// // Created by bruno on 4/24/25. // #include #include "tile.h" #include "../player/player.h" int scrollFrame = 0; unsigned long beltFrames = 0; SDL_Texture *tilesTexture; SDL_Texture *itemsTexture; Tile tileMap[MAP_HEIGHT][MAP_WIDTH]; uint16_t tileTypeIndex = 0; TileType TileRegistry[TILEREGISTRY_SIZE]; void generateTestMap() { for (int y = 0; y < DISPLAY_MAP_HEIGHT; y++) { for (int x = 0; x < DISPLAY_MAP_WIDTH; x++) { Tile tile = {0}; tile.x = x; tile.y = y; tileMap[y][x] = tile; } } for (int x = 0; x < MAP_WIDTH; x += 1) { for (int y = 0; y < MAP_HEIGHT; y += 1) { tileMap[y][x].type = TYPE_BELT; tileMap[y][x].frameOffset = 0; //tileMap[y][x].direction = ((x + y) % 4 * 2) + 1; //tileMap[y][x].direction = 5; tileMap[y][x].direction = (rand() % 4 * 2) + 1; } } uint8_t type = 0; for (int x = 142; x < 154; x += 3) { for (int y = 80; y < 94; y += 3) { putItem(x, y, type++ % ITEMREGISTRY_SIZE, 0); } } } void registerTile(char name[20], SDL_Renderer *renderer) { const char *dot = strchr(name, '.'); memcpy(TileRegistry[tileTypeIndex].name, name, dot - name); char texturePath[80]; snprintf(texturePath, 80, "./assets/tiles/%s", name); SDL_Texture *texture = IMG_LoadTexture(renderer, texturePath); TileRegistry[tileTypeIndex].textures[ORIENT_LEFT] = texture; TileRegistry[tileTypeIndex].textures[ORIENT_RIGHT] = createFlippedTexture(renderer, texture, SDL_FLIP_HORIZONTAL); TileRegistry[tileTypeIndex].textures[ORIENT_UP] = createRotatedTexture(renderer, texture, 90); TileRegistry[tileTypeIndex].textures[ORIENT_DOWN] = createRotatedTexture(renderer, texture, 270); TileRegistry[tileTypeIndex].type = tileTypeIndex; TileRegistry[tileTypeIndex].breakTime = 15; tileTypeIndex++; } void loadTiles(SDL_Renderer *renderer) { iterateSortedDir("./assets/tiles", (DirEntryCallback) registerTile, renderer); // DIR *dir = opendir("./assets/tiles"); // if (dir) { // struct dirent *entry; // while ((entry = readdir(dir)) != NULL) { // if (entry->d_name[0] == '.') { // continue; // } // registerTile(entry->d_name, mainRenderer); // } // } TileRegistry[0].breakTime = 0; } uint16_t getBreakTime(int type) { if (type >= tileTypeIndex) { return 0; } return TileRegistry[type].breakTime; } void initTiles() { itemsTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, screenRect.w, screenRect.h); tilesTexture = SDL_CreateTexture(mainRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, screenRect.w, screenRect.h); SDL_SetTextureBlendMode(itemsTexture, SDL_BLENDMODE_BLEND); SDL_SetTextureBlendMode(tilesTexture, SDL_BLENDMODE_BLEND); } void renderAllTiles(SDL_Renderer *renderer, SDL_Rect playerRect) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_Texture *oldTarget = SDL_GetRenderTarget(renderer); SDL_SetRenderTarget(renderer, itemsTexture); SDL_RenderClear(renderer); SDL_SetRenderTarget(renderer, tilesTexture); SDL_RenderClear(renderer); int scrollSpeed = 1; // pixels per step int scrollDelay = 1; // frames between steps if (beltFrames++ % scrollDelay == 0) { scrollFrame += scrollSpeed; } int tileSize = TILE_SIZE; for (int y = (playerRect.y / TILE_SIZE) - (DISPLAY_MAP_HEIGHT / 2) - 1; y < (playerRect.y / TILE_SIZE) + (DISPLAY_MAP_HEIGHT / 2) + 1; y++) { if (y < 0 || y >= MAP_HEIGHT) { continue; } for (int x = (playerRect.x / TILE_SIZE) - (DISPLAY_MAP_WIDTH / 2) - 1; x < (playerRect.x / TILE_SIZE) + (DISPLAY_MAP_WIDTH / 2) + 1; x++) { if (x < 0 || x >= MAP_WIDTH) { continue; } Tile t = tileMap[y][x]; SDL_SetRenderTarget(renderer, tilesTexture); switch (t.type) { case TYPE_BELT: renderBelt(x, y, tileSize, tileSize, t.direction, playerRect, renderer); break; default: SDL_Rect dstRect; dstRect.x = x * TILE_SIZE; dstRect.y = y * TILE_SIZE; dstRect.w = TILE_SIZE; dstRect.h = TILE_SIZE; adjustRect(&dstRect, playerRect); SDL_Texture *tex = TileRegistry[t.type].textures[t.direction]; if (tex == NULL) { tex = TileRegistry[t.type].textures[ORIENT_LEFT]; } if (tex != NULL) { SDL_RenderCopy(renderer, tex, NULL, &dstRect); } } if (t.type == TYPE_BELT) { } } } SDL_SetRenderTarget(renderer, oldTarget); }