// // Created by bruno on 4/24/25. // #include "util.h" SDL_Texture* createFlippedTexture(SDL_Renderer* renderer, SDL_Texture* src, SDL_RendererFlip flip) { int w, h; SDL_QueryTexture(src, NULL, NULL, &w, &h); SDL_Texture* target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); SDL_SetRenderTarget(renderer, target); SDL_RenderCopyEx(renderer, src, NULL, NULL, 0, NULL, flip); SDL_SetRenderTarget(renderer, NULL); return target; } SDL_Texture* createRotatedTexture(SDL_Renderer* renderer, SDL_Texture* src, double angle) { int w, h; SDL_QueryTexture(src, NULL, NULL, &w, &h); SDL_Texture* target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); SDL_SetRenderTarget(renderer, target); SDL_RenderCopyEx(renderer, src, NULL, NULL, angle, NULL, SDL_FLIP_NONE); SDL_SetRenderTarget(renderer, NULL); return target; } SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight) { SDL_Texture* scaledTex = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, newWidth, newHeight); if (!scaledTex) { SDL_Log("Failed to create target texture: %s", SDL_GetError()); return nullptr; } // Save current render target SDL_Texture* oldTarget = SDL_GetRenderTarget(renderer); SDL_SetRenderTarget(renderer, scaledTex); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); SDL_RenderClear(renderer); SDL_Rect dst = { 0, 0, newWidth, newHeight }; SDL_RenderCopy(renderer, src, NULL, &dst); SDL_SetRenderTarget(renderer, oldTarget); // Restore return scaledTex; }