.targetTile->type > 0 && mainPlayer.inventory.activeSlotIndex == 0) { setActivePlayerSlot(&mainPlayer, mainPlayer.cursor.targetTile->type); } else { setActivePlayerSlot(&mainPlayer, 0); } } if (keyboardState[SDL_SCANCODE_E]) { if (mainPlayer.cursor.targetTile->health < TileRegistry[mainPlayer.cursor.targetTile->type].maxHealth) { mainPlayer.cursor.targetTile->health++; } for (int x = playerTileX - 2; x < playerTileX + 2; x++) { if (x < 0) { continue; } if (x >= MAP_WIDTH) { continue; } for (int y = playerTileY - 2; y < playerTileY + 2; y++) { if (y < 0) { continue; } if (y >= MAP_HEIGHT) { continue; } Tile *t = &tileMap[y][x]; if (t->health < TileRegistry[t->type].maxHealth) { t->health++; } } } } if (keyboardState[SDL_SCANCODE_F9]) { mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]++; } if (keyboardState[SDL_SCANCODE_Y]) { if (mainPlayer.cursor.canReach && mainPlayer.cursor.targetTile->type == TYPE_BELT && mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex] > 0) { for (uint8_t lane = 0; lane < 1; lane++) { if (mainPlayer.cursor.targetTile->items[lane].type == 0) { putItem(mainPlayer.cursor.tileX, mainPlayer.cursor.tileY, mainPlayer.inventory.activeSlotIndex, lane); mainPlayer.inventory.slotCounts[mainPlayer.inventory.activeSlotIndex]--; break; } } } } unsigned int slot = 0; if (keyboardState[SDL_SCANCODE_GRAVE]) { slot = 1; } else if (keyboardState[SDL_SCANCODE_1]) { slot = 2; } else if (keyboardState[SDL_SCANCODE_2]) { slot = 3; } else if (keyboardState[SDL_SCANCODE_3]) { slot = 4; } else if (keyboardState[SDL_SCANCODE_4]) { slot = 5; } else if (keyboardState[SDL_SCANCODE_5]) { slot = 6; } else if (keyboardState[SDL_SCANCODE_6]) { slot = 7; } else if (keyboardState[SDL_SCANCODE_7]) { slot = 8; } else if (keyboardState[SDL_SCANCODE_8]) { slot = 9; } else if (keyboardState[SDL_SCANCODE_9]) { slot = 10; } else if (keyboardState[SDL_SCANCODE_0]) { slot = 11; } else if (keyboardState[SDL_SCANCODE_MINUS]) { slot = 12; } else if (keyboardState[SDL_SCANCODE_EQUALS]) { slot = 13; } if (slot > 0 && slot < sizeof(mainPlayer.inventory.hotKeySlots) / sizeof(mainPlayer.inventory.hotKeySlots[0])) { setActivePlayerSlot(&mainPlayer, mainPlayer.inventory.hotKeySlots[slot]); } } void basicUtil() { mainPlayer.mouseButtons = SDL_GetMouseState(&mainPlayer.cursor.windowX, &mainPlayer.cursor.windowY); mainPlayer.cursor.windowX = ((mainPlayer.cursor.windowX - viewport.x) * DISPLAY_WIDTH) / viewport.w; mainPlayer.cursor.windowY = (mainPlayer.cursor.windowY - viewport.y) * DISPLAY_HEIGHT / viewport.h; SDL_Event e; while (SDL_PollEvent(&e)) { running = processEvent(e); } } int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[]) { int status = init(); if (status) { return status; } //Hack to get window to stay up Uint64 start; Uint64 end; while (running) { start = SDL_GetTicks64(); basicUtil(); SDL_SetRenderDrawColor(mainRenderer, 32, 32, 32, 255); SDL_RenderClear(mainRenderer); switch (screenType) { case SCREEN_MENU: renderText(mainRenderer, fonts[0], GAME_NAME, DISPLAY_WIDTH / 2 - (strlen(GAME_NAME) * fonts[0].size / 2), DISPLAY_HEIGHT / 8 - fonts[0].size); break; case SCREEN_FONTS: unsigned int ix = 0; for (unsigned char i = 0; i < fontCount; i++) { SDL_Rect tmpRectFont = fonts[i].atlasRect; tmpRectFont.x += ix; SDL_Rect tmpRectFontOut = tmpRectFont; if (DISPLAY_HEIGHT < 1000) { tmpRectFontOut.w /= 2; tmpRectFontOut.h /= 2; } SDL_RenderCopy(mainRenderer, fonts[i].atlas, &fonts[i].atlasRect, &tmpRectFontOut); ix += fonts[i].atlasRect.w / 2; } break; case SCREEN_ATLAS: lateInit(); SDL_Rect rect2; rect2.x = 0; rect2.y = 0; rect2.w = 2048; rect2.h = 1024; SDL_Rect tmpRectFontOut = rect2; if (!largeScreen) { tmpRectFontOut.w /= 2; tmpRectFontOut.h /= 2; } SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &tmpRectFontOut); rect2.x = 0; rect2.y = 1024; rect2.w = 2048; rect2.h = 1024; tmpRectFontOut = rect2; tmpRectFontOut.x = 1024; if (!largeScreen) { tmpRectFontOut.x /= 2; tmpRectFontOut.w /= 2; tmpRectFontOut.h /= 2; } SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &tmpRectFontOut); break; case SCREEN_CREDITS: renderText(mainRenderer, fonts[0], GAME_NAME, DISPLAY_WIDTH / 2 - (strlen(GAME_NAME) * fonts[0].size / 2), DISPLAY_HEIGHT / 8 - fonts[0].size); char *creditsString = "Code by BRNSystems\nArt by Simi11\nMalo sa to volat Minidustry\nale Simi11 mal iny nazor\n(a ikonu)\nMade for Mr. Kovacev"; renderText(mainRenderer, fonts[0], creditsString, 0, DISPLAY_HEIGHT / 4 - fonts[0].size); break; case SCREEN_GAME: lateInit(); processMousePosition(); processKeyboardHeld(); updateWaveLogic(&waveInfo); updateItems(); updateEntities(&mainPlayer); updatePlayer(&mainPlayer); updateTiles(); animationStep++; status = render(); if (status) { return status; } break; } renderButtons(mainRenderer, mainPlayer); SDL_RenderPresent(mainRenderer); frames++; if (!(frames % 60)) { cursor = !cursor; } end = SDL_GetTicks64(); const unsigned long timeNeeded = end - start; if (timeNeeded < delayNeeded) { SDL_Delay(delayNeeded - timeNeeded); } } saveGameState(autosaveName, &mainPlayer); for (uint8_t i = 0; i < fontCount; i++) { destroyFont(&fonts[i]); } puts(SDL_GetError()); if (mainRenderer) SDL_DestroyRenderer(mainRenderer); if (window) SDL_DestroyWindow(window); if (glContext) SDL_GL_DeleteContext(glContext); SDL_Quit(); return 0; }