// // Created by bruno on 1.6.2025. // #include "tilecallbacks.h" #include "furnace.h" #include "miner.h" #include "turret.h" #include "ammoCrafter.h" #include "wiredrawer.h" #include "core.h" const UpdateTileCallback ItemTileCallbacks[TILEREGISTRY_SIZE] = { [TYPE_AIR] = NULL, [TYPE_BLOCK] = NULL, [TYPE_BELT] = NULL, [TYPE_FURNACE] = updateFurnace, [TYPE_MINER] = updateMiner, [TYPE_TURRET] = updateTurret, [TYPE_SPLITTER] = NULL, //TODO MOVE implementation from updateItem [TYPE_CORE] = updateCore, [TYPE_WIRECRAFTER] = updateWireDrawer, [TYPE_AMMOCRAFTER] = updateAmmoCrafter, };